/////////////////////////////////////////////////////////////////////////////
-// Name: valtext.cpp
+// Name: src/common/valtext.cpp
// Purpose: wxTextValidator
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "valtext.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_VALIDATORS && wxUSE_TEXTCTRL
+#include "wx/valtext.h"
+
#ifndef WX_PRECOMP
#include <stdio.h>
#include "wx/textctrl.h"
#include "wx/intl.h"
#endif
-#include "wx/valtext.h"
-
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
static bool wxIsAlpha(const wxString& val)
{
int i;
- for ( i = 0; i < (int)val.Length(); i++)
+ for ( i = 0; i < (int)val.length(); i++)
{
if (!wxIsalpha(val[i]))
return false;
static bool wxIsAlphaNumeric(const wxString& val)
{
int i;
- for ( i = 0; i < (int)val.Length(); i++)
+ for ( i = 0; i < (int)val.length(); i++)
{
if (!wxIsalnum(val[i]))
return false;
{
to.Clear();
- for(wxStringList::Node* pNode = from.GetFirst(); pNode; pNode = pNode->GetNext())
+ for ( wxStringList::compatibility_iterator pNode = from.GetFirst();
+ pNode;
+ pNode = pNode->GetNext() )
+ {
to.Add(pNode->GetData());
+ }
}
inline void wxCopyArrayStringToStringList(wxStringList& to, const wxArrayString& from)
bool wxTextValidator::IsInCharIncludes(const wxString& val)
{
size_t i;
- for ( i = 0; i < val.Length(); i++)
+ for ( i = 0; i < val.length(); i++)
{
if (m_includes.Index((wxString) val[i]) == wxNOT_FOUND)
return false;
bool wxTextValidator::IsNotInCharExcludes(const wxString& val)
{
size_t i;
- for ( i = 0; i < val.Length(); i++)
+ for ( i = 0; i < val.length(); i++)
{
if (m_excludes.Index((wxString) val[i]) != wxNOT_FOUND)
return false;
((m_validatorStyle & wxFILTER_ALPHA) && !wxIsalpha(keyCode)) ||
((m_validatorStyle & wxFILTER_ALPHANUMERIC) && !wxIsalnum(keyCode)) ||
((m_validatorStyle & wxFILTER_NUMERIC) && !wxIsdigit(keyCode)
- && keyCode != '.' && keyCode != ',' && keyCode != '-')
+ && keyCode != wxT('.') && keyCode != wxT(',') && keyCode != wxT('-') && keyCode != wxT('+') && keyCode != wxT('e') && keyCode != wxT('E'))
)
)
{
static bool wxIsNumeric(const wxString& val)
{
int i;
- for ( i = 0; i < (int)val.Length(); i++)
+ for ( i = 0; i < (int)val.length(); i++)
{
// Allow for "," (French) as well as "." -- in future we should
// use wxSystemSettings or other to do better localisation
- if ((!wxIsdigit(val[i])) && (val[i] != '.') && (val[i] != ',') && (val[i] != wxT('e')) && (val[i] != wxT('E')) && (val[i] != wxT('+')) && (val[i] != wxT('-')))
+ if ((!wxIsdigit(val[i])) && (val[i] != wxT('.')) && (val[i] != wxT(',')) && (val[i] != wxT('e')) && (val[i] != wxT('E')) && (val[i] != wxT('+')) && (val[i] != wxT('-')))
return false;
}
return true;