+If you want your app to run under MacOS X with internationlization as
+described above you'll need to make one modification to the Info.plist
+file which describes the contents of the "application bundle". This
+file (an XML text file in UTF-8 format) should have a
+CFBundleDevelopmentRegion entry describing the language of the developer
+- mostly English - and normally MacOS X will query the bundle for the
+presence of certain resource directories to find out which languages
+are supported (e.g. the directory German.lproj for German).
+Since wxWidgets based applications don't use these directories
+for storing resource information (they store the translation in the
+mo files instead) the application needs to be told explicitly which
+langauges are supported. This is done by adding a CFBundleLocalizations
+entry to Info.plist. This can look like this:
+
+\begin{verbatim}
+ <key>CFBundleDevelopmentRegion</key>
+ <string>English</string>
+ <key>CFBundleLocalizations</key>
+ <array>
+ <string>en</string>
+ <string>de</string>
+ <string>fr</string>
+ </array>
+\end{verbatim}
+
+See also the GNU gettext documentation linked from {\tt docs/html/index.htm} in
+your wxWidgets distribution.
+
+See also \helpref{Writing non-English applications}{nonenglishoverview}.
+It focuses on handling charsets related problems.
+
+Finally, take a look at the \helpref{i18n sample}{sampleinternat} which shows
+to you how all this looks in practice.
+