]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/FloatCanvas.py
added missing button state
[wxWidgets.git] / wxPython / demo / FloatCanvas.py
index 64ab683a823254032cf21cec94458f9500237609..038d496c662be5ae3b21f9e4887defcc17671973 100644 (file)
-#!/usr/bin/env python2.3
+
+
+#print "running:", wx.__version__
+##First, make sure Numeric or numarray can be imported.
 try:
     import Numeric
     import RandomArray
     haveNumeric = True
 except ImportError:
 try:
     import Numeric
     import RandomArray
     haveNumeric = True
 except ImportError:
+    # Numeric isn't there, let's try numarray
     try:
         import numarray as Numeric
         import numarray.random_array as RandomArray
         haveNumeric = True
     except ImportError:
     try:
         import numarray as Numeric
         import numarray.random_array as RandomArray
         haveNumeric = True
     except ImportError:
+        # numarray isn't there either
         haveNumeric = False
         haveNumeric = False
+        errorText = (
+        "The FloatCanvas requires either the Numeric or numarray module\n\n"
+        "You can get them at:\n"
+        "http://sourceforge.net/projects/numpy\n\n"
+        "NOTE: The Numeric module is substantially faster than numarray for this\n"
+        "purpose, if you have lots of objects\n"
+        )
+      
+#---------------------------------------------------------------------------
 
 
-if not haveNumeric:
-    errorText = """
-The FloatCanvas requires either the Numeric or Numarray module:
-You can get them at:
-     http://sourceforge.net/projects/numpy
-
-NOTE: The Numeric module is substantially faster than numarray for this
-purpose, if you have lot's of objects
-"""
-
-    import wx
-    def runTest(frame, nb, log):
-        dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
-                               wx.ICON_INFORMATION)
-        dlg.ShowModal()
-        dlg.Destroy()
-
-    overview = ""
-    
-else:
-    StartUpDemo = "all"
-    if __name__ == "__main__": # parse options if run stand-alone
-        # check options:
-        import sys, getopt
-        optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
-        
-        for opt in optlist:
-            if opt[0] == "--all":
-                StartUpDemo = "all"
-            elif opt[0] == "--text":
-                StartUpDemo = "text"
-            elif opt[0] == "--map":
-                StartUpDemo = "map"
-            elif opt[0] == "--stext":
-                StartUpDemo = "stext"
-            elif opt[0] == "--hit":
-                StartUpDemo = "hit"
-            elif opt[0] == "--hitf":
-                StartUpDemo = "hitf"
-            elif opt[0] == "--animate":
-                StartUpDemo = "animate"
-            elif opt[0] == "--speed":
-                StartUpDemo = "speed"
-            elif opt[0] == "--temp":
-                StartUpDemo = "temp"
-            elif opt[0] == "--props":
-                StartUpDemo = "props"
-    import wx
-    import time, random
-
-    #---------------------------------------------------------------------------
-
-    class TestPanel(wx.Panel):
-        def __init__(self, parent, log):
-            self.log = log
-            wx.Panel.__init__(self, parent, -1)
-
-            b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
-            self.Bind(wx.EVT_BUTTON, self.OnButton, b)
-
-
-        def OnButton(self, evt):
-            win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
-            win.Show(True)
-            win.DrawTest()
-
-
-    def runTest(frame, nb, log):
-        win = TestPanel(nb, log)
-        return win
-
-
-    
 
 
+def BuildDrawFrame(): # this gets called when needed, rather than on import
     try:
     try:
-        from floatcanvas import NavCanvas, FloatCanvas
+        from floatcanvas import NavCanvas, FloatCanvas, Resources
     except ImportError: # if it's not there locally, try the wxPython lib.
     except ImportError: # if it's not there locally, try the wxPython lib.
-        from wx.lib.floatcanvas import NavCanvas, FloatCanvas
+        from wx.lib.floatcanvas import NavCanvas, FloatCanvas, Resources
+    import wx.lib.colourdb
+    import time, random
 
 
-    import wxPython.lib.colourdb
-    
     class DrawFrame(wx.Frame):
     class DrawFrame(wx.Frame):
-    
+
         """
         A frame used for the FloatCanvas Demo
         """
         A frame used for the FloatCanvas Demo
-        
+
         """
         """
-        
-        
+
+
         def __init__(self,parent, id,title,position,size):
             wx.Frame.__init__(self,parent, id,title,position, size)
         def __init__(self,parent, id,title,position,size):
             wx.Frame.__init__(self,parent, id,title,position, size)
-            
+
             ## Set up the MenuBar
             MenuBar = wx.MenuBar()
             ## Set up the MenuBar
             MenuBar = wx.MenuBar()
-            
+
             file_menu = wx.Menu()
             item = file_menu.Append(-1, "&Close","Close this frame")
             self.Bind(wx.EVT_MENU, self.OnQuit, item)
             file_menu = wx.Menu()
             item = file_menu.Append(-1, "&Close","Close this frame")
             self.Bind(wx.EVT_MENU, self.OnQuit, item)
+
+            item = file_menu.Append(-1, "&SavePNG","Save the current image as a PNG")
+            self.Bind(wx.EVT_MENU, self.OnSavePNG, item)
             MenuBar.Append(file_menu, "&File")
             MenuBar.Append(file_menu, "&File")
-            
+
             draw_menu = wx.Menu()
 
             draw_menu = wx.Menu()
 
+            item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
+            self.Bind(wx.EVT_MENU, self.Clear, item)
+
             item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
             self.Bind(wx.EVT_MENU, self.DrawTest, item)
 
             item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
             self.Bind(wx.EVT_MENU, self.LineTest, item)
             item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
             self.Bind(wx.EVT_MENU, self.DrawTest, item)
 
             item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
             self.Bind(wx.EVT_MENU, self.LineTest, item)
-            
+
             item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
             self.Bind(wx.EVT_MENU, self.DrawMap, item)
             item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
             self.Bind(wx.EVT_MENU, self.DrawMap, item)
+
             item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
             self.Bind(wx.EVT_MENU, self.TestText, item)
             item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
             self.Bind(wx.EVT_MENU, self.TestText, item)
+
             item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
             self.Bind(wx.EVT_MENU, self.TestScaledText, item)
             item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
             self.Bind(wx.EVT_MENU, self.TestScaledText, item)
-            item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
-            self.Bind(wx.EVT_MENU, self.Clear, item)
+
+            item = draw_menu.Append(-1, "&ScaledTextBox Test","Run a test of the Scaled Text Box")
+            self.Bind(wx.EVT_MENU, self.TestScaledTextBox, item)
+
+            item = draw_menu.Append(-1, "&Bitmap Test","Run a test of the Bitmap Object")
+            self.Bind(wx.EVT_MENU, self.TestBitmap, item)
+
             item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
             self.Bind(wx.EVT_MENU, self.TestHitTest, item)
             item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
             self.Bind(wx.EVT_MENU, self.TestHitTest, item)
+
             item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
             self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
             item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
             self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
+
             item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
             self.Bind(wx.EVT_MENU, self.TestAnimation, item)
             item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
             self.Bind(wx.EVT_MENU, self.TestAnimation, item)
-            item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
-            self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+
+            #item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
+            #self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+
             item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
             self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
             item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
             self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
+
+            item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
+            self.Bind(wx.EVT_MENU, self.ArrowTest, item)
+
+            item = draw_menu.Append(-1, "&Hide","Run a test of the Show() Hide() Show() and methods")
+            self.Bind(wx.EVT_MENU, self.HideTest, item)
+
             MenuBar.Append(draw_menu, "&Tests")
             MenuBar.Append(draw_menu, "&Tests")
-            
+
             view_menu = wx.Menu()
             item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
             self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
             MenuBar.Append(view_menu, "&View")
             view_menu = wx.Menu()
             item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
             self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
             MenuBar.Append(view_menu, "&View")
-            
+
             help_menu = wx.Menu()
             item = help_menu.Append(-1, "&About",
                                     "More information About this program")
             self.Bind(wx.EVT_MENU, self.OnAbout, item)
             MenuBar.Append(help_menu, "&Help")
             help_menu = wx.Menu()
             item = help_menu.Append(-1, "&About",
                                     "More information About this program")
             self.Bind(wx.EVT_MENU, self.OnAbout, item)
             MenuBar.Append(help_menu, "&Help")
-            
+
             self.SetMenuBar(MenuBar)
             self.SetMenuBar(MenuBar)
+
+            self.CreateStatusBar()
+
             
             
-            self.CreateStatusBar()            
             # Add the Canvas
             self.Canvas = NavCanvas.NavCanvas(self,
             # Add the Canvas
             self.Canvas = NavCanvas.NavCanvas(self,
-                                              -1,
-                                              (500,500),
                                               Debug = 0,
                                               BackgroundColor = "DARK SLATE BLUE")
 
                                               Debug = 0,
                                               BackgroundColor = "DARK SLATE BLUE")
 
+            self.MsgWindow = wx.TextCtrl(self, wx.ID_ANY,
+                                         "Look Here for output from events\n",
+                                         style = (wx.TE_MULTILINE |
+                                                  wx.TE_READONLY |
+                                                  wx.SUNKEN_BORDER)
+                                         )
+            
+            ##Create a sizer to manage the Canvas and message window
+            MainSizer = wx.BoxSizer(wx.VERTICAL)
+            MainSizer.Add(self.Canvas, 4, wx.EXPAND)
+            MainSizer.Add(self.MsgWindow, 1, wx.EXPAND | wx.ALL, 5)
+
+            self.SetSizer(MainSizer)
             wx.EVT_CLOSE(self, self.OnCloseWindow)
 
             FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove ) 
             wx.EVT_CLOSE(self, self.OnCloseWindow)
 
             FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove ) 
-            #FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp ) 
 
             self.EventsAreBound = False
 
 
             self.EventsAreBound = False
 
-            ## getting all the colors and linestyles  for random objects
-            wxPython.lib.colourdb.updateColourDB()
-            self.colors = wxPython.lib.colourdb.getColourList()
-            #self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
+            ## getting all the colors for random objects
+            wx.lib.colourdb.updateColourDB()
+            self.colors = wx.lib.colourdb.getColourList()
 
 
             return None
 
 
 
             return None
 
+        def Log(self, text):
+            self.MsgWindow.AppendText(text)
+            if not text[-1] == "\n":
+                self.MsgWindow.AppendText("\n")
+            
+
         def BindAllMouseEvents(self):
             if not self.EventsAreBound:
                 ## Here is how you catch FloatCanvas mouse events
         def BindAllMouseEvents(self):
             if not self.EventsAreBound:
                 ## Here is how you catch FloatCanvas mouse events
@@ -194,7 +177,20 @@ else:
             self.EventsAreBound = True
 
         def UnBindAllMouseEvents(self):
             self.EventsAreBound = True
 
         def UnBindAllMouseEvents(self):
-            ## Here is how you catch FloatCanvas mouse events
+            ## Here is how you unbind FloatCanvas mouse events
+            FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
+            FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
+            FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
+
+            FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
+            FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
+            FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
+
+            FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
             FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
             FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
             FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
             FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
             FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
             FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
@@ -211,84 +207,105 @@ else:
 
             self.EventsAreBound = False
 
 
             self.EventsAreBound = False
 
-        def PrintCoords(self,event):
-            print "coords are: %s"%(event.Coords,)
-            print "pixel coords are: %s\n"%(event.GetPosition(),)
 
 
+        def PrintCoords(self,event):
+            #print "coords are: %s"%(event.Coords,)
+            #print "pixel coords are: %s\n"%(event.GetPosition(),)
+            self.Log("coords are: %s"%(event.Coords,))
+            self.Log("pixel coords are: %s\n"%(event.GetPosition(),))
+
+        def OnSavePNG(self, event=None):
+            import os
+            dlg = wx.FileDialog(
+                self, message="Save file as ...", defaultDir=os.getcwd(), 
+                defaultFile="", wildcard="*.png", style=wx.SAVE
+                )
+            if dlg.ShowModal() == wx.ID_OK:
+                path = dlg.GetPath()
+                if not(path[-4:].lower() == ".png"):
+                    path = path+".png"
+                self.Canvas.SaveAsImage(path)
+
+                    
         def OnLeftDown(self, event):
         def OnLeftDown(self, event):
-            print "Left Button has been clicked in DrawFrame"
+            self.Log("LeftDown")
             self.PrintCoords(event)
 
         def OnLeftUp(self, event):
             self.PrintCoords(event)
 
         def OnLeftUp(self, event):
-            print "Left up in DrawFrame"
+            self.Log("LeftUp")
             self.PrintCoords(event)
 
         def OnLeftDouble(self, event):
             self.PrintCoords(event)
 
         def OnLeftDouble(self, event):
-            print "Left Double Click in DrawFrame"
+            self.Log("LeftDouble")
             self.PrintCoords(event)
 
         def OnMiddleDown(self, event):
             self.PrintCoords(event)
 
         def OnMiddleDown(self, event):
-            print "Middle Button clicked in DrawFrame"
+            self.Log("MiddleDown")
             self.PrintCoords(event)
 
         def OnMiddleUp(self, event):
             self.PrintCoords(event)
 
         def OnMiddleUp(self, event):
-            print "Middle Button Up in DrawFrame"
+            self.Log("MiddleUp")
             self.PrintCoords(event)
 
         def OnMiddleDouble(self, event):
             self.PrintCoords(event)
 
         def OnMiddleDouble(self, event):
-            print "Middle Button Double clicked in DrawFrame"
+            self.Log("MiddleDouble")
             self.PrintCoords(event)
 
         def OnRightDown(self, event):
             self.PrintCoords(event)
 
         def OnRightDown(self, event):
-            print "Right Button has been clicked in DrawFrame"
+            self.Log("RightDown")
             self.PrintCoords(event)
 
         def OnRightUp(self, event):
             self.PrintCoords(event)
 
         def OnRightUp(self, event):
-            print "Right Button Up in DrawFrame"
+            self.Log("RightDown")
             self.PrintCoords(event)
 
         def OnRightDouble(self, event):
             self.PrintCoords(event)
 
         def OnRightDouble(self, event):
-            print "Right Button Double clicked in DrawFrame"
+            self.Log("RightDouble")
             self.PrintCoords(event)
 
         def OnWheel(self, event):
             self.PrintCoords(event)
 
         def OnWheel(self, event):
-            print "Mouse Wheel Moved in DrawFrame"
+            self.Log("Mouse Wheel")
             self.PrintCoords(event)
             self.PrintCoords(event)
-
+            Rot = event.GetWheelRotation()
+            Rot = Rot / abs(Rot) * 0.1
+            if event.ControlDown(): # move left-right
+                self.Canvas.MoveImage( (Rot, 0), "Panel" )
+            else: # move up-down
+                self.Canvas.MoveImage( (0, Rot), "Panel" )
+                
         def OnMove(self, event):
             """
         def OnMove(self, event):
             """
-            Updates the staus bar with the world coordinates
+            Updates the status bar with the world coordinates
             """
             self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
 
         def OnAbout(self, event):
             """
             self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
 
         def OnAbout(self, event):
-            print "OnAbout called"
-            
-            dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
-                                                      "the use of the FloatCanvas\n",
-                                                      "About Me", wx.OK | wx.ICON_INFORMATION)
+            dlg = wx.MessageDialog(self,
+                                   "This is a small program to demonstrate\n"
+                                   "the use of the FloatCanvas\n",
+                                   "About Me",
+                                   wx.OK | wx.ICON_INFORMATION)
             dlg.ShowModal()
             dlg.Destroy()
             dlg.ShowModal()
             dlg.Destroy()
-            
+
         def ZoomToFit(self,event):
             self.Canvas.ZoomToBB()
         def ZoomToFit(self,event):
             self.Canvas.ZoomToBB()
-            
+
         def Clear(self,event = None):
             self.UnBindAllMouseEvents()
             self.Canvas.ClearAll()
             self.Canvas.SetProjectionFun(None)
             self.Canvas.Draw()
         def Clear(self,event = None):
             self.UnBindAllMouseEvents()
             self.Canvas.ClearAll()
             self.Canvas.SetProjectionFun(None)
             self.Canvas.Draw()
-            
+
         def OnQuit(self,event):
             self.Close(True)
         def OnQuit(self,event):
             self.Close(True)
-            
+
         def OnCloseWindow(self, event):
             self.Destroy()
         def OnCloseWindow(self, event):
             self.Destroy()
-            
+
         def DrawTest(self,event=None):
             wx.GetApp().Yield()
         def DrawTest(self,event=None):
             wx.GetApp().Yield()
-#            import random
-#            import RandomArray
+
             Range = (-10,10)
             colors = self.colors
 
             Range = (-10,10)
             colors = self.colors
 
@@ -298,44 +315,49 @@ else:
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
-            ##         Random tests of everything:
-            
+            ############# Random tests of everything ##############
+
             # Rectangles
             for i in range(3):
             # Rectangles
             for i in range(3):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
-                h = random.randint(1,5)
-                w = random.randint(1,5)
-                Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
-              
+                wh = (random.randint(1,5), random.randint(1,5))
+                Canvas.AddRectangle(xy, wh, LineWidth = lw, FillColor = colors[cf])
+
             # Ellipses
             for i in range(3):
             # Ellipses
             for i in range(3):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 h = random.randint(1,5)
                 w = random.randint(1,5)
-                Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-              
+                Canvas.AddEllipse(xy, (h,w), LineWidth = lw,FillColor = colors[cf])
+
             # Points
             for i in range(5):
             # Points
             for i in range(5):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,50)
                 cf = random.randint(0,len(colors)-1)
                 D = random.randint(1,50)
                 cf = random.randint(0,len(colors)-1)
-                Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
-              
-                # Circles
+                Canvas.AddPoint(xy, Color = colors[cf], Diameter = D)
+
+            # SquarePoints
+            for i in range(500):
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                S = random.randint(1, 50)
+                cf = random.randint(0,len(colors)-1)
+                Canvas.AddSquarePoint(xy, Color = colors[cf], Size = S)
+
+            # Circles
             for i in range(5):
             for i in range(5):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
-                Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
-                Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-              
-                # Lines
+                Canvas.AddCircle(xy, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
+                Canvas.AddText("Circle # %i"%(i), xy, Size = 12, BackgroundColor = None, Position = "cc")
+            # Lines
             for i in range(5):
                 points = []
                 for j in range(random.randint(2,10)):
             for i in range(5):
                 points = []
                 for j in range(random.randint(2,10)):
@@ -345,8 +367,7 @@ else:
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-              
-                # Polygons
+            # Polygons
             for i in range(3):
                 points = []
                 for j in range(random.randint(2,6)):
             for i in range(3):
                 points = []
                 for j in range(random.randint(2,6)):
@@ -360,7 +381,7 @@ else:
                                        LineColor = colors[cl],
                                        FillColor = colors[cf],
                                        FillStyle = 'Solid')
                                        LineColor = colors[cl],
                                        FillColor = colors[cf],
                                        FillStyle = 'Solid')
-                                
+
             ## Pointset
             for i in range(4):
                 points = []
             ## Pointset
             for i in range(4):
                 points = []
@@ -368,22 +389,33 @@ else:
                 cf = random.randint(0,len(colors)-1)
                 D = random.randint(1,4)
                 Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
                 cf = random.randint(0,len(colors)-1)
                 D = random.randint(1,4)
                 Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-            
+
             # Text
             String = "Unscaled text"
             for i in range(3):
                 ts = random.randint(10,40)
                 cf = random.randint(0,len(colors)-1)
             # Text
             String = "Unscaled text"
             for i in range(3):
                 ts = random.randint(10,40)
                 cf = random.randint(0,len(colors)-1)
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                Canvas.AddText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
 
             # Scaled Text
             String = "Scaled text"
             for i in range(3):
                 ts = random.random()*3 + 0.2
                 cf = random.randint(0,len(colors)-1)
 
             # Scaled Text
             String = "Scaled text"
             for i in range(3):
                 ts = random.random()*3 + 0.2
                 cf = random.randint(0,len(colors)-1)
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+                Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                Canvas.AddScaledText(String, Point, Size = ts, Color = colors[cf], Position = "cc")
+
+            # Arrows
+            N = 5
+            Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
+            for i in range(N):
+                Canvas.AddArrow(Points[i],
+                                random.uniform(20,100),
+                                Direction = random.uniform(0,360),
+                                LineWidth = random.uniform(1,5),
+                                LineColor = colors[random.randint(0,len(colors)-1)],
+                                ArrowHeadAngle = random.uniform(20,90))
 
             Canvas.ZoomToBB()
 
 
             Canvas.ZoomToBB()
 
@@ -411,32 +443,30 @@ else:
             colors = self.colors
             # Rectangles
             for i in range(3):
             colors = self.colors
             # Rectangles
             for i in range(3):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]), random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
-                h = random.randint(1,5)
-                w = random.randint(1,5)
-                Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-              
+                wh = (random.randint(1,5), random.randint(1,5) )
+                Canvas.AddRectangle(xy, wh, LineWidth = lw, FillColor = colors[cf])
+
             # Ellipses
             for i in range(3):
             # Ellipses
             for i in range(3):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]), random.uniform(Range[0],Range[1]))
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
-                h = random.randint(1,5)
-                w = random.randint(1,5)
-                Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-              
+                wh = (random.randint(1,5), random.randint(1,5) )
+                Canvas.AddEllipse(xy, wh, LineWidth = lw, FillColor = colors[cf])
+
             # Circles
             for i in range(5):
             # Circles
             for i in range(5):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 D = random.randint(1,5)
                 lw = random.randint(1,5)
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
-                Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
-                Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-              
+                Canvas.AddCircle(xy, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
+                Canvas.AddText("Circle # %i"%(i), xy, Size = 12, BackgroundColor = None, Position = "cc")
+
             # Lines
             for i in range(5):
                 points = []
             # Lines
             for i in range(5):
                 points = []
@@ -447,7 +477,7 @@ else:
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
                 cf = random.randint(0,len(colors)-1)
                 cl = random.randint(0,len(colors)-1)
                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-              
+
             # Polygons
             for i in range(3):
                 points = []
             # Polygons
             for i in range(3):
                 points = []
@@ -462,25 +492,25 @@ else:
                                        LineColor = colors[cl],
                                        FillColor = colors[cf],
                                        FillStyle = 'Solid')
                                        LineColor = colors[cl],
                                        FillColor = colors[cf],
                                        FillStyle = 'Solid')
-                                
+
             # Scaled Text
             String = "Scaled text"
             for i in range(3):
                 ts = random.random()*3 + 0.2
                 cf = random.randint(0,len(colors)-1)
             # Scaled Text
             String = "Scaled text"
             for i in range(3):
                 ts = random.random()*3 + 0.2
                 cf = random.randint(0,len(colors)-1)
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                Canvas.AddScaledText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
+                xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                Canvas.AddScaledText(String, xy, Size = ts, Color = colors[cf], Position = "cc")
 
 
             # Now the Foreground Object:
 
 
             # Now the Foreground Object:
-            C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
-            T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.6, Position = 'cc', InForeground = True)
+            C = Canvas.AddCircle((0,0), 7, LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
+            T = Canvas.AddScaledText("Click to Move", (0,0), Size = 0.6, Position = 'cc', InForeground = True)
             C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
             C.Text = T
 
             self.Timer = wx.PyTimer(self.ShowFrame)
             self.FrameDelay = 50 # milliseconds
             C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
             C.Text = T
 
             self.Timer = wx.PyTimer(self.ShowFrame)
             self.FrameDelay = 50 # milliseconds
-            
+
             Canvas.ZoomToBB()
 
         def ShowFrame(self):
             Canvas.ZoomToBB()
 
         def ShowFrame(self):
@@ -499,7 +529,7 @@ else:
                 wx.GetApp().Yield(True)
             else:
                 self.Timer.Stop()
                 wx.GetApp().Yield(True)
             else:
                 self.Timer.Stop()
-            
+
 
         def MoveMe(self, Object):
             self.MovingObject = Object
 
         def MoveMe(self, Object):
             self.MovingObject = Object
@@ -512,7 +542,7 @@ else:
             self.TimeStep = 1
             self.Timer.Start(self.FrameDelay)
             #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
             self.TimeStep = 1
             self.Timer.Start(self.FrameDelay)
             #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
-                
+
         def TestHitTest(self,event=None):
             wx.GetApp().Yield()
 
         def TestHitTest(self,event=None):
             wx.GetApp().Yield()
 
@@ -522,173 +552,173 @@ else:
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
-            #Add a HitAble rectangle
+            #Add a Hit-able rectangle
             w, h = 60, 20
 
             dx = 80
             dy = 40
             w, h = 60, 20
 
             dx = 80
             dy = 40
-            x,y = 20, 20
+            x, y = 20, 20
             FontSize = 8
             FontSize = 8
-            
+
             #Add one that is not HitAble
             #Add one that is not HitAble
-            Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
-            Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
-            
+            Canvas.AddRectangle((x,y), (w, h), LineWidth = 2)
+            Canvas.AddText("Not Hit-able", (x,y), Size = FontSize, Position = "bl")
+
 
             x += dx
 
             x += dx
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2)
             R.Name = "Line Rectangle"
             R.HitFill = False
             R.HitLineWidth = 5 # Makes it a little easier to hit
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
             R.Name = "Line Rectangle"
             R.HitFill = False
             R.HitLineWidth = 5 # Makes it a little easier to hit
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Line", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left Click Line", (x,y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "Red"
 
             x += dx
             color = "Red"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + "Rectangle"
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
             R.Name = color + "Rectangle"
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Fill", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left Click Fill", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             color = "LightBlue"
 
             x = 20
             y += dy
             color = "LightBlue"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
-            Canvas.AddText("Right Click Fill", x, y, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Right Click Fill", (x, y), Size = FontSize,  Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "Grey"
 
             x += dx
             color = "Grey"
-            R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
+            R = Canvas.AddEllipse((x, y), (w, h),LineWidth = 2,FillColor = color)
             R.Name = color +" Ellipse"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
             R.Name = color +" Ellipse"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
-            Canvas.AddText("Right Click Fill", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Right Click Fill", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "Brown"
 
             x += dx
             color = "Brown"
-            R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2, FillColor = color)
+            R = Canvas.AddCircle((x+dx/2, y+dy/2), dx/4, LineWidth = 2, FillColor = color)
             R.Name = color + " Circle"
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
             R.Name = color + " Circle"
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
-            Canvas.AddText("Left D-Click Fill", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left D-Click Fill", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             color = "Pink"
 
             x = 20
             y += dy
             color = "Pink"
-            R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
+            R = Canvas.AddCircle((x+dx/2, y+dy/2), dx/4, LineWidth = 2,FillColor = color)
             R.Name = color +  " Circle"
             R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
             R.Name = color +  " Circle"
             R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
-            Canvas.AddText("Left Up Fill", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left Up Fill", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "White"
 
             x += dx
             color = "White"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
-            Canvas.AddText("Middle Down", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Middle Down", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "AQUAMARINE"
 
             x += dx
             color = "AQUAMARINE"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
-            Canvas.AddText("Middle Up", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Middle Up", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             color = "CORAL"
 
             x = 20
             y += dy
             color = "CORAL"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
-            Canvas.AddText("Middle DoubleClick", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Middle DoubleClick", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "CYAN"
 
             x += dx
             color = "CYAN"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
-            Canvas.AddText("Right Up", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Right Up", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "LIME GREEN"
 
             x += dx
             color = "LIME GREEN"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
-            Canvas.AddText("Right Double Click", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Right Double Click", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             color = "MEDIUM GOLDENROD"
 
             x = 20
             y += dy
             color = "MEDIUM GOLDENROD"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("L and R Click", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("L and R Click", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "SALMON"
 
             x += dx
             color = "SALMON"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Name = color + " Rectangle"
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
-            Canvas.AddText("Mouse Enter", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Mouse Enter", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "MEDIUM VIOLET RED"
 
             x += dx
             color = "MEDIUM VIOLET RED"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse Leave", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Mouse Leave", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             color = "SKY BLUE"
 
             x = 20
             y += dy
             color = "SKY BLUE"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Enter and Leave", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Enter and Leave", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "WHEAT"
 
             x += dx
             color = "WHEAT"
-            R = Canvas.AddRectangle(x, y, w+12, h, LineColor = None, FillColor = color)
+            R = Canvas.AddRectangle((x, y), (w+12, h), LineColor = None, FillColor = color)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse Enter&Leave", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Mouse Enter&Leave", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "KHAKI"
 
             x += dx
             color = "KHAKI"
-            R = Canvas.AddRectangle(x-12, y, w+12, h, LineColor = None, FillColor = color)
+            R = Canvas.AddRectangle((x-12, y), (w+12, h), LineColor = None, FillColor = color)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
             R.Name = color
             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
-            Canvas.AddText("Mouse ENter&Leave", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Mouse ENter&Leave", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
             L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
             L.Name = "A Line"
             L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
 
             x = 20
             y += dy
             L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
             L.Name = "A Line"
             L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(L.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(L.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "SEA GREEN"
 
             x += dx
             color = "SEA GREEN"
@@ -696,8 +726,8 @@ else:
             R = Canvas.AddPolygon(Points,  LineWidth = 2, FillColor = color)
             R.Name = color + " Polygon"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
             R = Canvas.AddPolygon(Points,  LineWidth = 2, FillColor = color)
             R.Name = color + " Polygon"
             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
-            Canvas.AddText("RIGHT_DOWN", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("RIGHT_DOWN", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x += dx
             color = "Red"
 
             x += dx
             color = "Red"
@@ -705,22 +735,33 @@ else:
             R = Canvas.AddPointSet(Points,  Diameter = 4, Color = color)
             R.Name = "PointSet"
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
             R = Canvas.AddPointSet(Points,  Diameter = 4, Color = color)
             R.Name = "PointSet"
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
-            Canvas.AddText("LEFT_DOWN", x, y, Size = FontSize, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
+            Canvas.AddText("LEFT_DOWN", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Size = FontSize, Position = "tl")
 
             x = 20
             y += dy
 
             x = 20
             y += dy
-            T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
+            T = Canvas.AddText("Hit-able Text", (x, y), Size = 15, Color = "Red", Position = 'tl')
             T.Name = "Hit-able Text"
             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
             T.Name = "Hit-able Text"
             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
+            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "bl")
 
             x += dx
 
             x += dx
-            T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
+            T = Canvas.AddScaledText("Scaled Text", (x, y), Size = 1./2*h, Color = "Pink", Position = 'bl')
             Canvas.AddPointSet( (x, y), Diameter = 3)
             T.Name = "Scaled Text"
             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
             Canvas.AddPointSet( (x, y), Diameter = 3)
             T.Name = "Scaled Text"
             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
-            Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "tl")
+            Canvas.AddText("Left Down", (x, y), Size = FontSize, Position = "tl")
+
+            x += dx
+            color = "Cyan"
+            Point = (x + w/2, y)
+            #Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
+            R = Canvas.AddSquarePoint(Point,  Size = 8, Color = color)
+            R.Name = "SquarePoint"
+            R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
+            Canvas.AddText("LEFT_DOWN", (x, y), Size = FontSize, Position = "bl")
+            Canvas.AddText(R.Name, (x, y), Size = FontSize, Position = "tl")
+
 
             self.Canvas.ZoomToBB()
 
 
             self.Canvas.ZoomToBB()
 
@@ -739,66 +780,67 @@ else:
             dx = 80
             dy = 40
             x,y = 20, 20
             dx = 80
             dy = 40
             x,y = 20, 20
-            
+
             color = "Red"
             color = "Red"
-            R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
+            R = Canvas.AddRectangle((x, y), (w, h), LineWidth = 2, FillColor = color, InForeground = False)
             R.Name = color + "Rectangle"
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
             R.Name = color + "Rectangle"
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
-            Canvas.AddText("Left Click Fill", x, y, Position = "bl")
-            Canvas.AddText(R.Name, x, y+h, Position = "tl")
+            Canvas.AddText("Left Click Fill", (x, y), Position = "bl")
+            Canvas.AddText(R.Name, (x, y+h), Position = "tl")
 
             ## A set of Rectangles that move together
 
             ## A set of Rectangles that move together
-            
+
             ## NOTE: In a real app, it might be better to create a new
             ## custom FloatCanvas DrawObject
             ## NOTE: In a real app, it might be better to create a new
             ## custom FloatCanvas DrawObject
-            
+
             self.MovingRects = []
             self.MovingRects = []
+            WH = (w/2, h/2)
             x += dx
             color = "LightBlue"
             x += dx
             color = "LightBlue"
-            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
-            L = Canvas.AddText("Left", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            L = Canvas.AddText("Left", (x + w/4, y + h/4), Position = "cc", InForeground = True)
             self.MovingRects.extend( (R,L) )
 
             x += w/2
             self.MovingRects.extend( (R,L) )
 
             x += w/2
-            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
-            L = Canvas.AddText("Right", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            L = Canvas.AddText("Right", (x + w/4, y + h/4), Position = "cc", InForeground = True)
             self.MovingRects.extend( (R,L) )
 
             x -= w/2
             y += h/2
             self.MovingRects.extend( (R,L) )
 
             x -= w/2
             y += h/2
-            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
-            L = Canvas.AddText("Up", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            L = Canvas.AddText("Up", (x + w/4, y + h/4), Position = "cc", InForeground = True)
             self.MovingRects.extend( (R,L) )
 
 
             x += w/2
             self.MovingRects.extend( (R,L) )
 
 
             x += w/2
-            R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
+            R = Canvas.AddRectangle((x, y), WH, LineWidth = 2, FillColor = color, InForeground = True)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
             R.HitFill = True
             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
-            L = Canvas.AddText("Down", x + w/4, y + h/4, Position = "cc", InForeground = True)
+            L = Canvas.AddText("Down", (x + w/4, y + h/4), Position = "cc", InForeground = True)
             self.MovingRects.extend( (R,L) )
 
             self.Canvas.ZoomToBB()
 
         def RectMoveLeft(self,Object):
             self.MoveRects("left")
             self.MovingRects.extend( (R,L) )
 
             self.Canvas.ZoomToBB()
 
         def RectMoveLeft(self,Object):
             self.MoveRects("left")
-            
+
         def RectMoveRight(self,Object):
             self.MoveRects("right")
         def RectMoveRight(self,Object):
             self.MoveRects("right")
-                        
+
         def RectMoveUp(self,Object):
             self.MoveRects("up")
         def RectMoveUp(self,Object):
             self.MoveRects("up")
-                        
+
         def RectMoveDown(self,Object):
             self.MoveRects("down")
         def RectMoveDown(self,Object):
             self.MoveRects("down")
-                        
+
         def MoveRects(self, Dir):
             for Object in self.MovingRects:
                 X,Y = Object.XY
         def MoveRects(self, Dir):
             for Object in self.MovingRects:
                 X,Y = Object.XY
@@ -806,27 +848,26 @@ else:
                 elif Dir == "right": X += 10
                 elif Dir == "up": Y += 10
                 elif Dir == "down": Y -= 10
                 elif Dir == "right": X += 10
                 elif Dir == "up": Y += 10
                 elif Dir == "down": Y -= 10
-                Object.SetXY(X,Y)
+                Object.SetPoint((X,Y))
             self.Canvas.Draw()
             self.Canvas.Draw()
-                
-                        
+
         def PointSetGotHit(self, Object):
         def PointSetGotHit(self, Object):
-            print Object.Name, "Got Hit\n"
+            self.Log(Object.Name + "Got Hit\n")
 
         def RectGotHit(self, Object):
 
         def RectGotHit(self, Object):
-            print Object.Name, "Got Hit\n"
+            self.Log(Object.Name + "Got Hit\n")
 
         def RectGotHitRight(self, Object):
 
         def RectGotHitRight(self, Object):
-            print Object.Name, "Got Hit With Right\n"
+            self.Log(Object.Name + "Got Hit With Right\n")
 
         def RectGotHitLeft(self, Object):
 
         def RectGotHitLeft(self, Object):
-            print Object.Name, "Got Hit with Left\n"
+            self.Log(Object.Name + "Got Hit with Left\n")
 
         def RectMouseOver(self, Object):
 
         def RectMouseOver(self, Object):
-            print "Mouse entered:", Object.Name
+            self.Log("Mouse entered:" +  Object.Name)
 
         def RectMouseLeave(self, Object):
 
         def RectMouseLeave(self, Object):
-            print "Mouse left ", Object.Name
+            self.Log("Mouse left " +  Object.Name)
 
 
         def TestText(self, event= None):
 
 
         def TestText(self, event= None):
@@ -837,51 +878,57 @@ else:
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
-            x,y  = (0, 0)
+            Point  = (3, 0)
 
             ## Add a non-visible rectangle, just to get a Bounding Box
             ## Text objects have a zero-size bounding box, because it changes with zoom
 
             ## Add a non-visible rectangle, just to get a Bounding Box
             ## Text objects have a zero-size bounding box, because it changes with zoom
-            Canvas.AddRectangle(-10,-10,20,20,LineWidth = 1, LineColor = None)
+            Canvas.AddRectangle((-10,-10),
+                                (20,20),
+                                LineWidth = 1,
+                                LineColor = None)
 
             # Text
             String = "Some text"
 
             # Text
             String = "Some text"
-            self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
-            self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
-            self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
-            self.Canvas.AddText("Bottom Right",x,y,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Top Left",Point,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
+            self.Canvas.AddText("Bottom Left",Point,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+            self.Canvas.AddText("Top Right",Point,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+            self.Canvas.AddText("Bottom Right",Point,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
 
 
-            x,y  = (0, 2)
-            
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
-            self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
+            Point  = (3, 2)
 
 
-            x,y  = (0, 4)
-            
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
-            self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Top Center",Point,Size = 14,Color = "Black",Position = "tc")
+            self.Canvas.AddText("Bottom Center",Point,Size = 14,Color = "White",Position = "bc")
 
 
-            x,y  = (0, -2)
-            
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
-            self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
+            Point  = (3, 4)
+
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Center Right",Point,Size = 14,Color = "Black",Position = "cr")
+            self.Canvas.AddText("Center Left",Point,Size = 14,Color = "Black",Position = "cl")
+
+            Point  = (3, -2)
 
 
-            self.Canvas.AddText("40 Pixels",-10,8,Size = 40)
-            self.Canvas.AddText("20 Pixels",-10,5,Size = 20)
-            self.Canvas.AddText("10 Pixels",-10,3,Size = 10)
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 2)
+            self.Canvas.AddText("Center Center",
+                                Point, Size = 14,
+                                Color = "Black",
+                                Position = "cc")
 
 
-            self.Canvas.AddText("MODERN Font", -10, 0, Family = wx.MODERN)
-            self.Canvas.AddText("DECORATIVE Font", -10, -1, Family = wx.DECORATIVE)
-            self.Canvas.AddText("ROMAN Font", -10, -2, Family = wx.ROMAN)
-            self.Canvas.AddText("SCRIPT Font", -10, -3, Family = wx.SCRIPT)
-            self.Canvas.AddText("ROMAN BOLD Font", -10, -4, Family = wx.ROMAN, Weight=wx.BOLD)
-            self.Canvas.AddText("ROMAN ITALIC BOLD Font", -10, -5, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+            self.Canvas.AddText("40 Pixels", (-10,8), Size = 40)
+            self.Canvas.AddText("20 Pixels", (-10,5), Size = 20)
+            self.Canvas.AddText("10 Pixels", (-10,3), Size = 10)
+
+            self.Canvas.AddText("MODERN Font", (-10, 0), Family = wx.MODERN)
+            self.Canvas.AddText("DECORATIVE Font", (-10, -1), Family = wx.DECORATIVE)
+            self.Canvas.AddText("ROMAN Font", (-10, -2), Family = wx.ROMAN)
+            self.Canvas.AddText("SCRIPT Font", (-10, -3), Family = wx.SCRIPT)
+            self.Canvas.AddText("ROMAN BOLD Font", (-10, -4), Family = wx.ROMAN, Weight=wx.BOLD)
+            self.Canvas.AddText("ROMAN ITALIC BOLD Font", (-10, -5), Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
 
             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
             Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
 
             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
             Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
-            self.Canvas.AddText("zapf chancery Font", -10, -6, Font = Font)
+            self.Canvas.AddText("zapf chancery Font", (-10, -6), Font = Font)
 
             self.Canvas.ZoomToBB()
 
 
             self.Canvas.ZoomToBB()
 
@@ -893,59 +940,372 @@ else:
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
             Canvas.ClearAll()
             Canvas.SetProjectionFun(None)
 
-            x,y  = (0, 0)
+            Point  = (0, 0)
 
 
-            T = Canvas.AddScaledText("Top Left",x,y,Size = 5,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
-            T = Canvas.AddScaledText("Bottom Left",x,y,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
-            T = Canvas.AddScaledText("Top Right",x,y,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
-            T = Canvas.AddScaledText("Bottom Right",x,y,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
-            Canvas.AddPointSet((x,y), Color = "Red", Diameter = 4)
+            T = Canvas.AddScaledText("Top Left",
+                                     Point,
+                                     Size = 5,
+                                     Color = "Yellow",
+                                     BackgroundColor = "Blue",
+                                     Position = "tl")
+            T = Canvas.AddScaledText("Bottom Left",Point,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
+            T = Canvas.AddScaledText("Top Right",Point,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
+            T = Canvas.AddScaledText("Bottom Right",Point,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
+            Canvas.AddPointSet((Point), Color = "Red", Diameter = 4)
 
 
 
 
-            x,y  = (0, 20)
-            
-            Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
-            Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+            Point  = (0, 20)
 
 
-            x,y  = (0, -20)
-          
-            Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
-            Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
-            Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
+            Canvas.AddScaledText("Top Center",Point,Size = 7,Color = "Black",Position = "tc")
+            Canvas.AddScaledText("Bottom Center",Point,Size = 7,Color = "White",Position = "bc")
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 4)
+
+            Point  = (0, -20)
+
+            Canvas.AddScaledText("Center Right",Point,Size = 9,Color = "Black",Position = "cr")
+            Canvas.AddScaledText("Center Left",Point,Size = 9,Color = "Black",Position = "cl")
+            Canvas.AddPointSet((Point), Color = "White", Diameter = 4)
 
             x = -200
 
 
             x = -200
 
-            self.Canvas.AddScaledText("MODERN Font", x, 0, Size = 7, Family = wx.MODERN, Color = (0,0,0))
-            self.Canvas.AddScaledText("DECORATIVE Font", x, -10, Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
-            self.Canvas.AddScaledText("ROMAN Font", x, -20, Size = 7, Family = wx.ROMAN)
-            self.Canvas.AddScaledText("SCRIPT Font", x, -30, Size = 7, Family = wx.SCRIPT)
-            self.Canvas.AddScaledText("ROMAN BOLD Font", x, -40, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
-            self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", x, -50, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
+            self.Canvas.AddScaledText("MODERN Font", (x, 0), Size = 7, Family = wx.MODERN, Color = (0,0,0))
+            self.Canvas.AddScaledText("DECORATIVE Font", (x, -10), Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
+            self.Canvas.AddScaledText("ROMAN Font", (x, -20), Size = 7, Family = wx.ROMAN)
+            self.Canvas.AddScaledText("SCRIPT Font", (x, -30), Size = 7, Family = wx.SCRIPT)
+            self.Canvas.AddScaledText("ROMAN BOLD Font", (x, -40), Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
+            self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", (x, -50), Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
             Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
 
 
             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
             Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
 
 
             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
-            x,y = (-100, 50)
+            Point = (-100, 50)
             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
-            T = self.Canvas.AddScaledText("zapf chancery Font", x, y, Size = 20, Font = Font, Position = 'bc')
+            T = self.Canvas.AddScaledText("zapf chancery Font", Point, Size = 20, Font = Font, Position = 'bc')
 
 
-            x,y = (-50, -50)
+            Point = (-50, -50)
             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
-            T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
+            T = self.Canvas.AddScaledText("Bookman Font", Point, Size = 8, Font = Font)
 
             self.Canvas.ZoomToBB()
 
             self.Canvas.ZoomToBB()
-            
+
+        def TestScaledTextBox(self, event= None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            Point = (45,40)
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          2,
+                                          Color = "Black",
+                                          BackgroundColor = None,
+                                          LineColor = "Red",
+                                          LineStyle = "Solid",
+                                          LineWidth = 1,
+                                          Width = None,
+                                          PadSize = 5,
+                                          Family = wx.ROMAN,
+                                          Style = wx.NORMAL,
+                                          Weight = wx.NORMAL,
+                                          Underline = False,
+                                          Position = 'br',
+                                          Alignment = "left",
+                                          InForeground = False)
+
+            # All defaults
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          2)
+
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          2,
+                                          BackgroundColor = "Yellow",
+                                          LineColor = "Red",
+                                          LineStyle = "Solid",
+                                          PadSize = 5,
+                                          Family = wx.TELETYPE,
+                                          Position = 'bl')
+
+            Box = Canvas.AddScaledTextBox("A String\nThis box is clickable",
+                                          Point,
+                                          2,
+                                          BackgroundColor = "Yellow",
+                                          LineColor = "Red",
+                                          LineStyle = "Solid",
+                                          PadSize = 5,
+                                          Family = wx.TELETYPE,
+                                          Position = 'tr')
+
+            Box.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.binding2)
+
+            Canvas.AddPoint(Point, Diameter = 4)
+
+            Point = (45,15)
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          2,
+                                          Color = "Black",
+                                          BackgroundColor = 'Red',
+                                          LineColor = "Blue",
+                                          LineStyle = "LongDash",
+                                          LineWidth = 2,
+                                          Width = None,
+                                          PadSize = 5,
+                                          Family = wx.TELETYPE,
+                                          Style = wx.NORMAL,
+                                          Weight = wx.NORMAL,
+                                          Underline = False,
+                                          Position = 'cr',
+                                          Alignment = "left",
+                                          InForeground = False)
+
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          1.5,
+                                          Color = "Black",
+                                          BackgroundColor = 'Red',
+                                          LineColor = "Blue",
+                                          LineStyle = "LongDash",
+                                          LineWidth = 2,
+                                          Width = None,
+                                          PadSize = 5,
+                                          Family = wx.TELETYPE,
+                                          Style = wx.NORMAL,
+                                          Weight = wx.NORMAL,
+                                          Underline = False,
+                                          Position = 'cl',
+                                          Alignment = "left",
+                                          InForeground = False)
+
+            Canvas.AddPoint(Point, Diameter = 4)
+
+            Point = (45,-10)
+            Box = Canvas.AddScaledTextBox("A Two Line\nString",
+                                          Point,
+                                          2,
+                                          Color = "Black",
+                                          BackgroundColor = 'Red',
+                                          LineColor = "Blue",
+                                          LineStyle = "LongDash",
+                                          LineWidth = 2,
+                                          Width = None,
+                                          PadSize = 3,
+                                          Family = wx.TELETYPE,
+                                          Style = wx.NORMAL,
+                                          Weight = wx.NORMAL,
+                                          Underline = False,
+                                          Position = 'tc',
+                                          Alignment = "left",
+                                          InForeground = False)
+
+            Box = Canvas.AddScaledTextBox("A three\nLine\nString",
+                                          Point,
+                                          1.5,
+                                          Color = "Black",
+                                          BackgroundColor = 'Red',
+                                          LineColor = "Blue",
+                                          LineStyle = "LongDash",
+                                          LineWidth = 2,
+                                          Width = None,
+                                          PadSize = 0.5,
+                                          Family = wx.TELETYPE,
+                                          Style = wx.NORMAL,
+                                          Weight = wx.NORMAL,
+                                          Underline = False,
+                                          Position = 'bc',
+                                          Alignment = "left",
+                                          InForeground = False)
+
+
+            Canvas.AddPoint(Point, Diameter = 4)
+
+            Box = Canvas.AddScaledTextBox("Some Auto Wrapped Text. There is enough to do.",
+                                          (80,40),
+                                          2,
+                                          BackgroundColor = 'White',
+                                          LineWidth = 2,
+                                          Width = 20,
+                                          PadSize = 0.5,
+                                          Family = wx.TELETYPE,
+                                          )
+
+            Box = Canvas.AddScaledTextBox("Some more auto wrapped text. Wrapped to a different width.\n\nThis is another paragraph.",
+                                          (80,20),
+                                          2,
+                                          BackgroundColor = 'White',
+                                          LineWidth = 2,
+                                          Width = 40,
+                                          PadSize = 0.5,
+                                          Family = wx.ROMAN,
+                                          Alignment = "right"
+                                          )
+            Point = Numeric.array((100, -20), Numeric.Float)
+            Box = Canvas.AddScaledTextBox("Here is even more auto wrapped text. This time the line spacing is set to 0.8. \n\nThe Padding is set to 0.",
+                                          Point,
+                                          Size = 3,
+                                          BackgroundColor = 'White',
+                                          LineWidth = 1,
+                                          Width = 40,
+                                          PadSize = 0.0,
+                                          Family = wx.ROMAN,
+                                          Position = "cc",
+                                          LineSpacing = 0.8
+                                          )
+            Canvas.AddPoint(Point, "Red", 2)
+
+            Point = Numeric.array((0, -40), Numeric.Float)
+    #        Point = Numeric.array((0, 0), Numeric.Float)
+            for Position in ["tl", "bl", "tr", "br"]:
+    #        for Position in ["br"]:
+                Box = Canvas.AddScaledTextBox("Here is a\nfour liner\nanother line\nPosition=%s"%Position,
+                                          Point,
+                                          Size = 4,
+                                          Color = "Red",
+                                          BackgroundColor = None,#'LightBlue',
+                                          LineWidth = 1,
+                                          LineColor = "White",
+                                          Width = None,
+                                          PadSize = 2,
+                                          Family = wx.ROMAN,
+                                          Position = Position,
+                                          LineSpacing = 0.8
+                                          )
+            Canvas.AddPoint(Point, "Red", 4)
+
+            Point = Numeric.array((-20, 60), Numeric.Float)
+            Box = Canvas.AddScaledTextBox("Here is some\ncentered\ntext",
+                                          Point,
+                                          Size = 4,
+                                          Color = "Red",
+                                          BackgroundColor = 'LightBlue',
+                                          LineWidth = 1,
+                                          LineColor = "White",
+                                          Width = None,
+                                          PadSize = 2,
+                                          Family = wx.ROMAN,
+                                          Position = "tl",
+                                          Alignment = "center",
+                                          LineSpacing = 0.8
+                                          )
+
+            Point = Numeric.array((-20, 20), Numeric.Float)
+            Box = Canvas.AddScaledTextBox("Here is some\nright aligned\ntext",
+                                          Point,
+                                          Size = 4,
+                                          Color = "Red",
+                                          BackgroundColor = 'LightBlue',
+                                          LineColor = None,
+                                          Width = None,
+                                          PadSize = 2,
+                                          Family = wx.ROMAN,
+                                          Position = "tl",
+                                          Alignment = "right",
+                                          LineSpacing = 0.8
+                                          )
+
+            Point = Numeric.array((100, -60), Numeric.Float)
+            Box = Canvas.AddScaledTextBox("Here is some auto wrapped text. This time it is centered, rather than right aligned.\n\nThe Padding is set to 2.",
+                                          Point,
+                                          Size = 3,
+                                          BackgroundColor = 'White',
+                                          LineWidth = 1,
+                                          Width = 40,
+                                          PadSize = 2.0,
+                                          Family = wx.ROMAN,
+                                          Position = "cc",
+                                          LineSpacing = 0.8,
+                                          Alignment = 'center',
+                                          )
+
+
+
+
+            self.Canvas.ZoomToBB()
+
+        def binding2(self, event):
+            self.Log("I'm the TextBox")
+
+        def TestBitmap(self, event= None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            Canvas.AddRectangle((10, 20),
+                                (400, 100),
+                                LineWidth = 3,
+                                LineColor = "Blue",
+                                FillColor = "Red")
+
+            bmp = Resources.getMagPlusBitmap()
+
+            Canvas.AddText("These are Unscaled Bitmaps:", (140, 90))
+          
+            Point = (150, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cc" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (200, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "br" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (200, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "bl" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (200, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tr" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (200, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tl" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (250, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cr" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (250, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "cl" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (300, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "tc" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (300, 50)
+            BitMap = Canvas.AddBitmap(bmp, Point, Position = "bc" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Canvas.AddScaledText("These are Scaled Bitmaps:", (220, -60), Size = 10, Position = "tr")
+            Point = (250, -100)
+            BitMap = Canvas.AddScaledBitmap(bmp, Point, Height = 50, Position = "bc" )
+            BitMap = Canvas.AddScaledBitmap(bmp, Point, Height = 50, Position = "tc" )
+            Canvas.AddPoint(Point, Diameter=4, Color="Green")
+
+            Point = (300, -100)
+            BitMap = Canvas.AddScaledBitmap(Resources.getMondrianImage(), Point, Height = 50)
+
+            self.Canvas.ZoomToBB()
+
         def DrawMap(self,event = None):
             wx.GetApp().Yield()
             import os, time
             self.BindAllMouseEvents()
         def DrawMap(self,event = None):
             wx.GetApp().Yield()
             import os, time
             self.BindAllMouseEvents()
-            
+
         ## Test of Actual Map Data
             self.Canvas.ClearAll()
             self.Canvas.SetProjectionFun("FlatEarth")
             #start = time.clock()
         ## Test of Actual Map Data
             self.Canvas.ClearAll()
             self.Canvas.SetProjectionFun("FlatEarth")
             #start = time.clock()
-            Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
+            self.Log("Loading Map from a File")
+            wx.GetApp().Yield() # so log text will get displayed now.
+            Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
             #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
             #start = time.clock()
             for segment in Shorelines:
             #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
             #start = time.clock()
             for segment in Shorelines:
@@ -954,8 +1314,8 @@ else:
             #start = time.clock()
             self.Canvas.ZoomToBB()
             #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
             #start = time.clock()
             self.Canvas.ZoomToBB()
             #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-    
+
+
         def LineTest(self,event = None):
             wx.GetApp().Yield()
             import os, time
         def LineTest(self,event = None):
             wx.GetApp().Yield()
             import os, time
@@ -999,8 +1359,8 @@ else:
             # Pointset
             coords = []
             for i in range(1000):
             # Pointset
             coords = []
             for i in range(1000):
-                x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
-                coords.append( (x,y) )
+                Point = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
+                coords.append( (Point) )
             print "Drawing the Points"
             start = time.clock()
             for Point in coords:
             print "Drawing the Points"
             start = time.clock()
             for Point in coords:
@@ -1026,23 +1386,21 @@ else:
             self.ColorObjectsText = []
             ##One of each object:
             # Rectangle
             self.ColorObjectsText = []
             ##One of each object:
             # Rectangle
-            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
-            h = random.randint(1,5)
-            w = random.randint(1,5)
-            self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+            wh = ( random.randint(1,5), random.randint(1,5) )
+            self.Rectangle = Canvas.AddRectangle(Point, wh, LineWidth = lw, FillColor = colors[cf])
             self.ColorObjectsAll.append(self.Rectangle)
             self.ColorObjectsAll.append(self.Rectangle)
-              
+
             # Ellipse
             # Ellipse
-            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
-            h = random.randint(1,5)
-            w = random.randint(1,5)
-            self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+            wh = ( random.randint(1,5), random.randint(1,5) )
+            self.Ellipse = Canvas.AddEllipse(Point, wh, LineWidth = lw, FillColor = colors[cf])
             self.ColorObjectsAll.append(self.Ellipse)
             self.ColorObjectsAll.append(self.Ellipse)
-              
+
             # Point 
             xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
             D = random.randint(1,50)
             # Point 
             xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
             D = random.randint(1,50)
@@ -1050,14 +1408,14 @@ else:
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
             self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
             self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
-              
+
             # Circle
             # Circle
-            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
             D = random.randint(1,5)
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
             D = random.randint(1,5)
             lw = random.randint(1,5)
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
-            self.Circle = Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+            self.Circle = Canvas.AddCircle(Point, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
             self.ColorObjectsAll.append(self.Circle)
 
             # Line
             self.ColorObjectsAll.append(self.Circle)
 
             # Line
@@ -1069,7 +1427,7 @@ else:
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
             self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
             cf = random.randint(0,len(colors)-1)
             cl = random.randint(0,len(colors)-1)
             self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
-              
+
             # Polygon
 ##            points = []
 ##            for j in range(random.randint(2,6)):
             # Polygon
 ##            points = []
 ##            for j in range(random.randint(2,6)):
@@ -1084,39 +1442,39 @@ else:
                                                        LineColor = colors[cl],
                                                        FillColor = colors[cf],
                                                        FillStyle = 'Solid'))
                                                        LineColor = colors[cl],
                                                        FillColor = colors[cf],
                                                        FillStyle = 'Solid'))
-                                
+
             ## Pointset
             points = RandomArray.uniform(Range[0],Range[1],(100,2))
             cf = random.randint(0,len(colors)-1)
             D = random.randint(1,4)
             self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
             self.ColorObjectsColor.append(self.PointSet)
             ## Pointset
             points = RandomArray.uniform(Range[0],Range[1],(100,2))
             cf = random.randint(0,len(colors)-1)
             D = random.randint(1,4)
             self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
             self.ColorObjectsColor.append(self.PointSet)
-            
+
             ## Point
             point = RandomArray.uniform(Range[0],Range[1],(2,))
             cf = random.randint(0,len(colors)-1)
             D = random.randint(1,4)
             self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
             self.ColorObjectsColor.append(self.Point)
             ## Point
             point = RandomArray.uniform(Range[0],Range[1],(2,))
             cf = random.randint(0,len(colors)-1)
             D = random.randint(1,4)
             self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
             self.ColorObjectsColor.append(self.Point)
-            
+
             # Text
             String = "Unscaled text"
             ts = random.randint(10,40)
             cf = random.randint(0,len(colors)-1)
             # Text
             String = "Unscaled text"
             ts = random.randint(10,40)
             cf = random.randint(0,len(colors)-1)
-            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            self.ColorObjectsText.append(Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
 
             # Scaled Text
             String = "Scaled text"
             ts = random.random()*3 + 0.2
             cf = random.randint(0,len(colors)-1)
 
             # Scaled Text
             String = "Scaled text"
             ts = random.random()*3 + 0.2
             cf = random.randint(0,len(colors)-1)
-            x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-            self.ColorObjectsText.append(Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddScaledText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
 
             # A "Button"
 
             # A "Button"
-            Button = Canvas.AddRectangle(-10, -12, 20, 3, LineStyle = None, FillColor = "Red")
+            Button = Canvas.AddRectangle((-10, -12), (20, 3), LineStyle = None, FillColor = "Red")
             Canvas.AddScaledText("Click Here To Change Properties",
             Canvas.AddScaledText("Click Here To Change Properties",
-                                 0, -10.5,
+                                 (0, -10.5),
                                  Size = 0.7,
                                  Color = "Black",
                                  Position = "cc")
                                  Size = 0.7,
                                  Color = "Black",
                                  Position = "cc")
@@ -1148,12 +1506,124 @@ else:
             self.PointSet.SetDiameter(random.randint(1,8))
             self.Point.SetDiameter(random.randint(1,8))
             for Object in (self.Rectangle, self.Ellipse):
             self.PointSet.SetDiameter(random.randint(1,8))
             self.Point.SetDiameter(random.randint(1,8))
             for Object in (self.Rectangle, self.Ellipse):
-                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-                w,h = random.randint(1,5), random.randint(1,5)
-                Object.SetShape(x,y,w,h)
-            
+                Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                wh = ( random.randint(1,5), random.randint(1,5) )
+                Object.SetShape(Point, wh)
+            self.Canvas.Draw(Force = True)
+
+        def ArrowTest(self,event=None):
+            wx.GetApp().Yield()
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            # put in a rectangle to get a bounding box
+            Canvas.AddRectangle((0,0), (20,20), LineColor = None)
+
+            # Draw some Arrows
+            Canvas.AddArrow((10,10),Length = 40, Direction = 0)
+            Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
+            Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red",   ArrowHeadAngle = 40)
+            Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue",  ArrowHeadAngle = 50)
+            Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue",  ArrowHeadAngle = 60)
+            Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
+            Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
+
+            Canvas.AddText("Clickable Arrow", (4,18), Position = "bc")
+            Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
+
+            Canvas.AddText("Changable Arrow", (16,4), Position = "cc")
+            self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green",   ArrowHeadAngle = 30)
+            self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
+
+            Canvas.ZoomToBB()
+
+        def ArrowClicked(self,event):
+            print "The Arrow was Clicked"
+
+        def RotateArrow(self,event):
+            ##print "The Changeable Arrow was Clicked"
+            ## You can do them either one at a time, or both at once
+            ## Doing them both at once prevents the arrow points from being calculated twice
+            #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
+            #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
+            self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
+                                             self.RotArrow.Direction + random.uniform(-90,90) )
+
             self.Canvas.Draw(Force = True)
 
             self.Canvas.Draw(Force = True)
 
+        def HideTest(self, event=None):
+            wx.GetApp().Yield()
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.ClearAll()
+            Canvas.SetProjectionFun(None)
+
+            Range = (-10,10)
+
+            # Create a couple random Polygons
+            points = []
+            for j in range(6):
+                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                points.append(point)
+            Poly = Canvas.AddPolygon(points,
+                                     LineWidth = 2,
+                                     LineColor = "Black",
+                                     FillColor = "LightBlue",
+                                     FillStyle = 'Solid')
+
+            points = []
+            for j in range(6):
+                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                points.append(point)
+            Poly2 = Canvas.AddPolygon(points,
+                                     LineWidth = 2,
+                                     LineColor = "Black",
+                                     FillColor = "Purple",
+                                     FillStyle = 'Solid',
+                                     InForeground = True)
+
+            HideButton = Canvas.AddScaledTextBox("Click To Hide\nBackground Polygon",
+                                                      (-10, 0),
+                                                      .5,
+                                                      BackgroundColor="Red",
+                                                      PadSize = 0.5,
+                                                      Position = 'tr',
+                                                      Alignment="center",
+                                                      )
+            HideButton.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.HidePoly)
+            HideButton.HidePoly = Poly
+            
+            HideButton2 = Canvas.AddScaledTextBox("Click To Hide\nForeground Polygon",
+                                                      (-10, 5),
+                                                      .5,
+                                                      BackgroundColor="Red",
+                                                      PadSize = 0.5,
+                                                      Position = 'tr',
+                                                      Alignment="center",
+                                                      )
+            # Put a reference to the Polygon in the Button object
+            HideButton2.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.HidePoly)
+            HideButton2.HidePoly = Poly2
+            
+
+            Canvas.ZoomToBB()
+
+        def HidePoly(self, Button):
+            Poly = Button.HidePoly
+            if Poly.Visible:
+                Poly.Hide()
+                Button.SetText(Button.String.replace("Hide","Show"))
+            else:
+                Poly.Show()
+                Button.SetText(Button.String.replace("Show", "Hide"))
+            self.Canvas.Draw(True)
+
         def TempTest(self, event= None):
             wx.GetApp().Yield()
 
         def TempTest(self, event= None):
             wx.GetApp().Yield()
 
@@ -1180,7 +1650,7 @@ else:
             self.SelectedPoly = None
             self.SelectPoints = []
             self.SelectedPoint = None
             self.SelectedPoly = None
             self.SelectPoints = []
             self.SelectedPoint = None
-            
+
             Canvas.ZoomToBB()
 
         def SelectPoly(self, Object):
             Canvas.ZoomToBB()
 
         def SelectPoly(self, Object):
@@ -1206,73 +1676,182 @@ else:
             print "Point Num: %i Hit"%Point.VerticeNum
             self.SelectedPoint = Point
 
             print "Point Num: %i Hit"%Point.VerticeNum
             self.SelectedPoint = Point
 
-            
+        def Read_MapGen(self, filename, stats = 0,AllLines=0):
+            """
+            This function reads a MapGen Format file, and
+            returns a list of NumPy arrays with the line segments in them.
+
+            Each NumPy array in the list is an NX2 array of Python Floats.
+
+            The demo should have come with a file, "world.dat" that is the
+            shorelines of the whole world, in MapGen format.
+
+            """
+            import string
+            file = open(filename,'rt')
+            data = file.readlines()
+            data = map(string.strip,data)
+
+            Shorelines = []
+            segment = []
+            for line in data:
+                if line:
+                    if line == "# -b": #New segment beginning
+                        if segment: Shorelines.append(Numeric.array(segment))
+                        segment = []
+                    else:
+                        segment.append(map(float,string.split(line)))
+            if segment: Shorelines.append(Numeric.array(segment))
+
+            if stats:
+                NumSegments = len(Shorelines)
+                NumPoints = 0
+                for segment in Shorelines:
+                    NumPoints = NumPoints + len(segment)
+                AvgPoints = NumPoints / NumSegments
+                print "Number of Segments: ", NumSegments
+                print "Average Number of Points per segment: ",AvgPoints
+            if AllLines:
+                Lines = []
+                for segment in Shorelines:
+                    Lines.append(segment[0])
+                    for point in segment[1:-1]:
+                        Lines.append(point)
+                        Lines.append(point)
+                    Lines.append(segment[-1])
+                return Lines
+            else:
+                return Shorelines
+    return DrawFrame 
+
+#---------------------------------------------------------------------------
+      
+if __name__ == "__main__":
+
+    import wx
    
    
+    
+    # check options:
+    import sys, getopt
+    optlist, args = getopt.getopt(sys.argv[1:],'l',["local",
+                                                    "all",
+                                                    "text",
+                                                    "map",
+                                                    "stext",
+                                                    "stextbox",
+                                                    "bitmap",
+                                                    "hit",
+                                                    "hitf",
+                                                    "animate",
+                                                    "speed",
+                                                    "temp",
+                                                    "props",
+                                                    "arrow",
+                                                    "hide"])
+
+    if not haveNumeric:
+        raise ImportError(errorText)
+    StartUpDemo = "all" # the default
+    for opt in optlist:
+        if opt[0] == "--all":
+            StartUpDemo = "all"
+        elif opt[0] == "--text":
+            StartUpDemo = "text"
+        elif opt[0] == "--map":
+            StartUpDemo = "map"
+        elif opt[0] == "--stext":
+            StartUpDemo = "stext"
+        elif opt[0] == "--stextbox":
+            StartUpDemo = "stextbox"
+        elif opt[0] == "--bitmap":
+            StartUpDemo = "bitmap"
+        elif opt[0] == "--hit":
+            StartUpDemo = "hit"
+        elif opt[0] == "--hitf":
+            StartUpDemo = "hitf"
+        elif opt[0] == "--animate":
+            StartUpDemo = "animate"
+        elif opt[0] == "--speed":
+            StartUpDemo = "speed"
+        elif opt[0] == "--temp":
+            StartUpDemo = "temp"
+        elif opt[0] == "--props":
+            StartUpDemo = "props"
+        elif opt[0] == "--arrow":
+            StartUpDemo = "arrow"
+        elif opt[0] == "--hide":
+            StartUpDemo = "hide"
+
     class DemoApp(wx.App):
         """
         How the demo works:
     class DemoApp(wx.App):
         """
         How the demo works:
-        
+
         Under the Draw menu, there are three options:
         Under the Draw menu, there are three options:
-        
+
         *Draw Test: will put up a picture of a bunch of randomly generated
         objects, of each kind supported.
         *Draw Test: will put up a picture of a bunch of randomly generated
         objects, of each kind supported.
-        
+
         *Draw Map: will draw a map of the world. Be patient, it is a big map,
         with a lot of data, and will take a while to load and draw (about 10 sec 
         on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
         performance is not very good for large drawings.
         *Draw Map: will draw a map of the world. Be patient, it is a big map,
         with a lot of data, and will take a while to load and draw (about 10 sec 
         on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
         performance is not very good for large drawings.
-        
+
         *Clear: Clears the Canvas.
         *Clear: Clears the Canvas.
-        
+
         Once you have a picture drawn, you can zoom in and out and move about
         the picture. There is a tool bar with three tools that can be
         selected. 
         Once you have a picture drawn, you can zoom in and out and move about
         the picture. There is a tool bar with three tools that can be
         selected. 
-        
+
         The magnifying glass with the plus is the zoom in tool. Once selected,
         if you click the image, it will zoom in, centered on where you
         clicked. If you click and drag the mouse, you will get a rubber band
         box, and the image will zoom to fit that box when you release it.
         The magnifying glass with the plus is the zoom in tool. Once selected,
         if you click the image, it will zoom in, centered on where you
         clicked. If you click and drag the mouse, you will get a rubber band
         box, and the image will zoom to fit that box when you release it.
-        
+
         The magnifying glass with the minus is the zoom out tool. Once selected,
         if you click the image, it will zoom out, centered on where you
         clicked. (note that this takes a while when you are looking at the map,
         as it has a LOT of lines to be drawn. The image is double buffered, so
         you don't see the drawing in progress)
         The magnifying glass with the minus is the zoom out tool. Once selected,
         if you click the image, it will zoom out, centered on where you
         clicked. (note that this takes a while when you are looking at the map,
         as it has a LOT of lines to be drawn. The image is double buffered, so
         you don't see the drawing in progress)
-        
+
         The hand is the move tool. Once selected, if you click and drag on the
         image, it will move so that the part you clicked on ends up where you
         release the mouse. Nothing is changed while you are dragging. The
         drawing is too slow for that.
         The hand is the move tool. Once selected, if you click and drag on the
         image, it will move so that the part you clicked on ends up where you
         release the mouse. Nothing is changed while you are dragging. The
         drawing is too slow for that.
-        
+
         I'd like the cursor to change as you change tools, but the stock
         wxCursors didn't include anything I liked, so I stuck with the
         pointer. Please let me know if you have any nice cursor images for me to
         use.
         I'd like the cursor to change as you change tools, but the stock
         wxCursors didn't include anything I liked, so I stuck with the
         pointer. Please let me know if you have any nice cursor images for me to
         use.
-        
-        
+
+
         Any bugs, comments, feedback, questions, and especially code are welcome:
         Any bugs, comments, feedback, questions, and especially code are welcome:
-        
+
         -Chris Barker
         -Chris Barker
-        
+
         Chris.Barker@noaa.gov
         Chris.Barker@noaa.gov
-    
+
         """
 
         def __init__(self, *args, **kwargs):
             wx.App.__init__(self, *args, **kwargs)
         """
 
         def __init__(self, *args, **kwargs):
             wx.App.__init__(self, *args, **kwargs)
-        
+
         def OnInit(self):
             wx.InitAllImageHandlers()
         def OnInit(self):
             wx.InitAllImageHandlers()
+            DrawFrame = BuildDrawFrame()
             frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
             frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
-    
+
             self.SetTopWindow(frame)
             frame.Show()
 
             ## check to see if the demo is set to start in a particular mode.
             if StartUpDemo == "text":
                 frame.TestText()
             self.SetTopWindow(frame)
             frame.Show()
 
             ## check to see if the demo is set to start in a particular mode.
             if StartUpDemo == "text":
                 frame.TestText()
-            if StartUpDemo == "stext":
+            elif StartUpDemo == "stext":
                 frame.TestScaledText()
                 frame.TestScaledText()
+            elif StartUpDemo == "stextbox":
+                frame.TestScaledTextBox()
+            elif StartUpDemo == "bitmap":
+                frame.TestBitmap()
             elif StartUpDemo == "all":
                 frame.DrawTest()
             elif StartUpDemo == "map":
             elif StartUpDemo == "all":
                 frame.DrawTest()
             elif StartUpDemo == "map":
@@ -1294,84 +1873,77 @@ else:
             elif StartUpDemo == "props":
                 "starting PropertiesChange Test"
                 frame.PropertiesChangeTest()
             elif StartUpDemo == "props":
                 "starting PropertiesChange Test"
                 frame.PropertiesChangeTest()
-                
-            return True
-                
-    def Read_MapGen(filename,stats = 0,AllLines=0):
-        """
-        This function reads a MapGen Format file, and
-        returns a list of NumPy arrays with the line segments in them.
-        
-        Each NumPy array in the list is an NX2 array of Python Floats.
-        
-        The demo should have come with a file, "world.dat" that is the
-        shorelines of the whole world, in MapGen format.
-        
-        """
-        import string
-        file = open(filename,'rt')
-        data = file.readlines()
-        data = map(string.strip,data)
-        
-        Shorelines = []
-        segment = []
-        for line in data:
-            if line:
-                if line == "# -b": #New segment beginning
-                    if segment: Shorelines.append(Numeric.array(segment))
-                    segment = []
-                else:
-                    segment.append(map(float,string.split(line)))
-        if segment: Shorelines.append(Numeric.array(segment))
-        
-        if stats:
-            NumSegments = len(Shorelines)
-            NumPoints = 0
-            for segment in Shorelines:
-                NumPoints = NumPoints + len(segment)
-            AvgPoints = NumPoints / NumSegments
-            print "Number of Segments: ", NumSegments
-            print "Average Number of Points per segment: ",AvgPoints
-        if AllLines:
-            Lines = []
-            for segment in Shorelines:
-                Lines.append(segment[0])
-                for point in segment[1:-1]:
-                    Lines.append(point)
-                    Lines.append(point)
-                Lines.append(segment[-1])
-            return Lines
-        else:
-            return Shorelines
-    
-    ## for the wxPython demo:
-    try:
-        import floatcanvas
-    except ImportError: # if it's not there locally, try the wxPython lib.
-        from wx.lib import floatcanvas
-
-    overview = floatcanvas.__doc__
-      
-if __name__ == "__main__":
-    if not haveNumeric:
-        print errorText
-    else:
-        app = DemoApp(False)# put in True if you want output to go to it's own window.
-        app.MainLoop()
-    
-    
-    
-    
-
-
-
-
+            elif StartUpDemo == "arrow":
+                "starting arrow Test"
+                frame.ArrowTest()
+            elif StartUpDemo == "hide":
+                "starting Hide Test"
+                frame.HideTest()
 
 
+            return True
 
 
+    app = DemoApp(False)# put in True if you want output to go to it's own window.
+    app.MainLoop()
 
 
+else:
+    # It's not running stand-alone, set up for wxPython demo.
+    # don't  neeed wxversion here.
+    import wx
+    if not haveNumeric:
+        ## TestPanel and runTest used for integration into wxPython Demo
+        class TestPanel(wx.Panel):
+            def __init__(self, parent, log):
+                self.log = log
+                wx.Panel.__init__(self, parent, -1)
+
+                import images
+
+                note1 = wx.StaticText(self, -1, errorText)
+                note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
+                S = wx.BoxSizer(wx.VERTICAL)
+                S.Add((10, 10), 1)
+                S.Add(note1, 0, wx.ALIGN_CENTER)
+                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
+                S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
+                S.Add((10, 10), 1)
+                self.SetSizer(S)
+                self.Layout()
 
 
+    else:
+        ## TestPanel and runTest used for integration into wxPython Demo
+        class TestPanel(wx.Panel):
+            def __init__(self, parent, log):
+                self.log = log
+                wx.Panel.__init__(self, parent, -1)
+                note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
+                note2 = wx.StaticText(self, -1, "a separate frame")
+                b = wx.Button(self, -1, "Open Demo Frame Now")
+                b.Bind(wx.EVT_BUTTON, self.OnButton)
+
+                S = wx.BoxSizer(wx.VERTICAL)
+                S.Add((10, 10), 1)
+                S.Add(note1, 0, wx.ALIGN_CENTER)
+                S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
+                S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
+                S.Add((10, 10), 1)
+                self.SetSizer(S)
+                self.Layout()
+
+            def OnButton(self, evt):
+                DrawFrame = BuildDrawFrame()
+                frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
+
+                #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
+                frame.Show()
+                frame.DrawTest()
 
 
+    def runTest(frame, nb, log):
+        win = TestPanel(nb, log)
+        return win
 
 
+    # import to get the doc
+    from wx.lib import floatcanvas
+    overview = floatcanvas.__doc__