--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: bbox.cpp
+// Author: Klaas Holwerda
+// Created: XX/XX/XX
+// Copyright: 2000 (c) Klaas Holwerda
+// Licence: wxWindows Licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+ #pragma implementation "bbox.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#include "bbox.h"
+
+wxBoundingBox::wxBoundingBox()
+{
+ m_minx = m_miny = m_maxx = m_maxy = 0.0;
+ m_validbbox = FALSE;
+}
+
+
+wxBoundingBox::wxBoundingBox(wxBoundingBox &other)
+{
+ m_minx = other.m_minx;
+ m_miny = other.m_miny;
+ m_maxx = other.m_maxx;
+ m_maxy = other.m_maxy;
+ m_validbbox= other.m_validbbox;
+}
+
+
+wxBoundingBox::wxBoundingBox(const wxPoint2DDouble& a)
+{
+ m_minx = a.m_x;
+ m_maxx = a.m_x;
+ m_miny = a.m_y;
+ m_maxy = a.m_y;
+ m_validbbox = TRUE;
+}
+
+wxBoundingBox::wxBoundingBox(double xmin, double ymin, double xmax, double ymax)
+{
+ m_minx = xmin;
+ m_miny = ymin;
+ m_maxx = xmax;
+ m_maxy = ymax;
+ m_validbbox = TRUE;
+}
+
+// This function checks if two bboxes intersect
+bool wxBoundingBox::And(wxBoundingBox *_bbox, double Marge)
+{
+ assert (m_validbbox == TRUE);
+ assert (_bbox->GetValid());
+ m_minx = wxMax(m_minx, _bbox->m_minx);
+ m_maxx = wxMin(m_maxx, _bbox->m_maxx);
+ m_miny = wxMax(m_miny, _bbox->m_miny);
+ m_maxy = wxMin(m_maxy, _bbox->m_maxy);
+ return (bool)
+ (
+ ((m_minx - Marge) < (m_maxx + Marge)) &&
+ ((m_miny - Marge) < (m_maxy + Marge))
+ );
+}
+
+// Shrink the boundingbox with the given marge
+void wxBoundingBox::Shrink(const double Marge)
+{
+ assert (m_validbbox == TRUE);
+
+ m_minx += Marge;
+ m_maxx -= Marge;
+ m_miny += Marge;
+ m_maxy -= Marge;
+}
+
+
+// Expand the boundingbox with another boundingbox
+void wxBoundingBox::Expand(const wxBoundingBox &other)
+{
+ if (!m_validbbox)
+ {
+ *this=other;
+ }
+ else
+ {
+ m_minx = wxMin(m_minx, other.m_minx);
+ m_maxx = wxMax(m_maxx, other.m_maxx);
+ m_miny = wxMin(m_miny, other.m_miny);
+ m_maxy = wxMax(m_maxy, other.m_maxy);
+ }
+}
+
+
+// Expand the boundingbox with a point
+void wxBoundingBox::Expand(const wxPoint2DDouble& a_point)
+{
+ if (!m_validbbox)
+ {
+ m_minx = m_maxx = a_point.m_x;
+ m_miny = m_maxy = a_point.m_y;
+ m_validbbox=TRUE;
+ }
+ else
+ {
+ m_minx = wxMin(m_minx, a_point.m_x);
+ m_maxx = wxMax(m_maxx, a_point.m_x);
+ m_miny = wxMin(m_miny, a_point.m_y);
+ m_maxy = wxMax(m_maxy, a_point.m_y);
+ }
+}
+
+// Expand the boundingbox with a point
+void wxBoundingBox::Expand(double x,double y)
+{
+ if (!m_validbbox)
+ {
+ m_minx = m_maxx = x;
+ m_miny = m_maxy = y;
+ m_validbbox=TRUE;
+ }
+ else
+ {
+ m_minx = wxMin(m_minx, x);
+ m_maxx = wxMax(m_maxx, x);
+ m_miny = wxMin(m_miny, y);
+ m_maxy = wxMax(m_maxy, y);
+ }
+}
+
+
+// Expand the boundingbox with two points
+void wxBoundingBox::Expand(const wxPoint2DDouble& a, const wxPoint2DDouble& b)
+{
+ Expand(a);
+ Expand(b);
+}
+
+// Enlarge the boundingbox with the given marge
+void wxBoundingBox::EnLarge(const double marge)
+{
+ if (!m_validbbox)
+ {
+ m_minx = m_maxx = marge;
+ m_miny = m_maxy = marge;
+ m_validbbox=TRUE;
+ }
+ else
+ {
+ m_minx -= marge;
+ m_maxx += marge;
+ m_miny -= marge;
+ m_maxy += marge;
+ }
+}
+
+// Calculates if two boundingboxes intersect. If so, the function returns _ON.
+// If they do not intersect, two scenario's are possible:
+// other is outside this -> return _OUT
+// other is inside this -> return _IN
+OVERLAP wxBoundingBox::Intersect(wxBoundingBox &other, double Marge)
+{
+ assert (m_validbbox == TRUE);
+
+ // other boundingbox must exist
+ assert (&other);
+
+ if (((m_minx - Marge) > (other.m_maxx + Marge)) ||
+ ((m_maxx + Marge) < (other.m_minx - Marge)) ||
+ ((m_maxy + Marge) < (other.m_miny - Marge)) ||
+ ((m_miny - Marge) > (other.m_maxy + Marge)))
+ return _OUT;
+
+ // Check if other.bbox is inside this bbox
+ if ((m_minx <= other.m_minx) &&
+ (m_maxx >= other.m_maxx) &&
+ (m_maxy >= other.m_maxy) &&
+ (m_miny <= other.m_miny))
+ return _IN;
+
+ // Boundingboxes intersect
+ return _ON;
+}
+
+
+// Checks if a line intersects the boundingbox
+bool wxBoundingBox::LineIntersect(const wxPoint2DDouble& begin, const wxPoint2DDouble& end )
+{
+ assert (m_validbbox == TRUE);
+
+ return (bool)
+ !(((begin.m_y > m_maxy) && (end.m_y > m_maxy)) ||
+ ((begin.m_y < m_miny) && (end.m_y < m_miny)) ||
+ ((begin.m_x > m_maxx) && (end.m_x > m_maxx)) ||
+ ((begin.m_x < m_minx) && (end.m_x < m_minx)));
+}
+
+
+// Is the given point in the boundingbox ??
+bool wxBoundingBox::PointInBox(double x, double y, double Marge)
+{
+ assert (m_validbbox == TRUE);
+
+ if ( x >= (m_minx - Marge) && x <= (m_maxx + Marge) &&
+ y >= (m_miny - Marge) && y <= (m_maxy + Marge) )
+ return TRUE;
+ return FALSE;
+}
+
+
+//
+// Is the given point in the boundingbox ??
+//
+bool wxBoundingBox::PointInBox(const wxPoint2DDouble& a, double Marge)
+{
+ assert (m_validbbox == TRUE);
+
+ return PointInBox(a.m_x, a.m_y, Marge);
+}
+
+
+wxPoint2DDouble wxBoundingBox::GetMin()
+{
+ assert (m_validbbox == TRUE);
+
+ return wxPoint2DDouble(m_minx, m_miny);
+}
+
+
+wxPoint2DDouble wxBoundingBox::GetMax()
+{
+ assert (m_validbbox == TRUE);
+
+ return wxPoint2DDouble(m_maxx, m_maxy);
+}
+
+bool wxBoundingBox::GetValid() const
+{
+ return m_validbbox;
+}
+
+void wxBoundingBox::SetMin(double px, double py)
+{
+ m_minx = px;
+ m_miny = py;
+ if (!m_validbbox)
+ {
+ m_maxx = px;
+ m_maxy = py;
+ m_validbbox = TRUE;
+ }
+}
+
+void wxBoundingBox::SetMax(double px, double py)
+{
+ m_maxx = px;
+ m_maxy = py;
+ if (!m_validbbox)
+ {
+ m_minx = px;
+ m_miny = py;
+ m_validbbox = TRUE;
+ }
+}
+
+void wxBoundingBox::SetValid(bool value)
+{
+ m_validbbox = value;
+}
+
+// adds an offset to the boundingbox
+// usage : a_boundingbox.Translate(a_point);
+void wxBoundingBox::Translate(wxPoint2DDouble& offset)
+{
+ assert (m_validbbox == TRUE);
+
+ m_minx += offset.m_x;
+ m_maxx += offset.m_x;
+ m_miny += offset.m_y;
+ m_maxy += offset.m_y;
+}
+
+
+// clears the bounding box settings
+void wxBoundingBox::Reset()
+{
+ m_minx = 0.0;
+ m_maxx = 0.0;
+ m_miny = 0.0;
+ m_maxy = 0.0;
+ m_validbbox = FALSE;
+}
+
+
+void wxBoundingBox::SetBoundingBox(const wxPoint2DDouble& a_point)
+{
+ m_minx = a_point.m_x;
+ m_maxx = a_point.m_x;
+ m_miny = a_point.m_y;
+ m_maxy = a_point.m_y;
+}
+
+
+// Expands the boundingbox with the given point
+// usage : a_boundingbox = a_boundingbox + pointer_to_an_offset;
+wxBoundingBox& wxBoundingBox::operator+(wxBoundingBox &other)
+{
+ assert (m_validbbox == TRUE);
+ assert (other.GetValid());
+
+ Expand(other);
+ return *this;
+}
+
+
+// makes a boundingbox same as the other
+wxBoundingBox& wxBoundingBox::operator=( const wxBoundingBox &other)
+{
+ assert (other.GetValid());
+
+ m_minx = other.m_minx;
+ m_maxx = other.m_maxx;
+ m_miny = other.m_miny;
+ m_maxy = other.m_maxy;
+ m_validbbox = other.m_validbbox;
+ return *this;
+}
+
+void wxBoundingBox::MapBbox( const wxTransformMatrix& matrix)
+{
+ assert (m_validbbox == TRUE);
+
+ double x1,y1,x2,y2,x3,y3,x4,y4;
+
+ matrix.TransformPoint( m_minx, m_miny, x1, y1 );
+ matrix.TransformPoint( m_minx, m_maxy, x2, y2 );
+ matrix.TransformPoint( m_maxx, m_maxy, x3, y3 );
+ matrix.TransformPoint( m_maxx, m_miny, x4, y4 );
+
+ double xmin = wxMin(x1,x2);
+ xmin = wxMin(xmin,x3);
+ xmin = wxMin(xmin,x4);
+
+ double xmax = wxMax( x1, x2);
+ xmax = wxMax(xmax,x3);
+ xmax = wxMax(xmax,x4);
+
+ double ymin = wxMin(y1, y2);
+ ymin = wxMin(ymin,y3);
+ ymin = wxMin(ymin,y4);
+
+ double ymax = wxMax(y1,y2);
+ ymax = wxMax(ymax,y3);
+ ymax = wxMax(ymax,y4);
+
+ // Use these min and max values to set the new boundingbox
+ m_minx = xmin;
+ m_miny = ymin;
+ m_maxx = xmax;
+ m_maxy = ymax;
+}
+