#define OP_ALL (OP_CLICK_LEFT | OP_CLICK_RIGHT | OP_DRAG_LEFT | OP_DRAG_RIGHT)
+// Attachment modes
+#define ATTACHMENT_MODE_NONE 0
+#define ATTACHMENT_MODE_EDGE 1
+#define ATTACHMENT_MODE_BRANCHING 2
+
+// Sub-modes for branching attachment mode
+#define BRANCHING_ATTACHMENT_NORMAL 1
+#define BRANCHING_ATTACHMENT_BLOB 2
+
class wxShapeTextLine;
class wxShapeCanvas;
class wxLineShape;
virtual void OnDelete();
virtual void OnDraw(wxDC& dc);
virtual void OnDrawContents(wxDC& dc);
+ virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
virtual void OnMoveLinks(wxDC& dc);
virtual void OnErase(wxDC& dc);
virtual void OnEraseContents(wxDC& dc);
virtual void OnHighlight(wxDC& dc);
virtual void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
+ virtual void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
virtual void OnEraseContents(wxDC& dc);
virtual void OnHighlight(wxDC& dc);
virtual void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
+ virtual void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0) {}
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
inline wxList& GetLines() const { return (wxList&) m_lines; }
inline void SetDisableLabel(bool flag) { m_disableLabel = flag; }
inline bool GetDisableLabel() const { return m_disableLabel; }
- inline void SetAttachmentMode(bool flag) { m_attachmentMode = flag; }
- inline bool GetAttachmentMode() const { return m_attachmentMode; }
+ inline void SetAttachmentMode(int mode) { m_attachmentMode = mode; }
+ inline int GetAttachmentMode() const { return m_attachmentMode; }
inline void SetId(long i) { m_id = i; }
inline long GetId() const { return m_id; }
virtual int GetNumberOfAttachments() const;
virtual bool AttachmentIsValid(int attachment) const;
+ // Only get the attachment position at the _edge_ of the shape, ignoring
+ // branching mode. This is used e.g. to indicate the edge of interest, not the point
+ // on the attachment branch.
+ virtual bool GetAttachmentPositionEdge(int attachment, double *x, double *y,
+ int nth = 0, int no_arcs = 1, wxLineShape *line = NULL);
+
// Assuming the attachment lies along a vertical or horizontal line,
// calculate the position on that point.
virtual wxRealPoint CalcSimpleAttachment(const wxRealPoint& pt1, const wxRealPoint& pt2,
// Can override this to prevent or intercept line reordering.
virtual void OnChangeAttachment(int attachment, wxLineShape* line, wxList& ordering);
+ //// New banching attachment code, 24/9/98
+
+ //
+ // |________|
+ // | <- root
+ // | <- neck
+ // shoulder1 ->---------<- shoulder2
+ // | | | | |<- stem
+ // <- branching attachment point N-1
+
+ // This function gets the root point at the given attachment.
+ virtual wxRealPoint GetBranchingAttachmentRoot(int attachment);
+
+ // This function gets information about where branching connections go (calls GetBranchingAttachmentRoot)
+ virtual bool GetBranchingAttachmentInfo(int attachment, wxRealPoint& root, wxRealPoint& neck,
+ wxRealPoint& shoulder1, wxRealPoint& shoulder2);
+
+ // n is the number of the adjoining line, from 0 to N-1 where N is the number of lines
+ // at this attachment point.
+ // attachmentPoint is where the arc meets the stem, and stemPoint is where the stem meets the
+ // shoulder.
+ virtual bool GetBranchingAttachmentPoint(int attachment, int n, wxRealPoint& attachmentPoint,
+ wxRealPoint& stemPoint);
+
+ // Get the number of lines at this attachment position.
+ virtual int GetAttachmentLineCount(int attachment) const;
+
+ // Draw the branches (not the actual arcs though)
+ virtual void OnDrawBranches(wxDC& dc, int attachment, bool erase = FALSE);
+ virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
+
+ // Branching attachment settings
+ inline void SetBranchNeckLength(int len) { m_branchNeckLength = len; }
+ inline int GetBranchNeckLength() const { return m_branchNeckLength; }
+
+ inline void SetBranchStemLength(int len) { m_branchStemLength = len; }
+ inline int GetBranchStemLength() const { return m_branchStemLength; }
+
+ inline void SetBranchSpacing(int len) { m_branchSpacing = len; }
+ inline int GetBranchSpacing() const { return m_branchSpacing; }
+
+ // Further detail on branching style, e.g. blobs on interconnections
+ inline void SetBranchStyle(long style) { m_branchStyle = style; }
+ inline long GetBranchStyle() const { return m_branchStyle; }
+
+ // Rotate the standard attachment point from physical (0 is always North)
+ // to logical (0 -> 1 if rotated by 90 degrees)
+ virtual int PhysicalToLogicalAttachment(int physicalAttachment) const;
+
+ // Rotate the standard attachment point from logical
+ // to physical (0 is always North)
+ virtual int LogicalToPhysicalAttachment(int logicalAttachment) const;
+
// This is really to distinguish between lines and other images.
// For lines, want to pass drag to canvas, since lines tend to prevent
// dragging on a canvas (they get in the way.)
// handler data if any. Calls the virtual Copy function.
void CopyWithHandler(wxShape& copy);
- // Rotate about the given axis by the given amount in radians
- // (does nothing for most objects)
- // But even non-rotating objects should record their notional
- // rotation in case it's important (e.g. in dog-leg code).
- virtual inline void Rotate(double WXUNUSED(x), double WXUNUSED(y), double theta) { m_rotation = theta; }
+ // Rotate about the given axis by the given amount in radians.
+ virtual void Rotate(double x, double y, double theta);
virtual inline double GetRotation() const { return m_rotation; }
void ClearAttachments();
double m_rotation;
int m_sensitivity;
bool m_draggable;
- bool m_attachmentMode; // TRUE if using attachments, FALSE otherwise
+ int m_attachmentMode; // 0 for no attachments, 1 if using normal attachments,
+ // 2 for branching attachments
bool m_spaceAttachments; // TRUE if lines at one side should be spaced
bool m_fixedWidth;
bool m_fixedHeight;
int m_textMarginY;
wxString m_regionName;
bool m_maintainAspectRatio;
+ int m_branchNeckLength;
+ int m_branchStemLength;
+ int m_branchSpacing;
+ long m_branchStyle;
};
class wxPolygonShape: public wxShape