+#!/usr/bin/env python2.3
+import wx
+
+##First, make sure Numeric or numarray can be imported.
try:
import Numeric
import RandomArray
haveNumeric = True
except ImportError:
+ # Numeric isn't there, let's try numarray
try:
import numarray as Numeric
import numarray.random_array as RandomArray
haveNumeric = True
except ImportError:
+ # numarray isn't there either
haveNumeric = False
+ errorText = (
+ "The FloatCanvas requires either the Numeric or numarray module\n\n"
+ "You can get them at:\n"
+ "http://sourceforge.net/projects/numpy\n\n"
+ "NOTE: The Numeric module is substantially faster than numarray for this\n"
+ "purpose, if you have lots of objects\n"
+ )
+
+#---------------------------------------------------------------------------
-if not haveNumeric:
- errorText = """
-The FloatCanvas requires either the Numeric or Numarray module:
-You can get them at:
- http://sourceforge.net/projects/numpy
-
-NOTE: The Numeric module is substantially faster than numarray for this
-purpose, if you have lot's of objects
-"""
-
- def runTest(frame, nb, log):
- dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
- wx.ICON_INFORMATION)
- dlg.ShowModal()
- dlg.Destroy()
-
- overview = ""
-
-else:
- StartUpDemo = "all"
- if __name__ == "__main__": # parse options if run stand-alone
- # check options:
- import sys, getopt
- optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp"])
-
- for opt in optlist:
- if opt[0] == "--all":
- StartUpDemo = "all"
- elif opt[0] == "--text":
- StartUpDemo = "text"
- elif opt[0] == "--map":
- StartUpDemo = "map"
- elif opt[0] == "--stext":
- StartUpDemo = "stext"
- elif opt[0] == "--hit":
- StartUpDemo = "hit"
- elif opt[0] == "--hitf":
- StartUpDemo = "hitf"
- elif opt[0] == "--animate":
- StartUpDemo = "animate"
- elif opt[0] == "--speed":
- StartUpDemo = "speed"
- elif opt[0] == "--temp":
- StartUpDemo = "temp"
- import wx
- import time, random
-
- def runTest(frame, nb, log):
- """
- This method is used by the wxPython Demo Framework for integrating
- this demo with the rest.
- """
- win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
- frame.otherWin = win
- win.Show(True)
- win.DrawTest()
-
+def BuildDrawFrame(): # this gets called when needed, rather than on import
try:
from floatcanvas import NavCanvas, FloatCanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
- import wxPython.lib.colourdb
-
+ import wx.lib.colourdb
+ import time, random
+
class DrawFrame(wx.Frame):
-
+
"""
A frame used for the FloatCanvas Demo
-
+
"""
-
-
+
+
def __init__(self,parent, id,title,position,size):
wx.Frame.__init__(self,parent, id,title,position, size)
-
+
## Set up the MenuBar
MenuBar = wx.MenuBar()
-
+
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
-
+
draw_menu = wx.Menu()
item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, item)
-
+
item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, item)
item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
self.Bind(wx.EVT_MENU, self.Clear, item)
item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
self.Bind(wx.EVT_MENU, self.TestHitTest, item)
- item = draw_menu.Append(-1, "&Hit Test Foreground","Run a test of the hit test code with a foreground Object")
+ item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
self.Bind(wx.EVT_MENU, self.TestAnimation, item)
item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
self.Bind(wx.EVT_MENU, self.SpeedTest, item)
+ item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
+ self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
+ item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
+ self.Bind(wx.EVT_MENU, self.ArrowTest, item)
+
MenuBar.Append(draw_menu, "&Tests")
-
+
view_menu = wx.Menu()
item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
-
+
help_menu = wx.Menu()
item = help_menu.Append(-1, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
-
+
self.SetMenuBar(MenuBar)
-
+
self.CreateStatusBar()
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
-1,
(500,500),
- Debug = 1,
+ Debug = 0,
BackgroundColor = "DARK SLATE BLUE")
wx.EVT_CLOSE(self, self.OnCloseWindow)
self.EventsAreBound = False
## getting all the colors and linestyles for random objects
- wxPython.lib.colourdb.updateColourDB()
- self.colors = wxPython.lib.colourdb.getColourList()
+ wx.lib.colourdb.updateColourDB()
+ self.colors = wx.lib.colourdb.getColourList()
#self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
self.EventsAreBound = True
def UnBindAllMouseEvents(self):
- ## Here is how you catch FloatCanvas mouse events
+ ## Here is how you unbind FloatCanvas mouse events
+ FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
+ FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
+
+ FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
+ FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
+
+ FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
+ FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
+ FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
+
+ FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
def OnWheel(self, event):
print "Mouse Wheel Moved in DrawFrame"
self.PrintCoords(event)
-
+ Rot = event.GetWheelRotation()
+ print "Wheel Rotation is:", Rot
+ print "Wheel Delta is:", event.GetWheelDelta()
+ Rot = Rot / abs(Rot) * 0.1
+ if event.ControlDown(): # move left-right
+ self.Canvas.MoveImage( (Rot, 0), "Panel" )
+ else: # move up-down
+ self.Canvas.MoveImage( (0, Rot), "Panel" )
+
def OnMove(self, event):
"""
- Updates the staus bar with the world coordinates
+ Updates the status bar with the world coordinates
"""
self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
def OnAbout(self, event):
print "OnAbout called"
-
+
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
-
+
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
-
+
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
-
+
def OnQuit(self,event):
self.Close(True)
-
+
def OnCloseWindow(self, event):
self.Destroy()
-
+
def DrawTest(self,event=None):
-# import random
-# import RandomArray
+ wx.GetApp().Yield()
+
Range = (-10,10)
colors = self.colors
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
- ## Random tests of everything:
-
+ ## Random tests of everything:
+
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
- Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+ Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
-## # Dots -- Does anyone need this?
-## for i in range(5):
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## D = random.randint(1,50)
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
-
- # Circles
+
+ # Points
+ for i in range(5):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,50)
+ cf = random.randint(0,len(colors)-1)
+ Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
+ # Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
- # Lines
+ # Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
- # Polygons
+ # Polygons
for i in range(3):
points = []
for j in range(random.randint(2,6)):
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
## Pointset
for i in range(4):
points = []
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
+
# Text
String = "Unscaled text"
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+ # Arrows
+ N = 5
+ Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
+ for i in range(N):
+ Canvas.AddArrow(Points[i],
+ random.uniform(20,100),
+ Direction = random.uniform(0,360),
+ LineWidth = random.uniform(1,5),
+ LineColor = colors[random.randint(0,len(colors)-1)],
+ ArrowHeadAngle = random.uniform(20,90))
+
Canvas.ZoomToBB()
def TestAnimation(self,event=None):
having to re-draw the whole background.
"""
- print "Running TestAnimation"
+ wx.GetApp().Yield()
Range = (-10,10)
self.Range = Range
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
- ## Random tests of everything:
+ ## Random tests of everything:
colors = self.colors
# Rectangles
for i in range(3):
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
+
# Lines
for i in range(5):
points = []
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
+
# Polygons
for i in range(3):
points = []
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
# Scaled Text
String = "Scaled text"
for i in range(3):
# Now the Foreground Object:
C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
- T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.8, Position = 'cc', InForeground = True)
+ T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.6, Position = 'cc', InForeground = True)
C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
C.Text = T
self.Timer = wx.PyTimer(self.ShowFrame)
self.FrameDelay = 50 # milliseconds
-
+
Canvas.ZoomToBB()
def ShowFrame(self):
Object.Text.Move( (self.dx,self.dy))
self.Canvas.Draw()
self.TimeStep += 1
+ wx.GetApp().Yield(True)
else:
self.Timer.Stop()
-
+
def MoveMe(self, Object):
self.MovingObject = Object
self.dy = random.uniform(Range[0]/4,Range[1]/4)
#import time
#start = time.time()
- self.NumTimeSteps = 500
+ self.NumTimeSteps = 200
self.TimeStep = 1
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
-
+
def TestHitTest(self,event=None):
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
- #Add a HitAble rectangle
+ #Add a Hit-able rectangle
w, h = 60, 20
dx = 80
dy = 40
x,y = 20, 20
-
+ FontSize = 8
+
#Add one that is not HitAble
Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
- Canvas.AddText("Not Hit-able", x, y, Position = "bl")
-
+ Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
+
x += dx
- R = Canvas.AddRectangle(x, y, w, h,LineWidth = 2)
+ R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
R.Name = "Line Rectangle"
R.HitFill = False
+ R.HitLineWidth = 5 # Makes it a little easier to hit
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
- Canvas.AddText("Left Click Line", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
-
+ Canvas.AddText("Left Click Line", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + "Rectangle"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
- Canvas.AddText("Left Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
Canvas.AddText("Right Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Grey"
R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
R.Name = color +" Ellipse"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
- Canvas.AddText("Right Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Brown"
R.Name = color + " Circle"
R.HitFill = True
R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
- Canvas.AddText("Left D-Click Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left D-Click Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
R.Name = color + " Circle"
R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
- Canvas.AddText("Left Up Fill", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Up Fill", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "White"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
- Canvas.AddText("Middle Down", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle Down", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "AQUAMARINE"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
- Canvas.AddText("Middle Up", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle Up", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
- Canvas.AddText("Middle DoubleClick", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Middle DoubleClick", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "CYAN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
- Canvas.AddText("Right Up", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Up", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "LIME GREEN"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
- Canvas.AddText("Right Double Click", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Right Double Click", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("L and R Click", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("L and R Click", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "SALMON"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color + " Rectangle"
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
- Canvas.AddText("Mouse Enter", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Enter", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "MEDIUM VIOLET RED"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
R.Name = color
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Enter and Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Enter and Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "WHEAT"
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse Enter&Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse Enter&Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "KHAKI"
R.Name = color
R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
- Canvas.AddText("Mouse ENter&Leave", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Mouse ENter&Leave", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
L.Name = "A Line"
L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "bl")
- Canvas.AddText(L.Name, x, y+h, Position = "tl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(L.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "SEA GREEN"
R = Canvas.AddPolygon(Points, LineWidth = 2, FillColor = color)
R.Name = color + " Polygon"
R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
- Canvas.AddText("RIGHT_DOWN", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("RIGHT_DOWN", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x += dx
color = "Red"
R = Canvas.AddPointSet(Points, Diameter = 4, Color = color)
R.Name = "PointSet"
R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
- Canvas.AddText("LEFT_DOWN", x, y, Position = "bl")
- Canvas.AddText(R.Name, x, y+h, Position = "tl")
+ Canvas.AddText("LEFT_DOWN", x, y, Size = FontSize, Position = "bl")
+ Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
x = 20
y += dy
T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
T.Name = "Hit-able Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "bl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
x += dx
T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
Canvas.AddPointSet( (x, y), Diameter = 3)
T.Name = "Scaled Text"
T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
- Canvas.AddText("Left Down", x, y, Position = "tl")
+ Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "tl")
self.Canvas.ZoomToBB()
def TestHitTestForeground(self,event=None):
- print "Running: TestHitTestForeground"
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
dx = 80
dy = 40
x,y = 20, 20
-
+
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
R.Name = color + "Rectangle"
Canvas.AddText(R.Name, x, y+h, Position = "tl")
## A set of Rectangles that move together
-
+
## NOTE: In a real app, it might be better to create a new
## custom FloatCanvas DrawObject
-
+
self.MovingRects = []
x += dx
color = "LightBlue"
def RectMoveLeft(self,Object):
self.MoveRects("left")
-
+
def RectMoveRight(self,Object):
self.MoveRects("right")
-
+
def RectMoveUp(self,Object):
self.MoveRects("up")
-
+
def RectMoveDown(self,Object):
self.MoveRects("down")
-
+
def MoveRects(self, Dir):
for Object in self.MovingRects:
X,Y = Object.XY
elif Dir == "down": Y -= 10
Object.SetXY(X,Y)
self.Canvas.Draw()
-
-
+
+
def PointSetGotHit(self, Object):
print Object.Name, "Got Hit\n"
def TestText(self, event= None):
+ wx.GetApp().Yield()
self.BindAllMouseEvents()
Canvas = self.Canvas
# Text
String = "Some text"
-## for i in range(10):
-## ts = random.randint(10,40)
-## cf = random.randint(0,len(colors)-1)
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
x,y = (0, 2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
x,y = (0, 4)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
x,y = (0, -2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
self.Canvas.ZoomToBB()
def TestScaledText(self, event= None):
+ wx.GetApp().Yield()
self.BindAllMouseEvents()
Canvas = self.Canvas
x,y = (0, 20)
-
+
Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x,y = (0, -20)
-
+
Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
-
+
def DrawMap(self,event = None):
+ wx.GetApp().Yield()
import os, time
self.BindAllMouseEvents()
-
+
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
- Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
+ Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
#print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
#start = time.clock()
for segment in Shorelines:
#start = time.clock()
self.Canvas.ZoomToBB()
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-
-
+
+
def LineTest(self,event = None):
+ wx.GetApp().Yield()
import os, time
# import random
colors = self.colors
#print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
def SpeedTest(self,event=None):
-# import random
-# import RandomArray
+ wx.GetApp().Yield()
BigRange = (-1000,1000)
colors = self.colors
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
- # Lots of Text
- String = "Unscaled text"
+ # Pointset
coords = []
- text = []
- for i in range(5000):
+ for i in range(1000):
x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
coords.append( (x,y) )
- print "Drawing the Numbers"
+ print "Drawing the Points"
start = time.clock()
- for i in xrange( len(coords) ):
- Canvas.AddText("%i"%(i),
- coords[i][0],
- coords[i][1],
- Size = 12,
- Position = "cc",
- BackgroundColor = "White")
- print "It took %s seconds to add the numbers"%(time.clock() - start)
-
-
-## ObjectList = []
-
-## print "Building a list of lots of random objects"
-## ## Random tests of everything:
-## def MakeRange():
-## while True:
-## Range = ( random.randint(BigRange[0],BigRange[1]), random.randint(BigRange[0],BigRange[1]) )
-## if abs (Range[0] - Range[1]) < 10:
-## continue
-## if Range[0] > Range[1]:
-## Range = ( Range[1], Range[0] )
-## break
-## return Range
-
-## # Rectangles
-## for i in range(300):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## h = random.randint(1, Range[1] - Range[0])
-## w = random.randint(1, Range[1] - Range[0])
-## ObjectList.append(FloatCanvas.Rectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-
-## # Ellipses
-## for i in range(300):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## h = random.randint(1, Range[1] - Range[0])
-## w = random.randint(1, Range[1] - Range[0])
-## ObjectList.append(FloatCanvas.Ellipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
-
-
-## # Circles
-## for i in range(500):
-## Range = MakeRange()
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## D = random.randint(1, (Range[1] - Range[0]) / 2)
-## lw = random.randint(1,5)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Circle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
-## #ObjectList.append(FloatCanvas.Text("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc"))
-
-## # Lines
-## for i in range(500):
-## Range = MakeRange()
-## points = []
-## for j in range(random.randint(2,100)):
-## point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-## points.append(point)
-## lw = random.randint(1,10)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Line(points, LineWidth = lw, LineColor = colors[cl]) )
-
-## # Polygons
-## for i in range(300):
-## Range = MakeRange()
-## points = []
-## for j in range(random.randint(2,60)):
-## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## points.append(point)
-## lw = random.randint(1,6)
-## cf = random.randint(0,len(colors)-1)
-## cl = random.randint(0,len(colors)-1)
-## ObjectList.append(FloatCanvas.Polygon(points,
-## LineWidth = lw,
-## LineColor = colors[cl],
-## FillColor = colors[cf],
-## FillStyle = 'Solid') )
-## random.shuffle(ObjectList)
-## print "Adding lots of random objects"
-## start = time.clock()
-## for Object in ObjectList:
-## Canvas.AddObject(Object)
-## print "It took %s Seconds to add %i objects "%(time.clock() - start, len(ObjectList) )
-
-## ## Pointset
-## for i in range(100):
-## points = []
-## points = RandomArray.uniform(Range[0],Range[1],(100,2))
-## cf = random.randint(0,len(colors)-1)
-## D = random.randint(1,4)
-## Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
-
-## # Scaled Text
-## String = "Scaled text"
-## for i in range(30):
-## ts = random.random()*3 + 0.2
-## cf = random.randint(0,len(colors)-1)
-## x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-## Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
+ for Point in coords:
+ Canvas.AddPoint(Point, Diameter = 4)
+ print "It took %s seconds to add the points"%(time.clock() - start)
+ Canvas.ZoomToBB()
+
+ def PropertiesChangeTest(self,event=None):
+ wx.GetApp().Yield()
+
+ Range = (-10,10)
+ colors = self.colors
+
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ self.ColorObjectsAll = []
+ self.ColorObjectsLine = []
+ self.ColorObjectsColor = []
+ self.ColorObjectsText = []
+ ##One of each object:
+ # Rectangle
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Rectangle)
+
+ # Ellipse
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ h = random.randint(1,5)
+ w = random.randint(1,5)
+ self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Ellipse)
+
+ # Point
+ xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,50)
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
+
+ # Circle
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ D = random.randint(1,5)
+ lw = random.randint(1,5)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.Circle = Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
+ self.ColorObjectsAll.append(self.Circle)
+
+ # Line
+ points = []
+ for j in range(random.randint(2,10)):
+ point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+ points.append(point)
+ lw = random.randint(1,10)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
+
+ # Polygon
+## points = []
+## for j in range(random.randint(2,6)):
+## point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+## points.append(point)
+ points = RandomArray.uniform(Range[0],Range[1],(6,2))
+ lw = random.randint(1,6)
+ cf = random.randint(0,len(colors)-1)
+ cl = random.randint(0,len(colors)-1)
+ self.ColorObjectsAll.append(Canvas.AddPolygon(points,
+ LineWidth = lw,
+ LineColor = colors[cl],
+ FillColor = colors[cf],
+ FillStyle = 'Solid'))
+
+ ## Pointset
+ points = RandomArray.uniform(Range[0],Range[1],(100,2))
+ cf = random.randint(0,len(colors)-1)
+ D = random.randint(1,4)
+ self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+ self.ColorObjectsColor.append(self.PointSet)
+
+ ## Point
+ point = RandomArray.uniform(Range[0],Range[1],(2,))
+ cf = random.randint(0,len(colors)-1)
+ D = random.randint(1,4)
+ self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
+ self.ColorObjectsColor.append(self.Point)
+
+ # Text
+ String = "Unscaled text"
+ ts = random.randint(10,40)
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ self.ColorObjectsText.append(Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+ # Scaled Text
+ String = "Scaled text"
+ ts = random.random()*3 + 0.2
+ cf = random.randint(0,len(colors)-1)
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ self.ColorObjectsText.append(Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
+
+ # A "Button"
+ Button = Canvas.AddRectangle(-10, -12, 20, 3, LineStyle = None, FillColor = "Red")
+ Canvas.AddScaledText("Click Here To Change Properties",
+ 0, -10.5,
+ Size = 0.7,
+ Color = "Black",
+ Position = "cc")
+
+ Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
Canvas.ZoomToBB()
+ def ChangeProperties(self, Object = None):
+ colors = self.colors
+ Range = (-10,10)
+
+ for Object in self.ColorObjectsAll:
+ pass
+ Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineWidth(random.randint(1,7))
+ Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+ for Object in self.ColorObjectsLine:
+ Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetLineWidth(random.randint(1,7))
+ Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+ for Object in self.ColorObjectsColor:
+ Object.SetColor(colors[random.randint(0,len(colors)-1)])
+ for Object in self.ColorObjectsText:
+ Object.SetColor(colors[random.randint(0,len(colors)-1)])
+ Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
+ self.Circle.SetDiameter(random.randint(1,10))
+ self.PointSet.SetDiameter(random.randint(1,8))
+ self.Point.SetDiameter(random.randint(1,8))
+ for Object in (self.Rectangle, self.Ellipse):
+ x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+ w,h = random.randint(1,5), random.randint(1,5)
+ Object.SetShape(x,y,w,h)
+ self.Canvas.Draw(Force = True)
+
+ def ArrowTest(self,event=None):
+ wx.GetApp().Yield()
+ self.UnBindAllMouseEvents()
+ Canvas = self.Canvas
+
+ Canvas.ClearAll()
+ Canvas.SetProjectionFun(None)
+
+ # put in a rectangle to get a bounding box
+ Canvas.AddRectangle(0,0,20,20,LineColor = None)
+
+ # Draw some Arrows
+ Canvas.AddArrow((10,10),Length = 40, Direction = 0)
+ Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
+ Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
+ Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red", ArrowHeadAngle = 40)
+ Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue", ArrowHeadAngle = 50)
+ Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue", ArrowHeadAngle = 60)
+ Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
+ Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
+
+ Canvas.AddText("Clickable Arrow",4,18,Position = "bc")
+ Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
+ Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
+
+ Canvas.AddText("Changable Arrow",16,4,Position = "cc")
+ self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 30)
+ self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
+
+
+
+ Canvas.ZoomToBB()
+
+ def ArrowClicked(self,event):
+ print "The Arrow was Clicked"
+
+ def RotateArrow(self,event):
+ print "The Changeable Arrow was Clicked"
+ ## You can do them either one at a time, or both at once
+ ## Doing them both at once prevents the arrow points from being calculated twice
+ #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
+ #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
+ self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
+ self.RotArrow.Direction + random.uniform(-90,90) )
+
+ self.Canvas.Draw(Force = True)
def TempTest(self, event= None):
- "Running the Temporary test"
+ wx.GetApp().Yield()
self.UnBindAllMouseEvents()
Canvas = self.Canvas
Canvas.ClearAll()
Canvas.SetProjectionFun(None)
-# import random
-# import RandomArray
Range = (-10,10)
# Create a random Polygon
self.SelectedPoly = None
self.SelectPoints = []
self.SelectedPoint = None
-
+
Canvas.ZoomToBB()
def SelectPoly(self, Object):
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
-
-
+ def Read_MapGen(self, filename, stats = 0,AllLines=0):
+ """
+ This function reads a MapGen Format file, and
+ returns a list of NumPy arrays with the line segments in them.
+
+ Each NumPy array in the list is an NX2 array of Python Floats.
+
+ The demo should have come with a file, "world.dat" that is the
+ shorelines of the whole world, in MapGen format.
+
+ """
+ import string
+ file = open(filename,'rt')
+ data = file.readlines()
+ data = map(string.strip,data)
+
+ Shorelines = []
+ segment = []
+ for line in data:
+ if line:
+ if line == "# -b": #New segment beginning
+ if segment: Shorelines.append(Numeric.array(segment))
+ segment = []
+ else:
+ segment.append(map(float,string.split(line)))
+ if segment: Shorelines.append(Numeric.array(segment))
+
+ if stats:
+ NumSegments = len(Shorelines)
+ NumPoints = 0
+ for segment in Shorelines:
+ NumPoints = NumPoints + len(segment)
+ AvgPoints = NumPoints / NumSegments
+ print "Number of Segments: ", NumSegments
+ print "Average Number of Points per segment: ",AvgPoints
+ if AllLines:
+ Lines = []
+ for segment in Shorelines:
+ Lines.append(segment[0])
+ for point in segment[1:-1]:
+ Lines.append(point)
+ Lines.append(point)
+ Lines.append(segment[-1])
+ return Lines
+ else:
+ return Shorelines
+ return DrawFrame
+
+#---------------------------------------------------------------------------
+
+if __name__ == "__main__":
+ # check options:
+ import sys, getopt
+ optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"])
+
+ if not haveNumeric:
+ raise ImportError(errorText)
+ StartUpDemo = "all" # the default
+ for opt in optlist:
+ if opt[0] == "--all":
+ StartUpDemo = "all"
+ elif opt[0] == "--text":
+ StartUpDemo = "text"
+ elif opt[0] == "--map":
+ StartUpDemo = "map"
+ elif opt[0] == "--stext":
+ StartUpDemo = "stext"
+ elif opt[0] == "--hit":
+ StartUpDemo = "hit"
+ elif opt[0] == "--hitf":
+ StartUpDemo = "hitf"
+ elif opt[0] == "--animate":
+ StartUpDemo = "animate"
+ elif opt[0] == "--speed":
+ StartUpDemo = "speed"
+ elif opt[0] == "--temp":
+ StartUpDemo = "temp"
+ elif opt[0] == "--props":
+ StartUpDemo = "props"
+ elif opt[0] == "--arrow":
+ StartUpDemo = "arrow"
+ try:
+ import fixdc
+ except ImportError:
+ print ("\n *************Notice*************\n"
+ "The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n"
+ "http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n"
+ " It will set up the DC methods to match both older and upcoming versions\n")
+ raise
+
class DemoApp(wx.App):
"""
How the demo works:
-
+
Under the Draw menu, there are three options:
-
+
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
-
+
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
-
+
*Clear: Clears the Canvas.
-
+
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
-
+
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
-
+
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
-
+
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
-
+
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
-
-
+
+
Any bugs, comments, feedback, questions, and especially code are welcome:
-
+
-Chris Barker
-
+
Chris.Barker@noaa.gov
-
+
"""
def __init__(self, *args, **kwargs):
wx.App.__init__(self, *args, **kwargs)
-
+
def OnInit(self):
wx.InitAllImageHandlers()
+ DrawFrame = BuildDrawFrame()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
-
+
self.SetTopWindow(frame)
frame.Show()
elif StartUpDemo == "temp":
"starting temp Test"
frame.TempTest()
-
- return True
-
- def Read_MapGen(filename,stats = 0,AllLines=0):
- """
- This function reads a MapGen Format file, and
- returns a list of NumPy arrays with the line segments in them.
-
- Each NumPy array in the list is an NX2 array of Python Floats.
-
- The demo should have come with a file, "world.dat" that is the
- shorelines of the whole world, in MapGen format.
-
- """
- import string
- file = open(filename,'rt')
- data = file.readlines()
- data = map(string.strip,data)
-
- Shorelines = []
- segment = []
- for line in data:
- if line:
- if line == "# -b": #New segment beginning
- if segment: Shorelines.append(Numeric.array(segment))
- segment = []
- else:
- segment.append(map(float,string.split(line)))
- if segment: Shorelines.append(Numeric.array(segment))
-
- if stats:
- NumSegments = len(Shorelines)
- NumPoints = 0
- for segment in Shorelines:
- NumPoints = NumPoints + len(segment)
- AvgPoints = NumPoints / NumSegments
- print "Number of Segments: ", NumSegments
- print "Average Number of Points per segment: ",AvgPoints
- if AllLines:
- Lines = []
- for segment in Shorelines:
- Lines.append(segment[0])
- for point in segment[1:-1]:
- Lines.append(point)
- Lines.append(point)
- Lines.append(segment[-1])
- return Lines
- else:
- return Shorelines
-
- ## for the wxPython demo:
- try:
- import floatcanvas
- except ImportError: # if it's not there locally, try the wxPython lib.
- from wx.lib import floatcanvas
-
- overview = floatcanvas.__doc__
-
-if __name__ == "__main__":
- if not haveNumeric:
- print errorText
- else:
- app = DemoApp(False)# put in True if you want output to go to it's own window.
- app.MainLoop()
-
-
-
-
-
-
-
-
+ elif StartUpDemo == "props":
+ "starting PropertiesChange Test"
+ frame.PropertiesChangeTest()
+ elif StartUpDemo == "arrow":
+ "starting arrow Test"
+ frame.ArrowTest()
+ return True
+ app = DemoApp(False)# put in True if you want output to go to it's own window.
+ app.MainLoop()
+else:
+ # It's not running stand-alone, set up for wxPython demo.
+ if not haveNumeric:
+ ## TestPanel and runTest used for integration into wxPython Demo
+ class TestPanel(wx.Panel):
+ def __init__(self, parent, log):
+ self.log = log
+ wx.Panel.__init__(self, parent, -1)
+
+ import images
+
+ note1 = wx.StaticText(self, -1, errorText)
+ note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
+ S = wx.BoxSizer(wx.VERTICAL)
+ S.Add((10, 10), 1)
+ S.Add(note1, 0, wx.ALIGN_CENTER)
+ S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
+ S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
+ S.Add((10, 10), 1)
+ self.SetSizer(S)
+ self.Layout()
+ else:
+ ## TestPanel and runTest used for integration into wxPython Demo
+ class TestPanel(wx.Panel):
+ def __init__(self, parent, log):
+ self.log = log
+ wx.Panel.__init__(self, parent, -1)
+ note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
+ note2 = wx.StaticText(self, -1, "a separate frame")
+ b = wx.Button(self, -1, "Open Demo Frame Now")
+ b.Bind(wx.EVT_BUTTON, self.OnButton)
+
+ S = wx.BoxSizer(wx.VERTICAL)
+ S.Add((10, 10), 1)
+ S.Add(note1, 0, wx.ALIGN_CENTER)
+ S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
+ S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
+ S.Add((10, 10), 1)
+ self.SetSizer(S)
+ self.Layout()
+
+ def OnButton(self, evt):
+ DrawFrame = BuildDrawFrame()
+ frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
+
+ #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
+ frame.Show()
+ frame.DrawTest()
+ def runTest(frame, nb, log):
+ win = TestPanel(nb, log)
+ return win
+ # import to get the doc
+ from wx.lib import floatcanvas
+ overview = floatcanvas.__doc__