-
+#!/usr/bin/env python2.3
try:
import Numeric
import RandomArray
purpose, if you have lot's of objects
"""
- def runTest(frame, nb, log):
- dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
- wx.ICON_INFORMATION)
- dlg.ShowModal()
- dlg.Destroy()
+StartUpDemo = "all"
+if __name__ == "__main__": # parse options if run stand-alone
+ # check options:
+ import sys, getopt
+ optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
+
+ for opt in optlist:
+ if opt[0] == "--all":
+ StartUpDemo = "all"
+ elif opt[0] == "--text":
+ StartUpDemo = "text"
+ elif opt[0] == "--map":
+ StartUpDemo = "map"
+ elif opt[0] == "--stext":
+ StartUpDemo = "stext"
+ elif opt[0] == "--hit":
+ StartUpDemo = "hit"
+ elif opt[0] == "--hitf":
+ StartUpDemo = "hitf"
+ elif opt[0] == "--animate":
+ StartUpDemo = "animate"
+ elif opt[0] == "--speed":
+ StartUpDemo = "speed"
+ elif opt[0] == "--temp":
+ StartUpDemo = "temp"
+ elif opt[0] == "--props":
+ StartUpDemo = "props"
+import wx
+import time, random
+
+#---------------------------------------------------------------------------
+
+class TestPanel(wx.Panel):
+ def __init__(self, parent, log):
+ self.log = log
+ wx.Panel.__init__(self, parent, -1)
+
+ b = wx.Button(self, -1, "Show the FloatCanvas sample", (50,50))
+ self.Bind(wx.EVT_BUTTON, self.OnButton, b)
+
+
+ def OnButton(self, evt):
+ if not haveNumeric:
+ dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
+ wx.ICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
+
+ else:
+ win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
+ win.Show(True)
+ win.DrawTest()
- overview = ""
-
-else:
- StartUpDemo = "all"
- if __name__ == "__main__": # parse options if run stand-alone
- # check options:
- import sys, getopt
- optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp"])
-
- for opt in optlist:
- if opt[0] == "--all":
- StartUpDemo = "all"
- elif opt[0] == "--text":
- StartUpDemo = "text"
- elif opt[0] == "--map":
- StartUpDemo = "map"
- elif opt[0] == "--stext":
- StartUpDemo = "stext"
- elif opt[0] == "--hit":
- StartUpDemo = "hit"
- elif opt[0] == "--hitf":
- StartUpDemo = "hitf"
- elif opt[0] == "--animate":
- StartUpDemo = "animate"
- elif opt[0] == "--speed":
- StartUpDemo = "speed"
- elif opt[0] == "--temp":
- StartUpDemo = "temp"
- import wx
- import time, random
-
- def runTest(frame, nb, log):
- """
- This method is used by the wxPython Demo Framework for integrating
- this demo with the rest.
- """
- win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
- frame.otherWin = win
- win.Show(True)
- win.DrawTest()
+
+
+#---------------------------------------------------------------------------
+
+
+if haveNumeric:
try:
from floatcanvas import NavCanvas, FloatCanvas
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
import wxPython.lib.colourdb
-
+
class DrawFrame(wx.Frame):
-
+
"""
A frame used for the FloatCanvas Demo
-
+
"""
-
-
+
+
def __init__(self,parent, id,title,position,size):
wx.Frame.__init__(self,parent, id,title,position, size)
-
+
## Set up the MenuBar
MenuBar = wx.MenuBar()
-
+
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
-
+
draw_menu = wx.Menu()
item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, item)
-
+
item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, item)
item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
self.Bind(wx.EVT_MENU, self.Clear, item)
item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
self.Bind(wx.EVT_MENU, self.TestHitTest, item)
- item = draw_menu.Append(-1, "&Hit Test Foreground","Run a test of the hit test code with a foreground Object")
+ item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
self.Bind(wx.EVT_MENU, self.TestAnimation, item)
item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+ item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
+ self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
MenuBar.Append(draw_menu, "&Tests")
-
+
view_menu = wx.Menu()
item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
-
+
help_menu = wx.Menu()
item = help_menu.Append(-1, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
-
+
self.SetMenuBar(MenuBar)
-
+
self.CreateStatusBar()
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
-1,
(500,500),
- Debug = 1,
+ Debug = 0,
BackgroundColor = "DARK SLATE BLUE")
wx.EVT_CLOSE(self, self.OnCloseWindow)
def OnAbout(self, event):
print "OnAbout called"
-
+
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
-
+
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
-
+
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
-
+
def OnQuit(self,event):
self.Close(True)
-
+
def OnCloseWindow(self, event):
self.Destroy()
-
+
def DrawTest(self,event=None):
+ wx.GetApp().Yield()
# import random
# import RandomArray
Range = (-10,10)
Canvas.SetProjectionFun(None)
## Random tests of everything:
-
+
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
- Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+ Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
-## # Dots -- Does anyone need this?
-## for i in range(5):
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## D = random.randint(1,50)
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
-
+
+ # Points
+ for i in range(5):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,50)
+ cf = random.randint(0,len(colors)-1)
+ Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
+
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
+
# Lines
for i in range(5):
points = []
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
+
# Polygons
for i in range(3):
points = []
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
## Pointset
for i in range(4):
points = []
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
+
# Text
String = "Unscaled text"
for i in range(3):
having to re-draw the whole background.
"""
- print "Running TestAnimation"
+ wx.GetApp().Yield()
Range = (-10,10)
self.Range = Range
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
+
# Lines
for i in range(5):
points = []
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
+
# Polygons
for i in range(3):
points = []
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
# Scaled Text
String = "Scaled text"
for i in range(3):
# Now the Foreground Object:
C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
- T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.8, Position = 'cc', InForeground = True)
+ T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.6, Position = 'cc', InForeground = True)
C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
C.Text = T
self.Timer = wx.PyTimer(self.ShowFrame)
self.FrameDelay = 50 # milliseconds
-
+
Canvas.ZoomToBB()
def ShowFrame(self):
Object.Text.Move( (self.dx,self.dy))
self.Canvas.Draw()
self.TimeStep += 1
+ wx.GetApp().Yield(True)
else:
self.Timer.Stop()
-
+
def MoveMe(self, Object):
self.MovingObject = Object
self.dy = random.uniform(Range[0]/4,Range[1]/4)
#import time
#start = time.time()
- self.NumTimeSteps = 500
+ self.NumTimeSteps = 200
self.TimeStep = 1
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
-
+
def TestHitTest(self,event=None):
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
dx = 80
dy = 40
x,y = 20, 20
-
+ FontSize = 8
+
#Add one that is not HitAble
Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
- Canvas.AddText("Not Hit-able", x, y, Position = "bl")
-
+ Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
+
x += dx
- R = Canvas.AddRectangle(x, y, w, h,LineWidth = 2)
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
R.Name = "Line Rectangle"
R.HitFill = False
+ R.HitLineWidth = 5 # Makes it a little easier to hit
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
- Canvas.AddText("Left Click Line", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
-
+ Canvas.AddText("Left Click Line", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + "Rectangle"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
- Canvas.AddText("Left Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
Canvas.AddText("Right Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Grey"
R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
R.Name = color +" Ellipse"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
- Canvas.AddText("Right Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Brown"
R.Name = color + " Circle"
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
- Canvas.AddText("Left D-Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left D-Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
R.Name = color + " Circle"
R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
- Canvas.AddText("Left Up Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Up Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "White"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
- Canvas.AddText("Middle Down", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle Down", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "AQUAMARINE"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
- Canvas.AddText("Middle Up", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle Up", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
- Canvas.AddText("Middle DoubleClick", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle DoubleClick", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "CYAN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
- Canvas.AddText("Right Up", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Up", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "LIME GREEN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
- Canvas.AddText("Right Double Click", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Double Click", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("L and R Click", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("L and R Click", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "SALMON"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
- Canvas.AddText("Mouse Enter", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Enter", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "MEDIUM VIOLET RED"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Enter and Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Enter and Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "WHEAT"
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse Enter&Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Enter&Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "KHAKI"
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse ENter&Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse ENter&Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
L.Name = "A Line"
L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "bl")
- Canvas.AddText(L.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(L.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "SEA GREEN"
R = Canvas.AddPolygon(Points, LineWidth = 2, FillColor = color)
R.Name = color + " Polygon"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
- Canvas.AddText("RIGHT_DOWN", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("RIGHT_DOWN", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Red"
R = Canvas.AddPointSet(Points, Diameter = 4, Color = color)
R.Name = "PointSet"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
- Canvas.AddText("LEFT_DOWN", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("LEFT_DOWN", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
T.Name = "Hit-able Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "bl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
x += dx
T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
Canvas.AddPointSet( (x, y), Diameter = 3)
T.Name = "Scaled Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "tl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "tl")
self.Canvas.ZoomToBB()
def TestHitTestForeground(self,event=None):
- print "Running: TestHitTestForeground"
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
dx = 80
dy = 40
x,y = 20, 20
-
+
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
R.Name = color + "Rectangle"
Canvas.AddText(R.Name, x, y+h, Position = "tl")
## A set of Rectangles that move together
-
+
## NOTE: In a real app, it might be better to create a new
## custom FloatCanvas DrawObject
-
+
self.MovingRects = []
x += dx
color = "LightBlue"
def RectMoveLeft(self,Object):
self.MoveRects("left")
-
+
def RectMoveRight(self,Object):
self.MoveRects("right")
-
+
def RectMoveUp(self,Object):
self.MoveRects("up")
-
+
def RectMoveDown(self,Object):
self.MoveRects("down")
-
+
def MoveRects(self, Dir):
for Object in self.MovingRects:
X,Y = Object.XY
elif Dir == "down": Y -= 10
Object.SetXY(X,Y)
self.Canvas.Draw()
-
-
+
+
def PointSetGotHit(self, Object):
print Object.Name, "Got Hit\n"
def TestText(self, event= None):
+ wx.GetApp().Yield()
self.BindAllMouseEvents()
Canvas = self.Canvas
# Text
String = "Some text"
-## for i in range(10):
-## ts = random.randint(10,40)
-## cf = random.randint(0,len(colors)-1)
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
x,y = (0, 2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
x,y = (0, 4)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
x,y = (0, -2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
self.Canvas.ZoomToBB()
def TestScaledText(self, event= None):
+ wx.GetApp().Yield()
self.BindAllMouseEvents()
Canvas = self.Canvas
x,y = (0, 20)
-
+
Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x,y = (0, -20)
-
+
Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
-
+
def DrawMap(self,event = None):
+ wx.GetApp().Yield()
import os, time
self.BindAllMouseEvents()
-
+
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
self.Canvas.ZoomToBB()
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-
-
+
+
def LineTest(self,event = None):
+ wx.GetApp().Yield()
import os, time
# import random
colors = self.colors
#print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
def SpeedTest(self,event=None):
-# import random
-# import RandomArray
+ wx.GetApp().Yield()
BigRange = (-1000,1000)
colors = self.colors
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
- # Lots of Text
- String = "Unscaled text"
+ # Pointset
coords = []
- text = []
- for i in range(5000):
+ for i in range(1000):
x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
coords.append( (x,y) )
- print "Drawing the Numbers"
+ print "Drawing the Points"
start = time.clock()
- for i in xrange( len(coords) ):
- Canvas.AddText("%i"%(i),
- coords[i][0],
- coords[i][1],
- Size = 12,
- Position = "cc",
- BackgroundColor = "White")
- print "It took %s seconds to add the numbers"%(time.clock() - start)
-
-
-## ObjectList = []
-
-## print "Building a list of lots of random objects"
-## ## Random tests of everything:
-## def MakeRange():
-## while True:
-## Range = ( random.randint(BigRange[0],BigRange[1]), random.randint(BigRange[0],BigRange[1]) )
-## if abs (Range[0] - Range[1]) < 10:
-## continue
-## if Range[0] > Range[1]:
-## Range = ( Range[1], Range[0] )
-## break
-## return Range
-
-## # Rectangles
-## for i in range(300):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## h = random.randint(1, Range[1] - Range[0])
-## w = random.randint(1, Range[1] - Range[0])
-## ObjectList.append(FloatCanvas.Rectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-
-## # Ellipses
-## for i in range(300):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## h = random.randint(1, Range[1] - Range[0])
-## w = random.randint(1, Range[1] - Range[0])
-## ObjectList.append(FloatCanvas.Ellipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-
-
-## # Circles
-## for i in range(500):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## D = random.randint(1, (Range[1] - Range[0]) / 2)
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Circle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
-## #ObjectList.append(FloatCanvas.Text("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc"))
-
-## # Lines
-## for i in range(500):
-## Range = MakeRange()
-## points = []
-## for j in range(random.randint(2,100)):
-## point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-## points.append(point)
-## lw = random.randint(1,10)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Line(points, LineWidth = lw, LineColor = colors[cl]) )
-
-## # Polygons
-## for i in range(300):
-## Range = MakeRange()
-## points = []
-## for j in range(random.randint(2,60)):
-## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## points.append(point)
-## lw = random.randint(1,6)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Polygon(points,
-## LineWidth = lw,
-## LineColor = colors[cl],
-## FillColor = colors[cf],
-## FillStyle = 'Solid') )
-## random.shuffle(ObjectList)
-## print "Adding lots of random objects"
-## start = time.clock()
-## for Object in ObjectList:
-## Canvas.AddObject(Object)
-## print "It took %s Seconds to add %i objects "%(time.clock() - start, len(ObjectList) )
-
-## ## Pointset
-## for i in range(100):
-## points = []
-## points = RandomArray.uniform(Range[0],Range[1],(100,2))
-## cf = random.randint(0,len(colors)-1)
-## D = random.randint(1,4)
-## Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
-
-## # Scaled Text
-## String = "Scaled text"
-## for i in range(30):
-## ts = random.random()*3 + 0.2
-## cf = random.randint(0,len(colors)-1)
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+ for Point in coords:
+ Canvas.AddPoint(Point, Diameter = 4)
+ print "It took %s seconds to add the points"%(time.clock() - start)
+ Canvas.ZoomToBB()
+
+ def PropertiesChangeTest(self,event=None):
+ wx.GetApp().Yield()
+
+ Range = (-10,10)
+ colors = self.colors
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ self.ColorObjectsAll = []
+ self.ColorObjectsLine = []
+ self.ColorObjectsColor = []
+ self.ColorObjectsText = []
+ ##One of each object:
+ # Rectangle
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Rectangle)
+
+ # Ellipse
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Ellipse)
+
+ # Point
+ xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,50)
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
+
+ # Circle
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,5)
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.Circle = Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Circle)
+
+ # Line
+ points = []
+ for j in range(random.randint(2,10)):
+ point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+ points.append(point)
+ lw = random.randint(1,10)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
+
+ # Polygon
+## points = []
+## for j in range(random.randint(2,6)):
+## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## points.append(point)
+ points = RandomArray.uniform(Range[0],Range[1],(6,2))
+ lw = random.randint(1,6)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsAll.append(Canvas.AddPolygon(points,
+ LineWidth = lw,
+ LineColor = colors[cl],
+ FillColor = colors[cf],
+ FillStyle = 'Solid'))
+
+ ## Pointset
+ points = RandomArray.uniform(Range[0],Range[1],(100,2))
+ cf = random.randint(0,len(colors)-1)
+ D = random.randint(1,4)
+ self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+ self.ColorObjectsColor.append(self.PointSet)
+
+ ## Point
+ point = RandomArray.uniform(Range[0],Range[1],(2,))
+ cf = random.randint(0,len(colors)-1)
+ D = random.randint(1,4)
+ self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
+ self.ColorObjectsColor.append(self.Point)
+
+ # Text
+ String = "Unscaled text"
+ ts = random.randint(10,40)
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ self.ColorObjectsText.append(Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+ # Scaled Text
+ String = "Scaled text"
+ ts = random.random()*3 + 0.2
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ self.ColorObjectsText.append(Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+ # A "Button"
+ Button = Canvas.AddRectangle(-10, -12, 20, 3, LineStyle = None, FillColor = "Red")
+ Canvas.AddScaledText("Click Here To Change Properties",
+ 0, -10.5,
+ Size = 0.7,
+ Color = "Black",
+ Position = "cc")
+
+ Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
Canvas.ZoomToBB()
+ def ChangeProperties(self, Object = None):
+ colors = self.colors
+ Range = (-10,10)
+
+ for Object in self.ColorObjectsAll:
+ pass
+ Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineWidth(random.randint(1,7))
+ Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+ for Object in self.ColorObjectsLine:
+ Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineWidth(random.randint(1,7))
+ Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+ for Object in self.ColorObjectsColor:
+ Object.SetColor(colors[random.randint(0,len(colors)-1)])
+ for Object in self.ColorObjectsText:
+ Object.SetColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
+ self.Circle.SetDiameter(random.randint(1,10))
+ self.PointSet.SetDiameter(random.randint(1,8))
+ self.Point.SetDiameter(random.randint(1,8))
+ for Object in (self.Rectangle, self.Ellipse):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ w,h = random.randint(1,5), random.randint(1,5)
+ Object.SetShape(x,y,w,h)
+
+ self.Canvas.Draw(Force = True)
def TempTest(self, event= None):
- "Running the Temporary test"
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
-# import random
-# import RandomArray
Range = (-10,10)
# Create a random Polygon
self.SelectedPoly = None
self.SelectPoints = []
self.SelectedPoint = None
-
+
Canvas.ZoomToBB()
def SelectPoly(self, Object):
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
-
-
+
+
class DemoApp(wx.App):
"""
How the demo works:
-
+
Under the Draw menu, there are three options:
-
+
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
-
+
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
-
+
*Clear: Clears the Canvas.
-
+
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
-
+
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
-
+
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
-
+
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
-
+
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
-
-
+
+
Any bugs, comments, feedback, questions, and especially code are welcome:
-
+
-Chris Barker
-
+
Chris.Barker@noaa.gov
-
+
"""
def __init__(self, *args, **kwargs):
wx.App.__init__(self, *args, **kwargs)
-
+
def OnInit(self):
wx.InitAllImageHandlers()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
-
+
self.SetTopWindow(frame)
frame.Show()
elif StartUpDemo == "temp":
"starting temp Test"
frame.TempTest()
-
+ elif StartUpDemo == "props":
+ "starting PropertiesChange Test"
+ frame.PropertiesChangeTest()
+
return True
-
+
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
-
+
Each NumPy array in the list is an NX2 array of Python Floats.
-
+
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
-
+
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
-
+
Shorelines = []
segment = []
for line in data:
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
-
+
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
return Lines
else:
return Shorelines
-
- ## for the wxPython demo:
+
+#---------------------------------------------------------------------------
+## for the wxPython demo:
+
+def runTest(frame, nb, log):
+ win = TestPanel(nb, log)
+ return win
+
+
+if haveNumeric:
try:
import floatcanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib import floatcanvas
overview = floatcanvas.__doc__
+
+else:
+ overview = ""
+
+
+
if __name__ == "__main__":
if not haveNumeric: