/////////////////////////////////////////////////////////////////////////////
-// Name: sound.cpp
+// Name: src/unix/sound.cpp
// Purpose: wxSound
// Author: Marcel Rasche, Vaclav Slavik
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "sound.h"
-#pragma implementation "soundbase.h"
-#endif
-
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/setup.h"
-
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SOUND
#include "wx/event.h"
#include "wx/intl.h"
#include "wx/log.h"
+ #include "wx/module.h"
#endif
#include "wx/thread.h"
#include "wx/file.h"
-#include "wx/module.h"
#include "wx/sound.h"
#include "wx/dynlib.h"
public:
wxSoundSyncOnlyAdaptor(wxSoundBackend *backend)
: m_backend(backend), m_playing(false) {}
- ~wxSoundSyncOnlyAdaptor()
+ virtual ~wxSoundSyncOnlyAdaptor()
{
delete m_backend;
}
#if wxUSE_THREADS
return m_status.m_playing;
#else
- return FALSE;
+ return false;
#endif
}
Free();
}
-bool wxSound::Create(const wxString& fileName, bool isResource)
+bool wxSound::Create(const wxString& fileName,
+ bool WXUNUSED_UNLESS_DEBUG(isResource))
{
wxASSERT_MSG( !isResource,
_T("Loading sound from resources is only supported on Windows") );
return false;
}
- wxFileOffset len = fileWave.Length();
+ wxFileOffset lenOrig = fileWave.Length();
+ if ( lenOrig == wxInvalidOffset )
+ return false;
+
+ size_t len = wx_truncate_cast(size_t, lenOrig);
wxUint8 *data = new wxUint8[len];
- if (fileWave.Read(data, len) != len)
+ if ( fileWave.Read(data, len) != lenOrig )
{
+ delete [] data;
wxLogError(_("Couldn't load sound data from '%s'."), fileName.c_str());
return false;
}
if (!LoadWAV(data, len, false))
{
+ delete [] data;
wxLogError(_("Sound file '%s' is in unsupported format."),
fileName.c_str());
return false;
wxUint16 uiBitsPerSample;
} WAVEFORMAT;
-#define MONO 1 // and stereo is 2 by wav format
#define WAVE_FORMAT_PCM 1
#define WAVE_INDEX 8
#define FMT_INDEX 12
bool wxSound::LoadWAV(const wxUint8 *data, size_t length, bool copyData)
{
- WAVEFORMAT waveformat;
- wxUint32 ul;
-
- if (length < 32 + sizeof(WAVEFORMAT))
+ // the simplest wave file header consists of 44 bytes:
+ //
+ // 0 "RIFF"
+ // 4 file size - 8
+ // 8 "WAVE"
+ //
+ // 12 "fmt "
+ // 16 chunk size |
+ // 20 format tag |
+ // 22 number of channels |
+ // 24 sample rate | WAVEFORMAT
+ // 28 average bytes per second |
+ // 32 bytes per frame |
+ // 34 bits per sample |
+ //
+ // 36 "data"
+ // 40 number of data bytes
+ // 44 (wave signal) data
+ //
+ // so check that we have at least as much
+ if ( length < 44 )
return false;
+ WAVEFORMAT waveformat;
memcpy(&waveformat, &data[FMT_INDEX + 4], sizeof(WAVEFORMAT));
waveformat.uiSize = wxUINT32_SWAP_ON_BE(waveformat.uiSize);
waveformat.uiFormatTag = wxUINT16_SWAP_ON_BE(waveformat.uiFormatTag);
waveformat.uiBlockAlign = wxUINT16_SWAP_ON_BE(waveformat.uiBlockAlign);
waveformat.uiBitsPerSample = wxUINT16_SWAP_ON_BE(waveformat.uiBitsPerSample);
+ // get the sound data size
+ wxUint32 ul;
+ memcpy(&ul, &data[FMT_INDEX + waveformat.uiSize + 12], 4);
+ ul = wxUINT32_SWAP_ON_BE(ul);
+
+ if ( length < ul + FMT_INDEX + waveformat.uiSize + 16 )
+ return false;
+
if (memcmp(data, "RIFF", 4) != 0)
return false;
if (memcmp(&data[WAVE_INDEX], "WAVE", 4) != 0)
return false;
if (memcmp(&data[FMT_INDEX + waveformat.uiSize + 8], "data", 4) != 0)
return false;
- memcpy(&ul,&data[FMT_INDEX + waveformat.uiSize + 12], 4);
- ul = wxUINT32_SWAP_ON_BE(ul);
-
- //WAS: if (ul + FMT_INDEX + waveformat.uiSize + 16 != length)
- if (ul + FMT_INDEX + waveformat.uiSize + 16 > length)
- return false;
if (waveformat.uiFormatTag != WAVE_FORMAT_PCM)
return false;