int maximum,
wxWindow *parent,
int style)
- : wxDialog(parent, -1, title)
+ : wxDialog(parent, wxID_ANY, title)
{
// we may disappear at any moment, let the others know about it
SetExtraStyle(GetExtraStyle() | wxWS_EX_TRANSIENT);
// FIXME: should probably have a (extended?) window style for this
if ( !hasAbortButton )
{
- EnableCloseButton(FALSE);
+ EnableCloseButton(false);
}
#endif // wxMSW
m_maximum /= m_factor;
#endif // __WXMSW__
- m_parentTop = parent;
- while ( m_parentTop && m_parentTop->GetParent() )
- {
- m_parentTop = m_parentTop->GetParent();
- }
+ m_parentTop = wxGetTopLevelParent(parent);
wxLayoutConstraints *c;
long widthText;
dc.GetTextExtent(message, &widthText, NULL, NULL, NULL, NULL);
- m_msg = new wxStaticText(this, -1, message);
+ m_msg = new wxStaticText(this, wxID_ANY, message);
c = new wxLayoutConstraints;
c->left.SameAs(this, wxLeft, 2*LAYOUT_X_MARGIN);
c->top.SameAs(this, wxTop, 2*LAYOUT_Y_MARGIN);
if ( maximum > 0 )
{
- // note that we can't use wxGA_SMOOTH because it happens to also mean
- // wxDIALOG_MODAL and will cause the dialog to be modal. Have an extra
+ // note that we can't use wxGA_SMOOTH because it happens to
+ // cause the dialog to be modal. Have an extra
// style argument to wxProgressDialog, perhaps.
- m_gauge = new wxGauge(this, -1, m_maximum,
+ m_gauge = new wxGauge(this, wxID_ANY, m_maximum,
wxDefaultPosition, wxDefaultSize,
wxGA_HORIZONTAL);
m_btnAbort = (wxButton *)NULL;
}
- SetAutoLayout(TRUE);
+ SetAutoLayout(true);
Layout();
sizeDlg.y += 2*LAYOUT_Y_MARGIN;
else
{
if ( m_parentTop )
- m_parentTop->Enable(FALSE);
+ m_parentTop->Disable();
m_winDisabler = NULL;
}
- Show(TRUE);
- Enable(TRUE); // enable this window
+ Show();
+ Enable();
// this one can be initialized even if the others are unknown for now
//
SetTimeLabel(0, m_elapsed);
}
- // Update the display (especially on X, GTK)
- wxYield();
-
-#ifdef __WXMAC__
Update();
-#endif
}
wxStaticText *wxProgressDialog::CreateLabel(const wxString& text,
{
wxLayoutConstraints *c;
- wxStaticText *label = new wxStaticText(this, -1, _("unknown"));
+ wxStaticText *label = new wxStaticText(this, wxID_ANY, _("unknown"));
c = new wxLayoutConstraints;
// VZ: I like the labels be centered - if the others don't mind, you may
c->height.AsIs();
label->SetConstraints(c);
- wxStaticText *dummy = new wxStaticText(this, -1, text);
+ wxStaticText *dummy = new wxStaticText(this, wxID_ANY, text);
c = new wxLayoutConstraints;
c->right.LeftOf(label);
c->top.SameAs(label, wxTop, 0);
wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") );
- if ( m_gauge && value < m_maximum )
+ // fill up the gauge if value == maximum because this means that the dialog
+ // is going to close and the gauge shouldn't be partly empty in this case
+ if ( m_gauge && value <= m_maximum )
{
- m_gauge->SetValue(value + 1);
+ m_gauge->SetValue(value == m_maximum ? value : value + 1);
}
if ( !newmsg.IsEmpty() )
{
m_msg->SetLabel(newmsg);
- wxYield();
+ wxYieldIfNeeded() ;
}
if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) )
if ( value == m_maximum )
{
- // so that we return TRUE below and that out [Cancel] handler knew what
+ // so that we return true below and that out [Cancel] handler knew what
// to do
m_state = Finished;
if( !(GetWindowStyle() & wxPD_AUTO_HIDE) )
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
else // enable the button to give the user a way to close the dlg
{
- EnableCloseButton(TRUE);
+ EnableCloseButton();
}
#endif // __WXMSW__
m_msg->SetLabel(_("Done."));
}
- wxYield();
+ wxYieldIfNeeded() ;
(void)ShowModal();
}
}
else
{
- // update the display
- wxYield();
+ // we have to yield because not only we want to update the display but
+ // also to process the clicks on the cancel button
+ wxYieldIfNeeded() ;
}
-#ifdef __WXMAC__
+ // update the display in case yielding above didn't do it
Update();
-#endif
return m_state != Canceled;
}
if ( m_state == Uncancelable )
{
// can't close this dialog
- event.Veto(TRUE);
+ event.Veto();
}
else if ( m_state == Finished )
{
else
{
if ( m_parentTop )
- m_parentTop->Enable(TRUE);
+ m_parentTop->Enable();
}
}