/////////////////////////////////////////////////////////////////////////////
-// Name: common/window.cpp
+// Name: src/common/window.cpp
// Purpose: common (to all ports) wxWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "windowbase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/statusbr.h"
+ #include "wx/toolbar.h"
#include "wx/dcclient.h"
#endif //WX_PRECOMP
#include "wx/caret.h"
#endif // wxUSE_CARET
+#if wxUSE_SYSTEM_OPTIONS
+ #include "wx/sysopt.h"
+#endif
+
+// For reporting compile- and runtime version of GTK+ in the ctrl+alt+mclick dialog.
+// The gtk includes don't pull any other headers in, at least not on my system - MR
+#ifdef __WXGTK__
+ #ifdef __WXGTK20__
+ #include <gtk/gtkversion.h>
+ #else
+ #include <gtk/gtkfeatures.h>
+ #endif
+ extern const unsigned int gtk_major_version;
+ extern const unsigned int gtk_minor_version;
+ extern const unsigned int gtk_micro_version;
+#endif
+
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
-#if defined(__WXPM__)
+#if defined(__WXPALMOS__)
+int wxWindowBase::ms_lastControlId = 32767;
+#elif defined(__WXPM__)
int wxWindowBase::ms_lastControlId = 2000;
#else
int wxWindowBase::ms_lastControlId = -200;
// no constraints on the minimal window size
m_minWidth =
- m_maxWidth = wxDefaultSize.x;
+ m_maxWidth = wxDefaultCoord;
m_minHeight =
- m_maxHeight = wxDefaultSize.y;
+ m_maxHeight = wxDefaultCoord;
// invalidiated cache value
m_bestSizeCache = wxDefaultSize;
m_exStyle =
m_windowStyle = 0;
+ m_backgroundStyle = wxBG_STYLE_SYSTEM;
+
#if wxUSE_CONSTRAINTS
// no constraints whatsoever
m_constraints = (wxLayoutConstraints *) NULL;
m_virtualSize = wxDefaultSize;
m_minVirtualWidth =
- m_maxVirtualWidth = wxDefaultSize.x;
+ m_maxVirtualWidth = wxDefaultCoord;
m_minVirtualHeight =
- m_maxVirtualHeight = wxDefaultSize.y;
+ m_maxVirtualHeight = wxDefaultCoord;
m_windowVariant = wxWINDOW_VARIANT_NORMAL;
+#if wxUSE_SYSTEM_OPTIONS
+ if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
+ {
+ m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
+ }
+#endif
// Whether we're using the current theme for this window (wxGTK only for now)
m_themeEnabled = false;
// ----------------------------------------------------------------------------
// centre the window with respect to its parent in either (or both) directions
-void wxWindowBase::Centre(int direction)
+void wxWindowBase::DoCentre(int dir)
{
- // the position/size of the parent window or of the entire screen
- wxPoint posParent;
- int widthParent, heightParent;
-
- wxWindow *parent = NULL;
-
- if ( !(direction & wxCENTRE_ON_SCREEN) )
- {
- // find the parent to centre this window on: it should be the
- // immediate parent for the controls but the top level parent for the
- // top level windows (like dialogs)
- parent = GetParent();
- if ( IsTopLevel() )
- {
- while ( parent && !parent->IsTopLevel() )
- {
- parent = parent->GetParent();
- }
- }
-
- // there is no wxTopLevelWindow under wxMotif yet
-#ifndef __WXMOTIF__
- // we shouldn't center the dialog on the iconized window: under
- // Windows, for example, this places it completely off the screen
- if ( parent )
- {
- wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
- if ( winTop && winTop->IsIconized() )
- {
- parent = NULL;
- }
- }
-#endif // __WXMOTIF__
-
- // did we find the parent?
- if ( !parent )
- {
- // no other choice
- direction |= wxCENTRE_ON_SCREEN;
- }
- }
-
- if ( direction & wxCENTRE_ON_SCREEN )
- {
- // centre with respect to the whole screen
- wxDisplaySize(&widthParent, &heightParent);
- }
- else
- {
- if ( IsTopLevel() )
- {
- // centre on the parent
- parent->GetSize(&widthParent, &heightParent);
-
- // adjust to the parents position
- posParent = parent->GetPosition();
- }
- else
- {
- // centre inside the parents client rectangle
- parent->GetClientSize(&widthParent, &heightParent);
- }
- }
-
- int width, height;
- GetSize(&width, &height);
-
- int xNew = wxDefaultPosition.x,
- yNew = wxDefaultPosition.y;
-
- if ( direction & wxHORIZONTAL )
- xNew = (widthParent - width)/2;
-
- if ( direction & wxVERTICAL )
- yNew = (heightParent - height)/2;
+ wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
+ _T("this method only implements centering child windows") );
- xNew += posParent.x;
- yNew += posParent.y;
-
- // Base size of the visible dimensions of the display
- // to take into account the taskbar
- wxRect rect = wxGetClientDisplayRect();
- wxSize size (rect.width,rect.height);
-
- // NB: in wxMSW, negative position may not neccessary mean "out of screen",
- // but it may mean that the window is placed on other than the main
- // display. Therefore we only make sure centered window is on the main display
- // if the parent is at least partially present here.
- if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
- {
- if (xNew < 0)
- xNew = 0;
- else if (xNew+width > size.x)
- xNew = size.x-width-1;
- }
- if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
- {
- if (yNew+height > size.y)
- yNew = size.y-height-1;
-
- // Make certain that the title bar is initially visible
- // always, even if this would push the bottom of the
- // dialog of the visible area of the display
- if (yNew < 0)
- yNew = 0;
- }
-
- // move the window to this position (keeping the old size but using
- // SetSize() and not Move() to allow xNew and/or yNew to be -1)
- SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
+ SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
}
// fits the window around the children
void wxWindowBase::Fit()
{
- if ( GetChildren().GetCount() > 0 )
+ if ( !GetChildren().empty() )
{
SetClientSize(GetBestSize());
}
static bool wxHasRealChildren(const wxWindowBase* win)
{
int realChildCount = 0;
-
+
for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
node;
node = node->GetNext() )
}
#endif
+void wxWindowBase::InvalidateBestSize()
+{
+ m_bestSizeCache = wxDefaultSize;
+
+ // parent's best size calculation may depend on its children's
+ // as long as child window we are in is not top level window itself
+ // (because the TLW size is never resized automatically)
+ // so let's invalidate it as well to be safe:
+ if (m_parent && !IsTopLevel())
+ m_parent->InvalidateBestSize();
+}
+
// return the size best suited for the current window
wxSize wxWindowBase::DoGetBestSize() const
{
+ wxSize best;
+
if ( m_windowSizer )
{
- return m_windowSizer->GetMinSize();
+ best = GetWindowSizeForVirtualSize(m_windowSizer->GetMinSize());
}
#if wxUSE_CONSTRAINTS
else if ( m_constraints )
// will never return a size bigger than the current one :-(
}
- return wxSize(maxX, maxY);
+ best = wxSize(maxX, maxY);
}
#endif // wxUSE_CONSTRAINTS
else if ( !GetChildren().empty()
// if the window hadn't been positioned yet, assume that it is in
// the origin
- if ( wx == wxDefaultPosition.x )
+ if ( wx == wxDefaultCoord )
wx = 0;
- if ( wy == wxDefaultPosition.y )
+ if ( wy == wxDefaultCoord )
wy = 0;
win->GetSize(&ww, &wh);
maxX += 7;
maxY += 14;
- return wxSize(maxX, maxY);
+ best = wxSize(maxX, maxY);
}
else // ! has children
{
- // for a generic window there is no natural best size - just use either the
- // minimum size if there is one, or the current size
- if ( GetMinSize().IsFullySpecified() )
- return GetMinSize();
- else
- return GetSize();
+ // for a generic window there is no natural best size so, if the
+ // minimal size is not set, use the current size but take care to
+ // remember it as minimal size for the next time because our best size
+ // should be constant: otherwise we could get into a situation when the
+ // window is initially at some size, then expanded to a larger size and
+ // then, when the containing window is shrunk back (because our initial
+ // best size had been used for computing the parent min size), we can't
+ // be shrunk back any more because our best size is now bigger
+ wxSize size = GetMinSize();
+ if ( !size.IsFullySpecified() )
+ {
+ size.SetDefaults(GetSize());
+ wxConstCast(this, wxWindowBase)->SetMinSize(size);
+ }
+
+ // return as-is, unadjusted by the client size difference.
+ return size;
}
+
+ // Add any difference between size and client size
+ wxSize diff = GetSize() - GetClientSize();
+ best.x += wxMax(0, diff.x);
+ best.y += wxMax(0, diff.y);
+
+ return best;
}
// Merge the size with the best size if needed
wxSize best = GetBestFittingSize();
-
+
// If the current size doesn't match then change it
if (GetSize() != best)
SetSize(best);
// by default the origin is not shifted
wxPoint wxWindowBase::GetClientAreaOrigin() const
{
- return wxPoint(0, 0);
+ return wxPoint(0,0);
}
// set the min/max size of the window
-void wxWindowBase::SetSizeHints(int minW, int minH,
- int maxW, int maxH,
- int WXUNUSED(incW), int WXUNUSED(incH))
+void wxWindowBase::DoSetSizeHints(int minW, int minH,
+ int maxW, int maxH,
+ int WXUNUSED(incW), int WXUNUSED(incH))
{
// setting min width greater than max width leads to infinite loops under
// X11 and generally doesn't make any sense, so don't allow it
- wxCHECK_RET( (minW == wxDefaultSize.x || maxW == wxDefaultSize.x || minW <= maxW) &&
- (minH == wxDefaultSize.y || maxH == wxDefaultSize.y || minH <= maxH),
+ wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
+ (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
_T("min width/height must be less than max width/height!") );
m_minWidth = minW;
void wxWindowBase::DoSetVirtualSize( int x, int y )
{
- if ( m_minVirtualWidth != wxDefaultSize.x && m_minVirtualWidth > x )
+ if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x )
x = m_minVirtualWidth;
- if ( m_maxVirtualWidth != wxDefaultSize.x && m_maxVirtualWidth < x )
+ if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x )
x = m_maxVirtualWidth;
- if ( m_minVirtualHeight != wxDefaultSize.y && m_minVirtualHeight > y )
+ if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y )
y = m_minVirtualHeight;
- if ( m_maxVirtualHeight != wxDefaultSize.y && m_maxVirtualHeight < y )
+ if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y )
y = m_maxVirtualHeight;
m_virtualSize = wxSize(x, y);
wxSize wxWindowBase::DoGetVirtualSize() const
{
- wxSize s( GetClientSize() );
+ // we should use the entire client area so if it is greater than our
+ // virtual size, expand it to fit (otherwise if the window is big enough we
+ // wouldn't be using parts of it)
+ wxSize size = GetClientSize();
+ if ( m_virtualSize.x > size.x )
+ size.x = m_virtualSize.x;
+
+ if ( m_virtualSize.y >= size.y )
+ size.y = m_virtualSize.y;
- return wxSize( wxMax( m_virtualSize.GetWidth(), s.GetWidth() ),
- wxMax( m_virtualSize.GetHeight(), s.GetHeight() ) );
+ return size;
+}
+
+void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
+{
+ // screen position is the same as (0, 0) in client coords for non TLWs (and
+ // TLWs override this method)
+ if ( x )
+ *x = 0;
+ if ( y )
+ *y = 0;
+
+ ClientToScreen(x, y);
}
// ----------------------------------------------------------------------------
if ( parent->m_inheritFgCol && !m_hasFgCol )
SetForegroundColour(parent->GetForegroundColour());
+ // inheriting (solid) background colour is wrong as it totally breaks
+ // any kind of themed backgrounds
+ //
+ // instead, the controls should use the same background as their parent
+ // (ideally by not drawing it at all)
+#if 0
if ( parent->m_inheritBgCol && !m_hasBgCol )
SetBackgroundColour(parent->GetBackgroundColour());
+#endif // 0
}
}
wxVisualAttributes attrs;
attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
- attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
+ // On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
+ // the usual background colour than wxSYS_COLOUR_BTNFACE.
+ // It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
+ // colour on other platforms.
+
+#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
+ attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
+#else
+ attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
+#endif
return attrs;
}
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
{
- if ( colour == m_backgroundColour )
+ if ( colour == m_backgroundColour )
return false;
m_hasBgCol = colour.Ok();
+ if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
+ m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
+
m_inheritBgCol = m_hasBgCol;
m_backgroundColour = colour;
SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
m_hasFont = font.Ok();
m_inheritFont = m_hasFont;
+ InvalidateBestSize();
+
return true;
}
// find child window by id or name
// ----------------------------------------------------------------------------
-wxWindow *wxWindowBase::FindWindow( long id )
+wxWindow *wxWindowBase::FindWindow(long id) const
{
if ( id == m_windowId )
return (wxWindow *)this;
return (wxWindow *)res;
}
-wxWindow *wxWindowBase::FindWindow( const wxString& name )
+wxWindow *wxWindowBase::FindWindow(const wxString& name) const
{
if ( name == m_windowName )
return (wxWindow *)this;
wxWindow *
wxWindowBase::FindWindowById( long id, const wxWindow* parent )
{
- return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds);
+ return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
}
// ----------------------------------------------------------------------------
// If there is a sizer, use it instead of the constraints
if ( GetSizer() )
{
- int w, h;
+ int w = 0, h = 0;
GetVirtualSize(&w, &h);
GetSizer()->SetDimension( 0, 0, w, h );
}
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
- if ( x != wxDefaultPosition.x )
+ if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
constr->left.SetDone(true);
}
- if ( y != wxDefaultPosition.y )
+ if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
constr->top.SetDone(true);
}
- if ( w != wxDefaultSize.x )
+ if ( w != wxDefaultCoord )
{
constr->width.SetValue(w);
constr->width.SetDone(true);
}
- if ( h != wxDefaultSize.y )
+ if ( h != wxDefaultCoord )
{
constr->height.SetValue(h);
constr->height.SetDone(true);
wxLayoutConstraints *constr = GetConstraints();
if ( constr )
{
- if ( x != wxDefaultPosition.x )
+ if ( x != wxDefaultCoord )
{
constr->left.SetValue(x);
constr->left.SetDone(true);
}
- if ( y != wxDefaultPosition.y )
+ if ( y != wxDefaultCoord )
{
constr->top.SetValue(y);
constr->top.SetDone(true);
void wxWindowBase::UpdateWindowUI(long flags)
{
wxUpdateUIEvent event(GetId());
- event.m_eventObject = this;
+ event.SetEventObject(this);
if ( GetEventHandler()->ProcessEvent(event) )
{
}
// do the window-specific processing after processing the update event
-// TODO: take specific knowledge out of this function and
-// put in each control's base class. Unfortunately we don't
-// yet have base implementation files for wxCheckBox and wxRadioButton.
void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
if ( event.GetSetEnabled() )
Enable(event.GetEnabled());
-#if wxUSE_CONTROLS
- if ( event.GetSetText() )
- {
- wxControl *control = wxDynamicCastThis(wxControl);
- if ( control )
- {
- if ( event.GetText() != control->GetLabel() )
- control->SetLabel(event.GetText());
- }
-#if wxUSE_CHECKBOX
- wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
- if ( checkbox )
- {
- if ( event.GetSetChecked() )
- checkbox->SetValue(event.GetChecked());
- }
-#endif // wxUSE_CHECKBOX
-
-#if wxUSE_RADIOBTN
- wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
- if ( radiobtn )
- {
- if ( event.GetSetChecked() )
- radiobtn->SetValue(event.GetChecked());
- }
-#endif // wxUSE_RADIOBTN
- }
-#endif
+ if ( event.GetSetShown() )
+ Show(event.GetShown());
}
#if 0
{
int charWidth = GetCharWidth();
int charHeight = GetCharHeight();
- wxPoint pt2(-1, -1);
- if (pt.x != -1)
+ wxPoint pt2 = wxDefaultPosition;
+ if (pt.x != wxDefaultCoord)
pt2.x = (int) ((pt.x * 4) / charWidth);
- if (pt.y != -1)
+ if (pt.y != wxDefaultCoord)
pt2.y = (int) ((pt.y * 8) / charHeight);
return pt2;
{
int charWidth = GetCharWidth();
int charHeight = GetCharHeight();
- wxPoint pt2(-1, -1);
- if (pt.x != -1)
+ wxPoint pt2 = wxDefaultPosition;
+ if (pt.x != wxDefaultCoord)
pt2.x = (int) ((pt.x * charWidth) / 4);
- if (pt.y != -1)
+ if (pt.y != wxDefaultCoord)
pt2.y = (int) ((pt.y * charHeight) / 8);
return pt2;
if ( !win->IsTopLevel() )
{
wxSysColourChangedEvent event2;
- event.m_eventObject = win;
+ event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event2);
}
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
-// process Ctrl-Alt-mclick
+// methods for drawing the sizers in a visible way
+#ifdef __WXDEBUG__
+
+static void DrawSizers(wxWindowBase *win);
+
+static void DrawBorder(wxWindowBase *win, const wxRect& rect, bool fill = false)
+{
+ wxClientDC dc((wxWindow *)win);
+ dc.SetPen(*wxRED_PEN);
+ dc.SetBrush(fill ? wxBrush(*wxRED, wxCROSSDIAG_HATCH): *wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(rect.Deflate(1, 1));
+}
+
+static void DrawSizer(wxWindowBase *win, wxSizer *sizer)
+{
+ const wxSizerItemList& items = sizer->GetChildren();
+ for ( wxSizerItemList::const_iterator i = items.begin(),
+ end = items.end();
+ i != end;
+ ++i )
+ {
+ wxSizerItem *item = *i;
+ if ( item->IsSizer() )
+ {
+ DrawBorder(win, item->GetRect().Deflate(2));
+ DrawSizer(win, item->GetSizer());
+ }
+ else if ( item->IsSpacer() )
+ {
+ DrawBorder(win, item->GetRect().Deflate(2), true);
+ }
+ else if ( item->IsWindow() )
+ {
+ DrawSizers(item->GetWindow());
+ }
+ }
+}
+
+static void DrawSizers(wxWindowBase *win)
+{
+ wxSizer *sizer = win->GetSizer();
+ if ( sizer )
+ {
+ DrawBorder(win, win->GetClientSize());
+ DrawSizer(win, sizer);
+ }
+ else // no sizer, still recurse into the children
+ {
+ const wxWindowList& children = win->GetChildren();
+ for ( wxWindowList::const_iterator i = children.begin(),
+ end = children.end();
+ i != end;
+ ++i )
+ {
+ DrawSizers(*i);
+ }
+ }
+}
+
+#endif // __WXDEBUG__
+
+// process special middle clicks
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
{
-#if wxUSE_MSGDLG
if ( event.ControlDown() && event.AltDown() )
{
+#ifdef __WXDEBUG__
+ // Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
+ if ( event.ShiftDown() )
+ {
+ DrawSizers(this);
+ return;
+ }
+#endif // __WXDEBUG__
+
+#if wxUSE_MSGDLG
// don't translate these strings
wxString port;
switch ( wxGetOsVersion() )
{
- case wxMOTIF_X: port += _T("Motif"); break;
+ case wxMOTIF_X: port += _T("Motif"); break;
case wxMAC:
- case wxMAC_DARWIN: port += _T("Mac"); break;
- case wxBEOS: port += _T("BeOS"); break;
+ case wxMAC_DARWIN: port += _T("Mac"); break;
+ case wxBEOS: port += _T("BeOS"); break;
case wxGTK:
case wxGTK_WIN32:
case wxGTK_OS2:
- case wxGTK_BEOS: port += _T("GTK"); break;
+ case wxGTK_BEOS: port += _T("GTK"); break;
case wxWINDOWS:
case wxPENWINDOWS:
case wxWINDOWS_NT:
case wxWIN32S:
case wxWIN95:
- case wxWIN386: port += _T("MS Windows"); break;
+ case wxWIN386: port += _T("MS Windows"); break;
case wxMGL_UNIX:
case wxMGL_X:
case wxMGL_WIN32:
- case wxMGL_OS2: port += _T("MGL"); break;
+ case wxMGL_OS2: port += _T("MGL"); break;
case wxWINDOWS_OS2:
- case wxOS2_PM: port += _T("OS/2"); break;
+ case wxOS2_PM: port += _T("OS/2"); break;
+ case wxPALMOS: port += _T("Palm OS"); break;
+ case wxWINDOWS_CE: port += _T("Windows CE (generic)"); break;
+ case wxWINDOWS_POCKETPC: port += _T("Windows CE PocketPC"); break;
+ case wxWINDOWS_SMARTPHONE: port += _T("Windows CE Smartphone"); break;
default: port += _T("unknown"); break;
}
wxMessageBox(wxString::Format(
_T(
- " wxWidgets Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWidgets team"
+ " wxWidgets Library (%s port)\nVersion %d.%d.%d%s%s, compiled at %s %s%s\n Copyright (c) 1995-2006 wxWidgets team"
),
port.c_str(),
wxMAJOR_VERSION,
L" (Unicode)",
#else
"",
+#endif
+#ifdef __WXDEBUG__
+ _T(" Debug build"),
+#else
+ wxEmptyString,
#endif
__TDATE__,
- __TTIME__
+ __TTIME__,
+#ifdef __WXGTK__
+ wxString::Format(_T("\nagainst GTK+ %d.%d.%d. Runtime GTK+ version: %d.%d.%d"), GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION, gtk_major_version, gtk_minor_version, gtk_micro_version).c_str()
+#else
+ ""
+#endif
),
_T("wxWidgets information"),
wxICON_INFORMATION | wxOK,
#endif
-#if !wxUSE_STL
// ----------------------------------------------------------------------------
// list classes implementation
// ----------------------------------------------------------------------------
+#if wxUSE_STL
+
+#include "wx/listimpl.cpp"
+WX_DEFINE_LIST(wxWindowList)
+
+#else
+
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
+
#endif
// ----------------------------------------------------------------------------
bool wxWindowBase::TryParent(wxEvent& event)
{
- // carry on up the parent-child hierarchy if the propgation count hasn't
+ // carry on up the parent-child hierarchy if the propagation count hasn't
// reached zero yet
if ( event.ShouldPropagate() )
{
}
// ----------------------------------------------------------------------------
-// navigation
+// keyboard navigation
// ----------------------------------------------------------------------------
// Navigates in the specified direction.
return false;
}
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+{
+ // check that we're not a top level window
+ wxCHECK_RET( GetParent(),
+ _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
+
+ // detect the special case when we have nothing to do anyhow and when the
+ // code below wouldn't work
+ if ( win == this )
+ return;
+
+ // find the target window in the siblings list
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(win);
+ wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
+
+ // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
+ // can't just move the node around
+ wxWindow *self = (wxWindow *)this;
+ siblings.DeleteObject(self);
+ if ( move == MoveAfter )
+ {
+ i = i->GetNext();
+ }
+
+ if ( i )
+ {
+ siblings.Insert(i, self);
+ }
+ else // MoveAfter and win was the last sibling
+ {
+ siblings.Append(self);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// focus handling
+// ----------------------------------------------------------------------------
+
+/*static*/ wxWindow* wxWindowBase::FindFocus()
+{
+ wxWindowBase *win = DoFindFocus();
+ return win ? win->GetMainWindowOfCompositeControl() : NULL;
+}
+
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
#endif
title = GetWindow()->GetName();
- if (!title.IsEmpty())
+ if (!title.empty())
{
*name = title;
return wxACC_OK;
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpText());
- if (!ht.IsEmpty())
+ if (!ht.empty())
{
*description = ht;
return wxACC_OK;
return wxACC_FAIL;
wxString ht(GetWindow()->GetHelpText());
- if (!ht.IsEmpty())
+ if (!ht.empty())
{
*helpText = ht;
return wxACC_OK;
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
-// - a null variant (IsNull() returns TRUE)
+// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")