// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "framebase.h"
#endif
// event table
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
-#if wxUSE_MENUS && !wxUSE_IDLEMENUUPDATES
EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
-#endif
+ EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
+
EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
END_EVENT_TABLE()
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
// ============================================================================
// implementation
// ============================================================================
{
#if wxUSE_MENUS
if ( win == GetMenuBar() )
- return TRUE;
+ return true;
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
if ( win == GetStatusBar() )
- return TRUE;
+ return true;
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
if ( win == GetToolBar() )
- return TRUE;
+ return true;
#endif // wxUSE_TOOLBAR
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
wxMenuBar *bar = GetMenuBar();
if ( !bar )
- return FALSE;
+ return false;
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
commandEvent.SetEventObject(this);
if (item)
{
if (!item->IsEnabled())
- return TRUE;
+ return true;
if (item->IsCheckable())
{
}
GetEventHandler()->ProcessEvent(commandEvent);
- return TRUE;
+ return true;
#else // !wxUSE_MENUS
- return FALSE;
+ return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
else
DoMenuUpdates();
}
-#endif
+#endif // wxUSE_MENUS
}
// ----------------------------------------------------------------------------
-// event handlers
+// event handlers for status bar updates from menus
// ----------------------------------------------------------------------------
+#if wxUSE_MENUS && wxUSE_STATUSBAR
+
void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
#endif // wxUSE_STATUSBAR
}
+#if !wxUSE_IDLEMENUUPDATES
+void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
+#else
+void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
+#endif
+{
+#if !wxUSE_IDLEMENUUPDATES
+ DoMenuUpdates(event.GetMenu());
+#endif // !wxUSE_IDLEMENUUPDATES
+}
+
+void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
+{
+ // do we have real status text to restore?
+ if ( m_oldStatusText.length() > 1 || m_oldStatusText[0u] )
+ {
+ if ( m_statusBarPane >= 0 )
+ {
+ wxStatusBar *statbar = GetStatusBar();
+ if ( statbar )
+ statbar->SetStatusText(m_oldStatusText, m_statusBarPane);
+ }
+
+ m_oldStatusText.clear();
+ }
+}
+
+#endif // wxUSE_MENUS && wxUSE_STATUSBAR
+
// Implement internal behaviour (menu updating on some platforms)
void wxFrameBase::OnInternalIdle()
{
+ wxTopLevelWindow::OnInternalIdle();
+
#if wxUSE_MENUS && wxUSE_IDLEMENUUPDATES
if (wxUpdateUIEvent::CanUpdate(this))
DoMenuUpdates();
#endif
}
-void wxFrameBase::OnMenuOpen(wxMenuEvent& WXUNUSED(event))
-{
-#if wxUSE_MENUS && !wxUSE_IDLEMENUUPDATES
- DoMenuUpdates();
-#endif
-}
-
// ----------------------------------------------------------------------------
// status bar stuff
// ----------------------------------------------------------------------------
return !helpString.IsEmpty();
#else // !wxUSE_MENUS
- return FALSE;
+ return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
{
#if wxUSE_STATUSBAR
- if ( m_statusBarPane < 0 ) return;
- wxStatusBar* statbar = GetStatusBar();
- if ( !statbar ) return;
+ if ( m_statusBarPane < 0 )
+ {
+ // status bar messages disabled
+ return;
+ }
+
+ wxStatusBar *statbar = GetStatusBar();
+ if ( !statbar )
+ return;
+
+ wxString help;
+ if ( show )
+ help = text;
+
+ // remember the old status bar text if this is the first time we're called
+ // since the menu has been opened as we're going to overwrite it in our
+ // DoGiveHelp() and we want to restore it when the menu is closed
+ //
+ // note that it would be logical to do this in OnMenuOpen() but under MSW
+ // we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely enough, and
+ // so this doesn't work and instead we use the ugly trick with using
+ // special m_oldStatusText value as "menu opened" (but it is arguably
+ // better than adding yet another member variable to wxFrame on all
+ // platforms)
+ if ( m_oldStatusText.empty() )
+ {
+ m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
+ if ( m_oldStatusText.empty() )
+ {
+ // use special value to prevent us from doing this the next time
+ m_oldStatusText += _T('\0');
+ }
+ }
- wxString help = show ? text : wxString();
- statbar->SetStatusText( help, m_statusBarPane );
+ statbar->SetStatusText(help, m_statusBarPane);
+#else
+ wxUnusedVar(text);
+ wxUnusedVar(show);
#endif // wxUSE_STATUSBAR
}
#if wxUSE_MENUS
// update all menus
-void wxFrameBase::DoMenuUpdates()
+void wxFrameBase::DoMenuUpdates(wxMenu* menu)
{
+ wxEvtHandler* source = GetEventHandler();
wxMenuBar* bar = GetMenuBar();
- if ( bar != NULL )
+ if (menu)
+ menu->UpdateUI(source);
+ else if ( bar != NULL )
{
- wxEvtHandler* source = GetEventHandler();
int nCount = bar->GetMenuCount();
for (int n = 0; n < nCount; n++)
bar->GetMenu(n)->UpdateUI(source);
DetachMenuBar();
- AttachMenuBar(menubar);
+ this->AttachMenuBar(menubar);
}
#endif // wxUSE_MENUS