#include "wx/settings.h"
#endif
+#ifdef __WXMAC__
+ #include "wx/mac/private.h"
+#endif
+
#include "wx/renderer.h"
#include "wx/splitter.h"
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
/*
- TODO PROPERTIES
- style wxSP_3D
- sashpos (long , 0 )
- minsize (long -1 )
- object, object_ref
- orientation
+ TODO PROPERTIES
+ style wxSP_3D
+ sashpos (long , 0 )
+ minsize (long -1 )
+ object, object_ref
+ orientation
*/
IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxNotifyEvent)
m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
+ // don't erase the splitter background, it's pointless as we overwrite it
+ // anyhow
+ SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+
return true;
}
m_firstX = 0;
m_firstY = 0;
m_sashPosition = m_requestedSashPosition = 0;
+ m_sashGravity = 0.0;
+ m_lastSize = wxSize(0,0);
m_checkRequestedSashPosition = false;
m_minimumPaneSize = 0;
m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
SizeWindows();
return; // it won't needUpdating in this case
}
-
+
if (m_needUpdating)
SizeWindows();
}
// following the mouse movement while it drags the sash, without it we only
// draw the sash at the new position but only resize the windows when the
// dragging is finished
+#if defined( __WXMAC__ ) && TARGET_API_MAC_OSX == 1
+ bool isLive = true ;
+#else
bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
-
+#endif
if (event.LeftDown())
{
if ( SashHitTest(x, y) )
{
// Start the drag now
m_dragMode = wxSPLIT_DRAG_DRAGGING;
-
+
// Capture mouse and set the cursor
CaptureMouse();
SetResizeCursor();
{
// We can stop dragging now and see what we've got.
m_dragMode = wxSPLIT_DRAG_NONE;
-
+
// Release mouse and unset the cursor
ReleaseMouse();
SetCursor(* wxSTANDARD_CURSOR);
if ( iconized )
{
+ m_lastSize = wxSize(0,0);
+
event.Skip();
return;
GetClientSize(&w, &h);
int size = m_splitMode == wxSPLIT_VERTICAL ? w : h;
+
+ int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;
+ if ( old_size != 0 )
+ {
+ int delta = (int) ( (size - old_size)*m_sashGravity );
+ if ( delta != 0 )
+ {
+ int newPosition = m_sashPosition + delta;
+ if( newPosition < m_minimumPaneSize )
+ newPosition = m_minimumPaneSize;
+ SetSashPositionAndNotify(newPosition);
+ }
+ }
+
if ( m_sashPosition >= size - 5 )
SetSashPositionAndNotify(wxMax(10, size - 40));
+ m_lastSize = wxSize(w,h);
}
SizeWindows();
}
+void wxSplitterWindow::SetSashGravity(double gravity)
+{
+ wxCHECK_RET( gravity >= 0. && gravity <= 1.,
+ _T("invalid gravity value") );
+
+ m_sashGravity = gravity;
+}
+
bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
{
if ( m_windowTwo == NULL || m_sashPosition == 0)
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
int hitMin = m_sashPosition - tolerance;
int hitMax = m_sashPosition + GetSashSize() + tolerance;
-
+
return z >= hitMin && z <= hitMax;
}
if ( minSize == -1 || m_minimumPaneSize > minSize )
minSize = m_minimumPaneSize;
- int maxSize = window_size - minSize - GetBorderSize();
+ int maxSize = window_size - minSize - GetBorderSize() - GetSashSize();
if ( sashPos > maxSize )
sashPos = maxSize;
}
void wxSplitterWindow::SetSashPositionAndNotify(int sashPos)
{
+ // we must reset the request here, otherwise the sash would be stuck at
+ // old position if the user attempted to move the sash after invalid
+ // (e.g. smaller than minsize) sash position was requested using
+ // SetSashPosition():
+ m_requestedSashPosition = INT_MAX;
+
if ( DoSetSashPosition(sashPos) )
{
wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, this);
// right now (e.g. because the window is too small)
m_requestedSashPosition = sashPosition;
m_checkRequestedSashPosition = false;
-
+
DoSetSashPosition(ConvertSashPosition(sashPosition));
SizeWindows();
// right now (e.g. because the window is too small)
m_requestedSashPosition = position;
m_checkRequestedSashPosition = false;
-
+
DoSetSashPosition(ConvertSashPosition(position));
if ( redraw )