-}
-
-void wxStAppResource::OpenSharedLibraryResource(const void *initBlock)
-{
- gSharedLibraryResource = kResFileNotOpened;
-
-#ifdef WXMAKINGDLL_CORE
- if ( initBlock != NULL ) {
- const CFragInitBlock *theInitBlock = (const CFragInitBlock *)initBlock;
- FSSpec *fileSpec = NULL;
-
- if (theInitBlock->fragLocator.where == kDataForkCFragLocator) {
- fileSpec = theInitBlock->fragLocator.u.onDisk.fileSpec;
- }
- else if (theInitBlock->fragLocator.where == kResourceCFragLocator) {
- fileSpec = theInitBlock->fragLocator.u.inSegs.fileSpec;
- }
-
- if (fileSpec != NULL) {
- gSharedLibraryResource = FSpOpenResFile(fileSpec, fsRdPerm);
- }
- }
- else {
-#ifdef __DARWIN__
- // Open the shared library resource file if it is not yet open
- NSSymbol theSymbol;
- NSModule theModule;
- const char *theLibPath;
-
- gSharedLibraryBundle = CFBundleGetBundleWithIdentifier(CFSTR("com.wxwindows.wxWindows"));
- if (gSharedLibraryBundle != NULL) {
- // wxWindows has been bundled into a framework
- // load the framework resources
-
- gSharedLibraryResource = CFBundleOpenBundleResourceMap(gSharedLibraryBundle);
- }
- else {
- // wxWindows is a simple dynamic shared library
- // load the resources from the data fork of a separate resource file
- wxString theResPath;
- wxString theName;
- FSRef theResRef;
- OSErr theErr = noErr;
-
- // get the library path
- theSymbol = NSLookupAndBindSymbol("_gSharedLibraryResource");
- theModule = NSModuleForSymbol(theSymbol);
- theLibPath = NSLibraryNameForModule(theModule);
-
- // if we call wxLogDebug from here then, as wxTheApp hasn't been
- // created yet when we're called from wxApp::Initialize(), wxLog
- // is going to create a default stderr-based log target instead of
- // the expected normal GUI one -- don't do it, if we really want
- // to see this message just use fprintf() here
-#if 0
- wxLogDebug( wxT("wxMac library installation name is '%s'"),
- theLibPath );
-#endif