// Declarations
// ==========================================================================
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "socket.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/sckaddr.h"
#include "wx/socket.h"
+#include "wx/stopwatch.h"
// DLL options compatibility check:
#include "wx/build.h"
public:
wxSocketState() : wxObject() {}
- DECLARE_NO_COPY_CLASS(wxSocketState)
+ DECLARE_NO_COPY_CLASS(wxSocketState)
};
// ==========================================================================
BTW, the main thread must not be stopped using sleep or block
on a semaphore (a bad idea in any case) or socket operations
will time out.
+
+ On the Mac side, Initialize() stores a pointer to the CFRunLoop for
+ the main thread. Because secondary threads do not have run loops,
+ adding event notifications to the "Current" loop would have no
+ effect at all, events would never fire.
*/
wxASSERT_MSG( wxIsMainThread(),
wxT("Call wxSocketBase::Initialize() from the main thread first!"));
{
m_countInit--;
- return FALSE;
+ return false;
}
}
- return TRUE;
+ return true;
}
void wxSocketBase::Shutdown()
m_establishing =
m_reading =
m_writing =
- m_error = FALSE;
+ m_error = false;
m_lcount = 0;
m_timeout = 600;
- m_beingDeleted = FALSE;
+ m_beingDeleted = false;
// pushback buffer
m_unread = NULL;
m_unrd_cur = 0;
// events
- m_id = -1;
+ m_id = wxID_ANY;
m_handler = NULL;
m_clientData = NULL;
- m_notify = FALSE;
+ m_notify = false;
m_eventmask = 0;
if ( !IsInitialized() )
// Delayed destruction: the socket will be deleted during the next
// idle loop iteration. This ensures that all pending events have
// been processed.
- m_beingDeleted = TRUE;
+ m_beingDeleted = true;
// Shutdown and close the socket
Close();
// Supress events from now on
- Notify(FALSE);
+ Notify(false);
// schedule this object for deletion
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
delete this;
}
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
m_socket->Shutdown();
}
- m_connected = FALSE;
- m_establishing = FALSE;
- return TRUE;
+ m_connected = false;
+ m_establishing = false;
+ return true;
}
wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
{
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
m_lcount = _Read(buffer, nbytes);
m_error = (m_lcount == 0);
// Allow read events from now on
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
int total;
// Try the pushback buffer first
- total = GetPushback(buffer, nbytes, FALSE);
+ total = GetPushback(buffer, nbytes, false);
nbytes -= total;
buffer = (char *)buffer + total;
}
else
{
- bool more = TRUE;
+ bool more = true;
while (more)
{
} msg;
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
total = 0;
- error = TRUE;
+ error = true;
old_flags = m_flags;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
}
// everything was OK
- error = FALSE;
+ error = false;
exit:
m_error = error;
m_lcount = total;
- m_reading = FALSE;
+ m_reading = false;
SetFlags(old_flags);
return *this;
wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
{
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
m_lcount = _Read(buffer, nbytes);
Pushback(buffer, m_lcount);
m_error = (m_lcount == 0);
// Allow read events again
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
{
// Mask write events
- m_writing = TRUE;
+ m_writing = true;
m_lcount = _Write(buffer, nbytes);
m_error = (m_lcount == 0);
// Allow write events again
- m_writing = FALSE;
+ m_writing = false;
return *this;
}
}
else
{
- bool more = TRUE;
+ bool more = true;
while (more)
{
} msg;
// Mask write events
- m_writing = TRUE;
+ m_writing = true;
- error = TRUE;
+ error = true;
total = 0;
SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
goto exit;
// everything was OK
- error = FALSE;
+ error = false;
exit:
m_error = error;
m_lcount = total;
- m_writing = FALSE;
+ m_writing = false;
return *this;
}
if (nbytes != 0)
Pushback(buffer, nbytes);
- m_error = FALSE;
+ m_error = false;
m_lcount = nbytes;
return *this;
wxUint32 total = 0;
// Mask read events
- m_reading = TRUE;
+ m_reading = true;
SetFlags(wxSOCKET_NOWAIT);
delete[] buffer;
m_lcount = total;
- m_error = FALSE;
+ m_error = false;
// Allow read events again
- m_reading = FALSE;
+ m_reading = false;
return *this;
}
GSocketEventFlags result;
long timeout;
- // Set this to TRUE to interrupt ongoing waits
- m_interrupt = FALSE;
+ // Set this to true to interrupt ongoing waits
+ m_interrupt = false;
// Check for valid socket
if (!m_socket)
- return FALSE;
+ return false;
// Check for valid timeout value.
if (seconds != -1)
// we are just polling). Also, if just polling, do not yield.
wxStopWatch chrono;
- bool done = FALSE;
+ bool done = false;
while (!done)
{
// Incoming connection (server) or connection established (client)
if (result & GSOCK_CONNECTION_FLAG)
{
- m_connected = TRUE;
- m_establishing = FALSE;
- return TRUE;
+ m_connected = true;
+ m_establishing = false;
+ return true;
}
// Data available or output buffer ready
if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
{
- return TRUE;
+ return true;
}
// Connection lost
if (result & GSOCK_LOST_FLAG)
{
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
return (flags & GSOCK_LOST_FLAG) != 0;
}
// Wait more?
if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
- done = TRUE;
+ done = true;
else
PROCESS_EVENTS();
}
- return FALSE;
+ return false;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
// Check pushback buffer before entering _Wait
if (m_unread)
- return TRUE;
+ return true;
// Note that GSOCK_INPUT_LOST has to be explicitly passed to
- // _Wait becuase of the semantics of WaitForRead: a return
- // value of TRUE means that a GSocket_Read call will return
+ // _Wait because of the semantics of WaitForRead: a return
+ // value of true means that a GSocket_Read call will return
// immediately, not that there is actually data to read.
return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
GAddress *peer;
if (!m_socket)
- return FALSE;
+ return false;
peer = m_socket->GetPeer();
// copying a null address would just trigger an assert anyway
if (!peer)
- return FALSE;
+ return false;
addr_man.SetAddress(peer);
GAddress_destroy(peer);
- return TRUE;
+ return true;
}
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
GAddress *local;
if (!m_socket)
- return FALSE;
+ return false;
local = m_socket->GetLocal();
addr_man.SetAddress(local);
GAddress_destroy(local);
- return TRUE;
+ return true;
}
//
switch(notification)
{
case wxSOCKET_CONNECTION:
- m_establishing = FALSE;
- m_connected = TRUE;
+ m_establishing = false;
+ m_connected = true;
break;
// If we are in the middle of a R/W operation, do not
break;
case wxSOCKET_LOST:
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
break;
default:
// Ctor
// --------------------------------------------------------------------------
-wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
+wxSocketServer::wxSocketServer(const wxSockAddress& addr_man,
wxSocketFlags flags)
: wxSocketBase(flags, wxSOCKET_SERVER)
{
// Setup the socket as server
m_socket->SetLocal(addr_man.GetAddress());
-
+
if (GetFlags() & wxSOCKET_REUSEADDR) {
m_socket->SetReusable();
}
GSocket *child_socket;
if (!m_socket)
- return FALSE;
+ return false;
- // If wait == FALSE, then the call should be nonblocking.
+ // If wait == false, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
m_socket->SetNonBlocking(0);
if (!child_socket)
- return FALSE;
+ return false;
sock.m_type = wxSOCKET_BASE;
sock.m_socket = child_socket;
- sock.m_connected = TRUE;
+ sock.m_connected = true;
sock.m_socket->SetTimeout(sock.m_timeout * 1000);
sock.m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)&sock);
- return TRUE;
+ return true;
}
wxSocketBase *wxSocketServer::Accept(bool wait)
bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
{
+ wxASSERT_MSG( m_socket, _T("Socket not initialised") );
+
if (m_socket->GetSockOpt(level, optname, optval, optlen)
!= GSOCK_NOERROR)
{
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
bool wxSocketBase::SetOption(int level, int optname, const void *optval,
int optlen)
{
+ wxASSERT_MSG( m_socket, _T("Socket not initialised") );
+
if (m_socket->SetSockOpt(level, optname, optval, optlen)
!= GSOCK_NOERROR)
{
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
// ==========================================================================
}
m_socket = GSocket_new();
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
if (!m_socket)
- return FALSE;
+ return false;
m_socket->SetTimeout(m_timeout * 1000);
m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
wx_socket_callback, (char *)this);
- // If wait == FALSE, then the call should be nonblocking.
+ // If wait == false, then the call should be nonblocking.
// When we are finished, we put the socket to blocking mode
// again.
if (err != GSOCK_NOERROR)
{
if (err == GSOCK_WOULDBLOCK)
- m_establishing = TRUE;
+ m_establishing = true;
- return FALSE;
+ return false;
}
- m_connected = TRUE;
- return TRUE;
+ m_connected = true;
+ return true;
}
bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
{
if (m_connected) // Already connected
- return TRUE;
+ return true;
if (!m_establishing || !m_socket) // No connection in progress
- return FALSE;
+ return false;
return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
GSOCK_LOST_FLAG);
/* NOTE: experimental stuff - might change */
-wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
+wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
wxSocketFlags flags )
: wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
}
// Initialize all stuff
- m_connected = FALSE;
- m_establishing = FALSE;
+ m_connected = false;
+ m_establishing = false;
m_socket->SetTimeout( m_timeout );
m_socket->SetCallback( GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
return (*this);
}
-wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
+wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes )
{
+ wxASSERT_MSG( m_socket, _T("Socket not initialised") );
+
m_socket->SetPeer(addr.GetAddress());
Write(buf, nBytes);
return (*this);
virtual bool OnInit()
{
// wxSocketBase will call GSocket_Init() itself when/if needed
- return TRUE;
+ return true;
}
virtual void OnExit()