#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
-#ifdef __GNUG__
- #pragma interface "frame.h"
-#endif
-
class WXDLLEXPORT wxFrame : public wxFrameBase
{
public:
// construction
wxFrame() { Init(); }
wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
{
Init();
// Toolbar
#if wxUSE_TOOLBAR
virtual wxToolBar* CreateToolBar(long style = -1,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& name = wxToolBarNameStr);
-
- virtual void PositionToolBar();
#endif // wxUSE_TOOLBAR
// Status bar
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
- virtual void PositionStatusBar();
-
// Hint to tell framework which status bar to use: the default is to use
// native one for the platforms which support it (Win32), the generic one
// otherwise
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative)
- { m_useNativeStatusBar = useNative; };
+ { m_useNativeStatusBar = useNative; }
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_useNativeStatusBar; }
#endif // wxUSE_STATUSBAR
+#if wxUSE_MENUS
WXHMENU GetWinMenu() const { return m_hMenu; }
+#endif // wxUSE_MENUS
// event handlers
bool HandlePaint();
// current size - this has an effect of refreshing the window layout
virtual void SendSizeEvent();
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // override base class version to add menu bar accel processing
+ virtual bool MSWTranslateMessage(WXMSG *msg)
+ {
+ return MSWDoTranslateMessage(this, msg);
+ }
+
+ // window proc for the frames
+ virtual WXLRESULT MSWWindowProc(WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
protected:
// common part of all ctors
void Init();
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
- // we add menu bar accel processing
- bool MSWTranslateMessage(WXMSG* pMsg);
+ // the real implementation of MSWTranslateMessage(), also used by
+ // wxMDIChildFrame
+ bool MSWDoTranslateMessage(wxFrame *frame, WXMSG *msg);
- // window proc for the frames
- long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ // handle WM_INITMENUPOPUP message to generate wxEVT_MENU_OPEN
+ bool HandleInitMenuPopup(WXHMENU hMenu);
- // handle WM_INITMENU message
- bool HandleInitMenu();
+ virtual bool IsMDIChild() const { return false; }
- virtual bool IsMDIChild() const { return FALSE; }
-
- // get default (wxWindows) icon for the frame
+ // get default (wxWidgets) icon for the frame
virtual WXHICON GetDefaultIcon() const;
+#if wxUSE_TOOLBAR
+ virtual void PositionToolBar();
+#endif // wxUSE_TOOLBAR
+
#if wxUSE_STATUSBAR
+ virtual void PositionStatusBar();
+
static bool m_useNativeStatusBar;
#endif // wxUSE_STATUSBAR
- // Data to save/restore when calling ShowFullScreen
- int m_fsStatusBarFields; // 0 for no status bar
- int m_fsStatusBarHeight;
- int m_fsToolBarHeight;
+#if wxUSE_MENUS
+ // frame menu, NULL if none
+ WXHMENU m_hMenu;
+#endif // wxUSE_MENUS
private:
#if wxUSE_TOOLTIPS
bool m_wasMinimized;
DECLARE_EVENT_TABLE()
- DECLARE_DYNAMIC_CLASS(wxFrame)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxFrame)
};
#endif