// Purpose: interface of wxMBConvUTF7
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
size_t inLen,
size_t *outLen) const;
+ /**
+ Converts a char buffer to wide char one.
+
+ This is the most convenient and safest conversion function as you
+ don't have to deal with the buffer lengths directly. Use it if the
+ input buffer is known not to be empty or if you are sure that the
+ conversion is going to succeed -- otherwise, use the overload above to
+ be able to distinguish between empty input and conversion failure.
+
+ @return
+ The buffer containing the converted text, empty if the input was
+ empty or if the conversion failed.
+
+ @since 2.9.1
+ */
+ const wxWCharBuffer cMB2WC(const wxCharBuffer& buf) const;
+
//@{
/**
Converts from multibyte encoding to the current wxChar type (which
size_t inLen,
size_t *outLen) const;
+ /**
+ Converts a wide char buffer to char one.
+
+ This is the most convenient and safest conversion function as you
+ don't have to deal with the buffer lengths directly. Use it if the
+ input buffer is known not to be empty or if you are sure that the
+ conversion is going to succeed -- otherwise, use the overload above to
+ be able to distinguish between empty input and conversion failure.
+
+ @return
+ The buffer containing the converted text, empty if the input was
+ empty or if the conversion failed.
+
+ @since 2.9.1
+ */
+ const wxCharBuffer cWC2MB(const wxWCharBuffer& buf) const;
+
//@{
/**
Converts from Unicode to the current wxChar type.
/**
@deprecated This function is deprecated, please use ToWChar() instead.
- Converts from a string @a in in multibyte encoding to Unicode putting up to
+ Converts from a string @a in multibyte encoding to Unicode putting up to
@a outLen characters into the buffer @e out.
If @a out is @NULL, only the length of the string which would result
/**
- @class wxMBConvFile
-
- This class used to define the class instance @b wxConvFileName, but
- nowadays @b wxConvFileName is either of type wxConvLibc (on most platforms)
- or wxConvUTF8 (on MacOS X).
+ Conversion object used for converting file names from their external
+ representation to the one used inside the program.
@b wxConvFileName converts filenames between filesystem multibyte encoding
and Unicode. @b wxConvFileName can also be set to a something else at
- run-time which is used e.g. by wxGTK to use a class which checks the
+ run-time which is used e.g. by wxGTK to use an object which checks the
environment variable @b G_FILESYSTEM_ENCODING indicating that filenames
should not be interpreted as UTF8 and also for converting invalid UTF8
characters (e.g. if there is a filename in iso8859_1) to strings with octal
values.
Since some platforms (such as Win32) use Unicode in the filenames,
- and others (such as Unix) use multibyte encodings, this class should only
+ and others (such as Unix) use multibyte encodings, this object should only
be used directly if wxMBFILES is defined to 1. A convenience macro,
@c wxFNCONV, is defined to @c wxConvFileName->cWX2MB in this case. You
could use it like this:
@endcode
(although it would be better to just use wxFopen(name, "r") in this
- particular case, you only need to use this class for functions taking file
+ particular case, you only need to use this object for functions taking file
names not wrapped by wxWidgets.)
@library{wxbase}
@see @ref overview_mbconv
*/
-class wxMBConvFile : public wxMBConv
-{
-public:
-};
+extern wxMBConv* wxConvFileName;