+a known problem for PocketPC developers.
+
+If you need a file dialog that allows access to all folders,
+you can use wxGenericFileDialog instead. You will need to include
+{\tt wx/generic/filedlgg.h}.
+
+\subsubsection{Embedded Visual C++ Issues}
+
+\wxheading{Run-time type information}
+
+If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
+an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of
+writing you can get it from here:
+
+\begin{verbatim}
+http://support.microsoft.com/kb/830482/en-us
+\end{verbatim}
+
+Otherwise you will get linker errors similar to this:
+
+\begin{verbatim}
+wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
+\end{verbatim}
+
+\wxheading{Windows Mobile 5.0 emulator}
+
+Note that there is no separate emulator configuration for Windows Mobile 5.0: the
+emulator runs the ARM code directly.
+
+\wxheading{Visual Studio 2005 project files}
+
+Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
+doesn't do a perfect job of converting the project files from eVC++ format.
+
+When you have converted the wxWidgets workspace, edit the configuration properties
+for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to
+each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}.
+
+Then, for a sample you want to compile, edit the configuration properties
+and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional
+Library Directories property. Also change the Linker/Input/Additional Dependencies
+property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp
+(since the library names in the wxWidgets workspace were changed by VS 2005).
+
+Alternately, you could could edit all the names to be identical to the original eVC++
+names, but this will probably be more fiddly.