#if wxUSE_GUI
-/*
- * Command events
- *
- */
+// ----------------------------------------------------------------------------
+// wxCommandEvent
+// ----------------------------------------------------------------------------
#ifdef __VISUALC__
// 'this' : used in base member initializer list (for m_commandString)
}
}
-/*
- * UI update events
- */
+// ----------------------------------------------------------------------------
+// wxUpdateUIEvent
+// ----------------------------------------------------------------------------
#if wxUSE_LONGLONG
wxLongLong wxUpdateUIEvent::sm_lastUpdate = 0;
#endif
}
-/*
- * Scroll events
- */
+// ----------------------------------------------------------------------------
+// wxScrollEvent
+// ----------------------------------------------------------------------------
wxScrollEvent::wxScrollEvent(wxEventType commandType,
int id,
m_commandInt = pos;
}
-/*
- * ScrollWin events
- */
+// ----------------------------------------------------------------------------
+// wxScrollWinEvent
+// ----------------------------------------------------------------------------
wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
int pos,
m_commandInt = pos;
}
-/*
- * Mouse events
- *
- */
+// ----------------------------------------------------------------------------
+// wxMouseEvent
+// ----------------------------------------------------------------------------
wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
return pt;
}
-
-/*
- * Keyboard event
- *
- */
+// ----------------------------------------------------------------------------
+// wxKeyEvent
+// ----------------------------------------------------------------------------
wxKeyEvent::wxKeyEvent(wxEventType type)
{
#endif
}
+// ----------------------------------------------------------------------------
+// wxWindowCreateEvent
+// ----------------------------------------------------------------------------
+
wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
{
SetEventType(wxEVT_CREATE);
SetEventObject(win);
}
+// ----------------------------------------------------------------------------
+// wxWindowDestroyEvent
+// ----------------------------------------------------------------------------
+
wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
{
SetEventType(wxEVT_DESTROY);
SetEventObject(win);
}
+// ----------------------------------------------------------------------------
+// wxChildFocusEvent
+// ----------------------------------------------------------------------------
+
wxChildFocusEvent::wxChildFocusEvent(wxWindow *win)
: wxCommandEvent(wxEVT_CHILD_FOCUS)
{
delete m_pendingEvents;
// Remove us from the list of the pending events if necessary.
- wxEventLoopBase *loop = wxEventLoopBase::GetActive();
- if (loop)
- loop->RemovePendingEventHandler(this);
+ if (wxTheApp)
+ wxTheApp->RemovePendingEventHandler(this);
// we only delete object data, not untyped
if ( m_clientDataType == wxClientData_Object )
{
wxCHECK_RET( event, "NULL event can't be posted" );
- wxEventLoopBase* loop = wxEventLoopBase::GetActive();
- if (!loop)
+ if (!wxTheApp)
{
// we need an event loop which manages the list of event handlers with
// pending events... cannot proceed without it!
- wxLogDebug("No event loop is running!");
+ wxLogDebug("No application object! Cannot queue this event!");
+
+ // anyway delete the given event to avoid memory leaks
+ delete event;
+
return;
}
// 2) Add this event handler to list of event handlers that
// have pending events.
- loop->AppendPendingEventHandler(this);
+ wxTheApp->AppendPendingEventHandler(this);
// only release m_pendingEventsLock now because otherwise there is a race
// condition as described in the ticket #9093: we could process the event
void wxEvtHandler::ProcessPendingEvents()
{
- wxEventLoopBase* loop = wxEventLoopBase::GetActive();
- if (!loop)
+ if (!wxTheApp)
{
// we need an event loop which manages the list of event handlers with
// pending events... cannot proceed without it!
- wxLogDebug("No event loop is running!");
+ wxLogDebug("No application object! Cannot process pending events!");
return;
}
if (!node)
{
// all our events are NOT processable now... signal this:
- loop->DelayPendingEventHandler(this);
+ wxTheApp->DelayPendingEventHandler(this);
// see the comment at the beginning of evtloop.h header for the
// logic behind YieldFor() and behind DelayPendingEventHandler()
{
// if there are no more pending events left, we don't need to
// stay in this list
- loop->RemovePendingEventHandler(this);
+ wxTheApp->RemovePendingEventHandler(this);
}
wxLEAVE_CRIT_SECT( m_pendingEventsLock );
// of this object any more
}
-/*
- * Event table stuff
- */
-/* static */ bool
-wxEvtHandler::ProcessEventIfMatchesId(const wxEventTableEntryBase& entry,
- wxEvtHandler *handler,
- wxEvent& event)
+/* static */
+bool wxEvtHandler::ProcessEventIfMatchesId(const wxEventTableEntryBase& entry,
+ wxEvtHandler *handler,
+ wxEvent& event)
{
int tableId1 = entry.m_id,
tableId2 = entry.m_lastId;
return false;
}
-bool wxEvtHandler::TryParent(wxEvent& event)
+bool wxEvtHandler::DoTryApp(wxEvent& event)
{
- if ( GetNextHandler() )
- {
- // the next handler will pass it to wxTheApp if it doesn't process it,
- // so return from here to avoid doing it again
- return GetNextHandler()->TryParent(event);
- }
-
if ( wxTheApp && (this != wxTheApp) )
{
// Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
return false;
}
+bool wxEvtHandler::TryBefore(wxEvent& event)
+{
+#ifdef WXWIN_COMPATIBILITY_2_8
+ // call the old virtual function to keep the code overriding it working
+ return TryValidator(event);
+#else
+ wxUnusedVar(event);
+ return false;
+#endif
+}
+
+bool wxEvtHandler::TryAfter(wxEvent& event)
+{
+#ifdef WXWIN_COMPATIBILITY_2_8
+ // as above, call the old virtual function for compatibility
+ return TryParent(event);
+#else
+ return DoTryApp(event);
+#endif
+}
+
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
// allow the application to hook into event processing
return true;
// pass the event to the next handler, notice that we shouldn't call
- // TryParent() even if it doesn't handle the event as the last handler in
+ // TryAfter() even if it doesn't handle the event as the last handler in
// the chain will do it
if ( GetNextHandler() )
return GetNextHandler()->ProcessEvent(event);
// propagate the event upwards the window chain and/or to the application
// object if it wasn't processed at this level
- return TryParent(event);
+ return TryAfter(event);
}
bool wxEvtHandler::ProcessEventHere(wxEvent& event)
if ( !GetEvtHandlerEnabled() )
return false;
- // If we have a validator, it has higher priority than our own event
- // handlers
- if ( TryValidator(event) )
+ // Try the hooks which should be called before our own handlers
+ if ( TryBefore(event) )
return true;
// Handle per-instance dynamic event tables first
#endif // wxUSE_EXCEPTIONS
}
-
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
const wxEventType eventType = event.GetEventType();