ScintillaWX::ScintillaWX(wxStyledTextCtrl* win) {
capturedMouse = false;
wMain = win;
- wDraw = win;
stc = win;
+ wheelRotation = 0;
Initialise();
}
void ScintillaWX::ScrollText(int linesToMove) {
int dy = vs.lineHeight * (linesToMove);
- // TODO: calculate the rectangle to refreshed...
wMain.GetID()->ScrollWindow(0, dy);
+ wMain.GetID()->Update();
}
void ScintillaWX::SetVerticalScrollPos() {
}
void ScintillaWX::CreateCallTipWindow(PRectangle) {
- ct.wCallTip = new wxSTCCallTip(wDraw.GetID(), -1, &ct);
+ ct.wCallTip = new wxSTCCallTip(wMain.GetID(), -1, &ct);
ct.wDraw = ct.wCallTip;
}
void ScintillaWX::DoHScroll(int type, int pos) {
int xPos = xOffset;
- switch (type) {
- case wxEVT_SCROLLWIN_LINEUP:
+ if (type == wxEVT_SCROLLWIN_LINEUP)
xPos -= H_SCROLL_STEP;
- break;
- case wxEVT_SCROLLWIN_LINEDOWN:
+ else if (type == wxEVT_SCROLLWIN_LINEDOWN)
xPos += H_SCROLL_STEP;
- break;
- case wxEVT_SCROLLWIN_PAGEUP:
+ else if (type == wxEVT_SCROLLWIN_PAGEUP)
xPos -= H_SCROLL_PAGE;
- break;
- case wxEVT_SCROLLWIN_PAGEDOWN:
+ else if (type == wxEVT_SCROLLWIN_PAGEDOWN)
xPos += H_SCROLL_PAGE;
- break;
- case wxEVT_SCROLLWIN_TOP:
+ else if (type == wxEVT_SCROLLWIN_TOP)
xPos = 0;
- break;
- case wxEVT_SCROLLWIN_BOTTOM:
+ else if (type == wxEVT_SCROLLWIN_BOTTOM)
xPos = H_SCROLL_MAX;
- break;
- case wxEVT_SCROLLWIN_THUMBTRACK:
+ else if (type == wxEVT_SCROLLWIN_THUMBTRACK)
xPos = pos;
- break;
- }
+
HorizontalScrollTo(xPos);
}
void ScintillaWX::DoVScroll(int type, int pos) {
int topLineNew = topLine;
- switch (type) {
- case wxEVT_SCROLLWIN_LINEUP:
+ if (type == wxEVT_SCROLLWIN_LINEUP)
topLineNew -= 1;
- break;
- case wxEVT_SCROLLWIN_LINEDOWN:
+ else if (type == wxEVT_SCROLLWIN_LINEDOWN)
topLineNew += 1;
- break;
- case wxEVT_SCROLLWIN_PAGEUP:
+ else if (type == wxEVT_SCROLLWIN_PAGEUP)
topLineNew -= LinesToScroll();
- break;
- case wxEVT_SCROLLWIN_PAGEDOWN:
+ else if (type == wxEVT_SCROLLWIN_PAGEDOWN)
topLineNew += LinesToScroll();
- break;
- case wxEVT_SCROLLWIN_TOP:
+ else if (type == wxEVT_SCROLLWIN_TOP)
topLineNew = 0;
- break;
- case wxEVT_SCROLLWIN_BOTTOM:
+ else if (type == wxEVT_SCROLLWIN_BOTTOM)
topLineNew = MaxScrollPos();
- break;
- case wxEVT_SCROLLWIN_THUMBTRACK:
+ else if (type == wxEVT_SCROLLWIN_THUMBTRACK)
topLineNew = pos;
- break;
- }
+
ScrollTo(topLineNew);
}
+
+void ScintillaWX::DoMouseWheel(int rotation, int delta, int linesPerAction, int ctrlDown) {
+ int topLineNew = topLine;
+ int lines;
+
+ if (ctrlDown) { // Zoom the fonts if Ctrl key down
+ if (rotation < 0) {
+ KeyCommand(SCI_ZOOMIN);
+ }
+ else {
+ KeyCommand(SCI_ZOOMOUT);
+ }
+ }
+ else { // otherwise just scroll the window
+ wheelRotation += rotation;
+ lines = wheelRotation / delta;
+ wheelRotation -= lines * delta;
+ if (lines != 0) {
+ lines *= linesPerAction;
+ topLineNew -= lines;
+ ScrollTo(topLineNew);
+ }
+ }
+}
+
+
void ScintillaWX::DoSize(int width, int height) {
PRectangle rcClient(0,0,width,height);
SetScrollBarsTo(rcClient);
}
void ScintillaWX::DoLoseFocus(){
- DropCaret();
+ SetFocusState(false);
}
void ScintillaWX::DoGainFocus(){
- ShowCaretAtCurrentPosition();
+ SetFocusState(true);
}
void ScintillaWX::DoSysColourChange() {
// AutoCompleteChanged(ch);
}
-int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt) {
+int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool* consumed) {
switch (key) {
case WXK_DOWN: key = SCK_DOWN; break;
case WXK_UP: key = SCK_UP; break;
case WXK_SHIFT: key = 0; break;
}
- return KeyDown(key, shift, ctrl, alt);
+ return KeyDown(key, shift, ctrl, alt, consumed);
}
// Redraw all of text area. This paint will not be abandoned.
void ScintillaWX::FullPaint() {
paintState = painting;
-// rcPaint = GetTextRectangle();
-// wxClientDC dc(wMain.GetID());
-// Surface surfaceWindow;
-// surfaceWindow.Init(&dc);
-// Paint(&surfaceWindow, rcPaint);
-// surfaceWindow.Release();
- wMain.GetID()->Refresh(FALSE);
+ rcPaint = GetTextRectangle();
+ paintingAllText = true;
+ wxClientDC dc(wMain.GetID());
+ Surface surfaceWindow;
+ surfaceWindow.Init(&dc);
+ Paint(&surfaceWindow, rcPaint);
+ surfaceWindow.Release();
+
+// wMain.GetID()->Refresh(FALSE);
+
paintState = notPainting;
}