// Round up
#define WXROUND(x) ( (long) (x + 0.5) )
+
+// logical function to use when drawing rubberband boxes, etc.
+#define OGLRBLF wxINVERT
+
+
+
class wxShapeEvtHandler: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxShapeEvtHandler)
virtual void OnEraseContents(wxDC& dc);
virtual void OnHighlight(wxDC& dc);
virtual void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
+ virtual void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
virtual void OnEraseContents(wxDC& dc);
virtual void OnHighlight(wxDC& dc);
virtual void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
+ virtual void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0) {}
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);