#endif
#ifndef WX_PRECOMP
- #include <stdio.h>
#include "wx/setup.h"
#include "wx/list.h"
#include "wx/utils.h"
#include "wx/log.h"
#endif // WX_PRECOMP
+#include "wx/fontutil.h"
+#include "wx/tokenzr.h"
+
#include "wx/msw/private.h"
+#include "wx/tokenzr.h"
IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
Init(size, family, style, weight, underlined, faceName, encoding);
}
+ wxFontRefData(const wxNativeFontInfo& info, WXHFONT hFont = 0)
+ {
+ Init(info, hFont);
+ }
+
virtual ~wxFontRefData();
protected:
const wxString& faceName,
wxFontEncoding encoding);
+ void Init(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
// If TRUE, the pointer to the actual font is temporary and SHOULD NOT BE
// DELETED by destructor
bool m_temporary;
// Windows font handle
WXHFONT m_hFont;
+
+ // Native font info
+ wxNativeFontInfo m_nativeFontInfo;
+ bool m_nativeFontInfoOk;
};
// ============================================================================
m_temporary = FALSE;
m_hFont = 0;
+
+ m_nativeFontInfoOk = FALSE;
+}
+
+void wxFontRefData::Init(const wxNativeFontInfo& info, WXHFONT hFont)
+{
+ // extract family from pitch-and-family
+ int lfFamily = info.lf.lfPitchAndFamily;
+ if ( lfFamily & FIXED_PITCH )
+ lfFamily -= FIXED_PITCH;
+ if ( lfFamily & VARIABLE_PITCH )
+ lfFamily -= VARIABLE_PITCH;
+
+ switch ( lfFamily )
+ {
+ case FF_ROMAN:
+ m_family = wxROMAN;
+ break;
+
+ case FF_SWISS:
+ m_family = wxSWISS;
+ break;
+
+ case FF_SCRIPT:
+ m_family = wxSCRIPT;
+ break;
+
+ case FF_MODERN:
+ m_family = wxMODERN;
+ break;
+
+ case FF_DECORATIVE:
+ m_family = wxDECORATIVE;
+ break;
+
+ default:
+ m_family = wxSWISS;
+ }
+
+ // weight and style
+ switch ( info.lf.lfWeight )
+ {
+ case FW_LIGHT:
+ m_weight = wxLIGHT;
+ break;
+
+ default:
+ case FW_NORMAL:
+ m_weight = wxNORMAL;
+ break;
+
+ case FW_BOLD:
+ m_weight = wxBOLD;
+ break;
+ }
+
+ m_style = info.lf.lfItalic ? wxITALIC : wxNORMAL;
+
+ m_underlined = info.lf.lfUnderline != 0;
+
+ m_faceName = info.lf.lfFaceName;
+
+ int height = abs(info.lf.lfHeight);
+
+ // remember that 1pt = 1/72inch
+ const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
+ m_pointSize = (int) (((72.0*((double)height))/(double) ppInch) + 0.5);
+
+ m_encoding = wxGetFontEncFromCharSet(info.lf.lfCharSet);
+
+ m_fontId = 0;
+ m_temporary = FALSE;
+
+ // hFont may be zero, or it be passed in case we really want to
+ // use the exact font created in the underlying system
+ // (for example where we can't guarantee conversion from HFONT
+ // to LOGFONT back to HFONT)
+ m_hFont = hFont;
+
+ m_nativeFontInfoOk = TRUE;
+ m_nativeFontInfo = info;
}
wxFontRefData::~wxFontRefData()
}
}
+
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfHeight = l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfWidth = l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfEscapement = l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfOrientation = l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfWeight = l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfItalic = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfUnderline = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfStrikeOut = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfCharSet = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfOutPrecision = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfClipPrecision = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfQuality = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ lf.lfPitchAndFamily = (BYTE)l;
+
+ token = tokenizer.GetNextToken();
+ if(!token)
+ return FALSE;
+ wxStrcpy(lf.lfFaceName, token.c_str());
+
+ return TRUE;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%d;%d;%d;%d;%d;%d;%d;%d;%s"),
+ 0, // version, in case we want to change the format later
+ lf.lfHeight,
+ lf.lfWidth,
+ lf.lfEscapement,
+ lf.lfOrientation,
+ lf.lfWeight,
+ lf.lfItalic,
+ lf.lfUnderline,
+ lf.lfStrikeOut,
+ lf.lfCharSet,
+ lf.lfOutPrecision,
+ lf.lfClipPrecision,
+ lf.lfQuality,
+ lf.lfPitchAndFamily,
+ lf.lfFaceName);
+
+ return s;
+}
+
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
wxTheFontList->Append(this);
}
+bool wxFont::Create(const wxNativeFontInfo& info, WXHFONT hFont)
+{
+ UnRef();
+
+ m_refData = new wxFontRefData(info, hFont);
+
+ RealizeResource();
+
+ return TRUE;
+}
+
+wxFont::wxFont(const wxString& fontdesc)
+{
+ wxNativeFontInfo info;
+ if ( info.FromString(fontdesc) )
+ (void)Create(info);
+}
+
/* Constructor for a font. Note that the real construction is done
* in wxDC::SetFont, when information is available about scaling etc.
*/
return TRUE;
}
- LOGFONT lf;
- wxFillLogFont(&lf, this);
- M_FONTDATA->m_hFont = (WXHFONT)::CreateFontIndirect(&lf);
- M_FONTDATA->m_faceName = lf.lfFaceName;
+ if(!M_FONTDATA->m_nativeFontInfoOk)
+ {
+ wxFillLogFont(&M_FONTDATA->m_nativeFontInfo.lf, this);
+ M_FONTDATA->m_nativeFontInfoOk = TRUE;
+ }
+
+ M_FONTDATA->m_hFont = (WXHFONT)::CreateFontIndirect(&M_FONTDATA->m_nativeFontInfo.lf);
+ M_FONTDATA->m_faceName = M_FONTDATA->m_nativeFontInfo.lf.lfFaceName;
if ( !M_FONTDATA->m_hFont )
{
wxLogLastError(wxT("CreateFont"));
return TRUE;
}
-bool wxFont::FreeResource(bool force)
+bool wxFont::FreeResource(bool WXUNUSED(force))
{
if ( GetResourceHandle() )
{
Unshare();
M_FONTDATA->m_pointSize = pointSize;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_family = family;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_style = style;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_weight = weight;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_faceName = faceName;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_underlined = underlined;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
RealizeResource();
}
Unshare();
M_FONTDATA->m_encoding = encoding;
+ M_FONTDATA->m_nativeFontInfoOk = FALSE;
+
+ RealizeResource();
+}
+
+void wxFont::SetNativeFontInfo(const wxNativeFontInfo& info)
+{
+ Unshare();
+
+ FreeResource();
+
+ M_FONTDATA->Init(info);
RealizeResource();
}
int wxFont::GetPointSize() const
{
+ wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
+
return M_FONTDATA->m_pointSize;
}
int wxFont::GetFamily() const
{
+ wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
+
return M_FONTDATA->m_family;
}
int wxFont::GetFontId() const
{
+ wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
+
return M_FONTDATA->m_fontId;
}
int wxFont::GetStyle() const
{
+ wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
+
return M_FONTDATA->m_style;
}
int wxFont::GetWeight() const
{
+ wxCHECK_MSG( Ok(), 0, wxT("invalid font") );
+
return M_FONTDATA->m_weight;
}
bool wxFont::GetUnderlined() const
{
+ wxCHECK_MSG( Ok(), FALSE, wxT("invalid font") );
+
return M_FONTDATA->m_underlined;
}
wxString wxFont::GetFaceName() const
{
- wxString str;
- if ( M_FONTDATA )
- str = M_FONTDATA->m_faceName;
- return str;
+ wxCHECK_MSG( Ok(), wxT(""), wxT("invalid font") );
+
+ return M_FONTDATA->m_faceName;
}
wxFontEncoding wxFont::GetEncoding() const
{
+ wxCHECK_MSG( Ok(), wxFONTENCODING_DEFAULT, wxT("invalid font") );
+
return M_FONTDATA->m_encoding;
}
+wxNativeFontInfo *wxFont::GetNativeFontInfo() const
+{
+ if( M_FONTDATA->m_nativeFontInfoOk )
+ return new wxNativeFontInfo(M_FONTDATA->m_nativeFontInfo);
+
+ return 0;
+}
+