wxWindow is the base class for all windows. Any children of the window will be deleted
automatically by the destructor before the window itself is deleted.
-Please note that we documented a number of handler functions (OnChar(), OnMouse() etc.) in this
-help text. These must not be called by a user program and are documented only for illustration.
-On several platforms, only a few of these handlers are actually written (they are not always
-needed) and if you are uncertain on how to add a certain behaviour to a window class, intercept
-the respective event as usual and call \helpref{wxEvent::Skip}{wxeventskip} so that the native
-platform can implement its native behaviour or just ignore the event if nothing needs to be
-done.
+%Please note that we documented a number of handler functions (OnChar(), OnMouse() etc.) in this
+%help text. These must not be called by a user program and are documented only for illustration.
+%On several platforms, only a few of these handlers are actually written (they are not always
+%needed) and if you are uncertain on how to add a certain behaviour to a window class, intercept
+%the respective event as usual and call \helpref{wxEvent::Skip}{wxeventskip} so that the native
+%platform can implement its native behaviour or just ignore the event if nothing needs to be
+%done.
\wxheading{Derived from}
\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
-\twocolitem{\windowstyle{wxNO\_3D}}{Prevents the children of this window taking on 3D styles, even though
-the application-wide policy is for 3D controls. Windows only.}
\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that the window
wants to get all char events - even for keys like TAB or ENTER which are
the window completely when its size is changed - you will have to repaint the
new window area manually if you use this style. Currently only has an effect for
Windows.}
-\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar. (Still used?) }
-\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar. (Still used?) }
+\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
+\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
+\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}}{If a window has scrollbars,
+disable them instead of hiding them when they are not needed (i.e. when the
+size of the window is big enough to not require the scrollbars to navigate it).
+This style is currently only implemented for wxMSW and wxUniversal and does
+nothing on the other platforms.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Extra window styles}
+
+The following are extra styles, set using \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle}.
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{By default, Validate/TransferDataTo/FromWindow()
+only work on direct children of the window (compatible behaviour). Set this flag to make them recursively
+descend into all subwindows.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{wxCommandEvents and the objects of the derived classes are forwarded to the
+parent window and so on recursively by default. Using this flag for the
+given window allows to block this propagation at this window, i.e. prevent
+the events from being propagated further upwards. Dialogs have this
+flag on by default.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{Don't use this window as an implicit parent for the other windows: this must
+be used with transient windows as otherwise there is the risk of creating a
+dialog/frame with this window as a parent which would lead to a crash if the
+parent is destroyed before the child.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}
\constfunc{virtual void}{ClientToScreen}{\param{int* }{x}, \param{int* }{y}}
-\perlnote{In wxPerl this method returns a 2-element list intead of
+\perlnote{In wxPerl this method returns a 2-element list instead of
modifying its parameters.}
\constfunc{virtual wxPoint}{ClientToScreen}{\param{const wxPoint\&}{ pt}}
\membersection{wxWindow::Close}\label{wxwindowclose}
-\func{virtual bool}{Close}{\param{bool}{ force = {\tt FALSE}}}
+\func{bool}{Close}{\param{bool}{ force = {\tt false}}}
-The purpose of this call is to provide a safer way of destroying a window than using
-the {\it delete} operator.
+This function simply generates a \helpref{wxCloseEvent}{wxcloseevent} whose
+handler usually tries to close the window. It doesn't close the window itself,
+however.
\wxheading{Parameters}
-\docparam{force}{{\tt FALSE} if the window's close handler should be able to veto the destruction
-of this window, {\tt TRUE} if it cannot.}
+\docparam{force}{{\tt false} if the window's close handler should be able to veto the destruction
+of this window, {\tt true} if it cannot.}
\wxheading{Remarks}
-Close calls the \helpref{close handler}{wxcloseevent} for the window, providing an opportunity for the window to
-choose whether to destroy the window.
+Close calls the \helpref{close handler}{wxcloseevent} for the window, providing
+an opportunity for the window to choose whether to destroy the window.
+Usually it is only used with the top level windows (wxFrame and wxDialog
+classes) as the others are not supposed to have any special OnClose() logic.
The close handler should check whether the window is being deleted forcibly,
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it should
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-
-Applies to managed windows (wxFrame and wxDialog classes) only.
+using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it
+should destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-{\it Note} that calling Close does not guarantee that the window will be destroyed; but it
-provides a way to simulate a manual close of a window, which may or may not be implemented by
-destroying the window. The default implementation of wxDialog::OnCloseWindow does not
-necessarily delete the dialog, since it will simply simulate an wxID\_CANCEL event which
-itself only hides the dialog.
+{\it Note} that calling Close does not guarantee that the window will be
+destroyed; but it provides a way to simulate a manual close of a window, which
+may or may not be implemented by destroying the window. The default
+implementation of wxDialog::OnCloseWindow does not necessarily delete the
+dialog, since it will simply simulate an wxID\_CANCEL event which is handled by
+the appropriate button event handler and may do anything at all.
-To guarantee that the window will be destroyed, call \helpref{wxWindow::Destroy}{wxwindowdestroy} instead.
+To guarantee that the window will be destroyed, call
+\helpref{wxWindow::Destroy}{wxwindowdestroy} instead
\wxheading{See also}
For the x dimension, the pixels are multiplied by 4 and then divided by the average
character width.
-For the y dimension, the pixels are multipled by 8 and then divided by the average
+For the y dimension, the pixels are multiplied by 8 and then divided by the average
character height.
\wxheading{Remarks}
Destroys the window safely. Use this function instead of the delete operator, since
different window classes can be destroyed differently. Frames and dialogs
-are not destroyed immediately when this function is called - they are added
+are not destroyed immediately when this function is called -- they are added
to a list of windows to be deleted on idle time, when all the window's events
-have been processed. This prevents problems with events being sent to non-existant
+have been processed. This prevents problems with events being sent to non-existent
windows.
\wxheading{Return value}
-{\tt TRUE} if the window has either been successfully deleted, or it has been added
+{\tt true} if the window has either been successfully deleted, or it has been added
to the list of windows pending real deletion.
\membersection{wxWindow::DestroyChildren}
\func{void}{Disable}{\void}
-Disables the window, same as \helpref{Enable({\tt FALSE})}{wxwindowenable}.
+Disables the window, same as \helpref{Enable({\tt false})}{wxwindowenable}.
\wxheading{Return value}
-Returns {\tt TRUE} if the window has been disabled, {\tt FALSE} if it had been
+Returns {\tt true} if the window has been disabled, {\tt false} if it had been
already disabled before the call to this function.
+\membersection{wxWindow::DoUpdateWindowUI}\label{wxwindowdoupdatewindowui}
+
+\func{virtual void}{DoUpdateWindowUI}{\param{wxUpdateUIEvent\&}{ event}}
+
+Does the window-specific updating after processing the update event.
+This function is called by \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to check return values in the \helpref{wxUpdateUIEvent}{wxupdateuievent} and
+act appropriately. For example, to allow frame and dialog title updating, wxWindows
+implements this function as follows:
+
+\begin{verbatim}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+\end{verbatim}
+
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
-Enables or disables elibility for drop file events (OnDropFiles).
+Enables or disables eligibility for drop file events (OnDropFiles).
\wxheading{Parameters}
-\docparam{accept}{If {\tt TRUE}, the window is eligible for drop file events. If {\tt FALSE}, the window
+\docparam{accept}{If {\tt true}, the window is eligible for drop file events. If {\tt false}, the window
will not accept drop file events.}
\wxheading{Remarks}
\membersection{wxWindow::Enable}\label{wxwindowenable}
-\func{virtual bool}{Enable}{\param{bool}{ enable = {\tt TRUE}}}
+\func{virtual bool}{Enable}{\param{bool}{ enable = {\tt true}}}
-Enable or disable the window for user input.
+Enable or disable the window for user input. Note that when a parent window is
+disabled, all of its children are disabled as well and they are reenabled again
+when the parent is.
\wxheading{Parameters}
-\docparam{enable}{If {\tt TRUE}, enables the window for input. If {\tt FALSE}, disables the window.}
+\docparam{enable}{If {\tt true}, enables the window for input. If {\tt false}, disables the window.}
\wxheading{Return value}
-Returns {\tt TRUE} if the window has been enabled or disabled, {\tt FALSE} if
+Returns {\tt true} if the window has been enabled or disabled, {\tt false} if
nothing was done, i.e. if the window had already been in the specified state.
\wxheading{See also}
\func{virtual void}{Fit}{\void}
Sizes the window so that it fits around its subwindows. This function won't do
-anything if there are no subwindows.
+anything if there are no subwindows and will only really work correctly if the
+sizers are used for the subwindows layout. Also, if the window has exactly one
+subwindow it is better (faster and the result is more precise as Fit adds some
+margin to account for fuzziness of its calculations) to call
+
+\begin{verbatim}
+ window->SetClientSize(child->GetSize());
+\end{verbatim}
+
+instead of calling Fit.
+
+\membersection{wxWindow::FitInside}\label{wxwindowfitinside}
+
+\func{virtual void}{FitInside}{\void}
+
+Similar to \helpref{Fit}{wxwindowfit}, but sizes the interior (virtual) size
+of a window. Mainly useful with scrolled windows to reset scrollbars after
+sizing changes that do not trigger a size event, and/or scrolled windows without
+an interior sizer. This function similarly won't do anything if there are no
+subwindows.
\membersection{wxWindow::Freeze}\label{wxwindowfreeze}
controls so it is mostly just a hint to wxWindows and not a mandatory
directive.
+\membersection{wxWindow::GetAccessible}\label{wxwindowgetaccessible}
+
+\func{wxAccessibile*}{GetAccessible}{\void}
+
+Returns the accessible object for this window, if any.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
+\membersection{wxWindow::GetAdjustedBestSize}\label{wxwindowgetadjustedbestsize}
+
+\constfunc{wxSize}{GetAdjustedBestSize}{\void}
+
+This method is similar to \helpref{GetBestSize}{wxwindowgetbestsize}, except
+in one thing. GetBestSize should return the minimum untruncated size of the
+window, while this method will return the largest of BestSize and any user
+specified minimum size. ie. it is the minimum size the window should currently
+be drawn at, not the minimal size it can possibly tolerate.
+
\membersection{wxWindow::GetBackgroundColour}\label{wxwindowgetbackgroundcolour}
\constfunc{virtual wxColour}{GetBackgroundColour}{\void}
\pythonnote{This method will return an integer in wxPython.}
+\perlnote{This method will return an integer in wxPerl.}
+
\membersection{wxWindow::GetHelpText}\label{wxwindowgethelptext}
\constfunc{virtual wxString}{GetHelpText}{\void}
\constfunc{wxPoint}{GetPosition}{\void}
-This gets the position of the window in pixels, relative to the parent window or
-if no parent, relative to the whole display.
+This gets the position of the window in pixels, relative to the parent window
+for the child windows or relative to the display origin for the top level
+windows.
\wxheading{Parameters}
\constfunc{virtual void}{GetTextExtent}{\param{const wxString\& }{string}, \param{int* }{x}, \param{int* }{y},
\param{int* }{descent = NULL}, \param{int* }{externalLeading = NULL},
- \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = {\tt FALSE}}}
+ \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = {\tt false}}}
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
\docparam{font}{Font to use instead of the current window font (optional).}
-\docparam{use16}{If {\tt TRUE}, {\it string} contains 16-bit characters. The default is {\tt FALSE}.}
+\docparam{use16}{If {\tt true}, {\it string} contains 16-bit characters. The default is {\tt false}.}
\pythonnote{In place of a single overloaded method name, wxPython
\helpref{wxWindow::SetTitle}{wxwindowsettitle}
+\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+
+\constfunc{wxToolTip*}{GetToolTip}{\void}
+
+Get the associated tooltip or NULL if none.
+
\membersection{wxWindow::GetUpdateRegion}\label{wxwindowgetupdateregion}
\constfunc{virtual wxRegion}{GetUpdateRegion}{\void}
\constfunc{virtual bool}{HasCapture}{\void}
-Returns TRUE if this window has the current mouse capture.
+Returns true if this window has the current mouse capture.
\wxheading{See also}
\func{bool}{Hide}{\void}
-Equivalent to calling \helpref{Show}{wxwindowshow}({\tt FALSE}).
+Equivalent to calling \helpref{Show}{wxwindowshow}({\tt false}).
\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
\constfunc{virtual bool}{IsEnabled}{\void}
-Returns {\tt TRUE} if the window is enabled for input, {\tt FALSE} otherwise.
+Returns {\tt true} if the window is enabled for input, {\tt false} otherwise.
\wxheading{See also}
\helpref{wxWindow::Enable}{wxwindowenable}
-\membersection{wxWindow:IsExposed}\label{wxwindowisexposed}
+\membersection{wxWindow::IsExposed}\label{wxwindowisexposed}
\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}}
\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
-Returns {\tt TRUE} if the given point or rectange area has been exposed since the
+Returns {\tt true} if the given point or rectangle area has been exposed since the
last repaint. Call this in an paint event handler to optimize redrawing by
only redrawing those areas, which have been exposed.
\constfunc{virtual bool}{IsRetained}{\void}
-Returns {\tt TRUE} if the window is retained, {\tt FALSE} otherwise.
+Returns {\tt true} if the window is retained, {\tt false} otherwise.
\wxheading{Remarks}
\constfunc{virtual bool}{IsShown}{\void}
-Returns {\tt TRUE} if the window is shown, {\tt FALSE} if it has been hidden.
+Returns {\tt true} if the window is shown, {\tt false} if it has been hidden.
\membersection{wxWindow::IsTopLevel}\label{wxwindowistoplevel}
\constfunc{bool}{IsTopLevel}{\void}
-Returns {\tt TRUE} if the given window is a top-level one. Currently all frames and
+Returns {\tt true} if the given window is a top-level one. Currently all frames and
dialogs are considered to be top-level windows (even if they have a parent
window).
Invokes the constraint-based layout algorithm or the sizer-based algorithm
for this window.
-See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} on when
-this function gets called automatically using auto layout.
+See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout}: when auto
+layout is on, this function gets called automatically when the window is resized.
-\membersection{wxWindow::LoadFromResource}\label{wxwindowloadfromresource}
+\membersection{wxWindow::LineDown}\label{wxwindowlinedown}
-\func{virtual bool}{LoadFromResource}{\param{wxWindow* }{parent},\rtfsp
-\param{const wxString\& }{resourceName}, \param{const wxResourceTable* }{resourceTable = NULL}}
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(1)$.
-Loads a panel or dialog from a resource file.
-
-\wxheading{Parameters}
+\membersection{wxWindow::LineUp}\label{wxwindowlineup}
-\docparam{parent}{Parent window.}
-
-\docparam{resourceName}{The name of the resource to load.}
-
-\docparam{resourceTable}{The resource table to load it from. If this is NULL, the
-default resource table will be used.}
-
-\wxheading{Return value}
-
-{\tt TRUE} if the operation succeeded, otherwise {\tt FALSE}.
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(-1)$.
\membersection{wxWindow::Lower}\label{wxwindowlower}
\wxheading{Parameters}
-\docparam{flag}{If {\tt TRUE}, this call disables all other windows in the application so that
-the user can only interact with this window. If {\tt FALSE}, the effect is reversed.}
+\docparam{flag}{If {\tt true}, this call disables all other windows in the application so that
+the user can only interact with this window. If {\tt false}, the effect is reversed.}
\membersection{wxWindow::Move}\label{wxwindowmove}
%%
%% \wxheading{Remarks}
%%
-%% If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns {\tt TRUE},
-%% otherwise it returns {\tt FALSE} (it is being deactivated).
+%% If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns {\tt true},
+%% otherwise it returns {\tt false} (it is being deactivated).
%%
%% \wxheading{See also}
%%
%% or dialog box using the window manager (X) or system menu (Windows).
%%
%% {\bf Note:} This is an obsolete function.
-%% It is superceded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
+%% It is superseded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
%% handler.
%%
%% \wxheading{Return value}
%%
-%% If {\tt TRUE} is returned by OnClose, the window will be deleted by the system, otherwise the
+%% If {\tt true} is returned by OnClose, the window will be deleted by the system, otherwise the
%% attempt will be ignored. Do not delete the window from within this handler, although
%% you may delete other windows.
%%
%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
%% \helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::OnInternalIdle}\label{wxwindowoninternalidle}
+
+\func{virtual void}{OnInternalIdle}{\void}
+
+This virtual function is normally only used internally, but
+sometimes an application may need it to implement functionality
+that should not be disabled by an application defining an OnIdle
+handler in a derived class.
+
+This function may be used to do delayed painting, for example,
+and most implementations call \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to send update events to the window in idle time.
+
+\membersection{wxWindow::PageDown}\label{wxwindowpagedown}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(1)$.
+
+\membersection{wxWindow::PageUp}\label{wxwindowpageup}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(-1)$.
+
\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = {\tt FALSE}}}
+\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = {\tt false}}}
Removes and returns the top-most event handler on the event handler stack.
\wxheading{Parameters}
-\docparam{deleteHandler}{If this is {\tt TRUE}, the handler will be deleted after it is removed. The
-default value is {\tt FALSE}.}
+\docparam{deleteHandler}{If this is {\tt true}, the handler will be deleted after it is removed. The
+default value is {\tt false}.}
\wxheading{See also}
\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
-\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt TRUE}}, \param{const wxRect* }{rect
+\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt true}}, \param{const wxRect* }{rect
= NULL}}
Causes a message or event to be generated to repaint the
\wxheading{Parameters}
-\docparam{eraseBackground}{If {\tt TRUE}, the background will be
+\docparam{eraseBackground}{If {\tt true}, the background will be
erased.}
\docparam{rect}{If non-NULL, only the given rectangle will
be treated as damaged.}
+\wxheading{See also}
+
+\helpref{wxWindow::RefreshRect}{wxwindowrefreshrect}
+
+\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
+
+\func{virtual void}{Refresh}{\param{const wxRect\& }{rect}}
+
+Redraws the contents of the given rectangle: the area inside it will be
+repainted.
+
+This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
+
+\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
+
+\func{bool}{RegisterHotKey}{\param{int}{ hotkeyId}, \param{int}{ modifiers}, \param{int}{ virtualKeyCode}}
+
+Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window
+will receive a hotkey event. It will receive the event even if the application is in the background
+and does not have the input focus because the user is working with some other application.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If
+this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF.
+This is a MSW specific detail.}
+
+\docparam{modifiers}{A bitwise combination of {\tt wxMOD\_SHIFT}, {\tt wxMOD\_CONTROL}, {\tt wxMOD\_ALT}
+or {\tt wxMOD\_WIN} specifying the modifier keys that have to be pressed along with the key.}
+
+\docparam{virtualKeyCode}{The virtual key code of the hotkey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was registered successfully. {\tt false} if some other application already registered a
+hotkey with this modifier/virtualKeyCode combination.
+
+\wxheading{Remarks}
+
+Use EVT\_HOTKEY(hotkeyId, fnc) in the event table to capture the event.
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::UnregisterHotKey}{wxwindowunregisterhotkey}
+
\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
\func{virtual void}{ReleaseMouse}{\void}
\wxheading{Return value}
-Returns {\tt TRUE} if it was found and {\tt FALSE} otherwise (this also results
+Returns {\tt true} if it was found and {\tt false} otherwise (this also results
in an assert failure so this function should only be called when the
handler is supposed to be there).
\wxheading{Return value}
-Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
on top/bottom and nothing was done.
\wxheading{Remarks}
\wxheading{Return value}
-Returns {\tt TRUE} if the window was scrolled, {\tt FALSE} if it was already
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
on top/bottom and nothing was done.
\wxheading{Remarks}
Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+\membersection{wxWindow::SetAccessible}\label{wxwindowsetaccessible}
+
+\func{void}{SetAccessible}{\param{wxAccessibile*}{ accessible}}
+
+Sets the accessible for this window. Any existing accessible for this window
+will be deleted first, if not identical to {\it accessible}.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
\func{void}{SetAutoLayout}{\param{bool}{ autoLayout}}
Determines whether the \helpref{wxWindow::Layout}{wxwindowlayout} function will
-be called automatically when the window is resized. Use in connection with
-\helpref{wxWindow::SetSizer}{wxwindowsetsizer} and
-\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} for laying out
-subwindows.
+be called automatically when the window is resized. It is called implicitly by
+\helpref{wxWindow::SetSizer}{wxwindowsetsizer} but if you use
+\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} you should call it
+manually or otherwise the window layout won't be correctly updated when its
+size changes.
\wxheading{Parameters}
-\docparam{autoLayout}{Set this to {\tt TRUE} if you wish the Layout function to be called
+\docparam{autoLayout}{Set this to {\tt true} if you wish the Layout function to be called
from within wxWindow::OnSize functions.}
\wxheading{See also}
and Validate() methods will recursively descend into all children of the
window if it has this style flag set.}
\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{Normally, the command
-events are propagared upwards to the window parent recursively until a handler
+events are propagated upwards to the window parent recursively until a handler
for them is found. Using this style allows to prevent them from being
propagated beyond this window. Notice that wxDialog has this style on by
default for the reasons explained in the
\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{This can be used to prevent a
window from being used as an implicit parent for the dialogs which were
created without a parent. It is useful for the windows which can disappear at
-any moment as creating childs of such windows results in fatal problems.}
+any moment as creating children of such windows results in fatal problems.}
\twocolitem{\windowstyle{wxFRAME\_EX\_CONTEXTHELP}}{Under Windows, puts a query button on the
caption. When pressed, Windows will go into a context-sensitive help mode and wxWindows will send
a wxEVT\_HELP event if the user clicked on an application window.
be used at all.
Note that when using this functions under GTK, you will disable the so called "themes",
-i.e. the user chosen apperance of windows and controls, including the themes of
+i.e. the user chosen appearance of windows and controls, including the themes of
their parent windows.
\wxheading{See also}
\func{virtual void}{SetScrollbar}{\param{int }{orientation}, \param{int }{position},\rtfsp
\param{int }{thumbSize}, \param{int }{range},\rtfsp
-\param{bool }{refresh = {\tt TRUE}}}
+\param{bool }{refresh = {\tt true}}}
Sets the scrollbar properties of a built-in scrollbar.
\docparam{range}{The maximum position of the scrollbar.}
-\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\begin{comment}
\membersection{wxWindow::SetScrollPage}\label{wxwindowsetscrollpage}
-\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt TRUE}}}
+\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt true}}}
Sets the page size of one of the built-in scrollbars.
\docparam{pageSize}{Page size in scroll units.}
-\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\membersection{wxWindow::SetScrollPos}\label{wxwindowsetscrollpos}
-\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = {\tt TRUE}}}
+\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = {\tt true}}}
Sets the position of one of the built-in scrollbars.
\docparam{pos}{Position in scroll units.}
-\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\begin{comment}
\membersection{wxWindow::SetScrollRange}\label{wxwindowsetscrollrange}
-\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt TRUE}}}
+\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt true}}}
Sets the range of one of the built-in scrollbars.
\docparam{range}{Scroll range.}
-\docparam{refresh}{{\tt TRUE} to redraw the scrollbar, {\tt FALSE} otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\membersection{wxWindow::SetSizer}\label{wxwindowsetsizer}
-\func{void}{SetSizer}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=TRUE}}
+\func{void}{SetSizer}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
Sets the window to have the given layout sizer. The window
will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
-window, it will be deleted if the deleteOld parameter is TRUE.
+window, it will be deleted if the deleteOld parameter is true.
+
+Note that this function will also call
+\helpref{SetAutoLayout}{wxwindowsetautolayout} implicitly with {\tt true}
+parameter if the {\it sizer}\/ is non-NULL and {\tt false} otherwise.
\wxheading{Parameters}
\docparam{sizer}{The sizer to set. Pass NULL to disassociate and conditionally delete
the window's sizer. See below.}
-\docparam{deleteOld}{If TRUE (the default), this will delete any prexisting sizer.
-Pass FALSE if you wish to handle deleting the old sizer yourself.}
+\docparam{deleteOld}{If true (the default), this will delete any prexisting sizer.
+Pass false if you wish to handle deleting the old sizer yourself.}
\wxheading{Remarks}
\membersection{wxWindow::SetSizerAndFit}\label{wxwindowsetsizerandfit}
-\func{void}{SetSizerAndFit}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=TRUE}}
+\func{void}{SetSizerAndFit}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
The same as \helpref{SetSizer}{wxwindowsetsizer}, except it also sets the size hints
for the window based on the sizer's minimum size.
One such platform is GTK+ where windows can have (very colourful) backgrounds
defined by a user's selected theme.
-Dialogs, notebook pages and the status bar have this flag set to TRUE
+Dialogs, notebook pages and the status bar have this flag set to true
by default so that the default look and feel is simulated best.
-\membersection{wxWindow::SetValidator}\label{wxwindowsetvalidator}
-
-\func{virtual void}{SetValidator}{\param{const wxValidator\&}{ validator}}
-
-Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
-create a new validator of this type.
-
\membersection{wxWindow::SetToolTip}\label{wxwindowsettooltip}
\func{void}{SetToolTip}{\param{const wxString\& }{tip}}
Attach a tooltip to the window.
See also: \helpref{GetToolTip}{wxwindowgettooltip},
- \helpref{wxToolTip}{wxtooltip}
-
-
-\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+ \helpref{wxToolTip}{wxtooltip}
-\constfunc{wxToolTip*}{GetToolTip}{\void}
+\membersection{wxWindow::SetValidator}\label{wxwindowsetvalidator}
-Get the associated tooltip or NULL if none.
+\func{virtual void}{SetValidator}{\param{const wxValidator\&}{ validator}}
+Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
+create a new validator of this type.
\membersection{wxWindow::SetVirtualSize}\label{wxwindowsetvirtualsize}
Sets the virtual size of the window in pixels.
-
\membersection{wxWindow::SetVirtualSizeHints}\label{wxwindowsetvirtualsizehints}
\func{virtual void}{SetVirtualSizeHints}{\param{int}{ minW},\param{int}{ minH}, \param{int}{ maxW=-1}, \param{int}{ maxH=-1}}
\membersection{wxWindow::Show}\label{wxwindowshow}
-\func{virtual bool}{Show}{\param{bool}{ show = {\tt TRUE}}}
+\func{virtual bool}{Show}{\param{bool}{ show = {\tt true}}}
Shows or hides the window. You may need to call \helpref{Raise}{wxwindowraise}
for a top level window if you want to bring it to top, although this is not
\wxheading{Parameters}
-\docparam{show}{If {\tt TRUE} displays the window. Otherwise, hides it.}
+\docparam{show}{If {\tt true} displays the window. Otherwise, hides it.}
\wxheading{Return value}
-{\tt TRUE} if the window has been shown or hidden or {\tt FALSE} if nothing was
+{\tt true} if the window has been shown or hidden or {\tt false} if nothing was
done because it already was in the requested state.
\wxheading{See also}
\func{virtual bool}{TransferDataFromWindow}{\void}
Transfers values from child controls to data areas specified by their validators. Returns
-{\tt FALSE} if a transfer failed.
+{\tt false} if a transfer failed.
If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
the method will also call TransferDataFromWindow() of all child windows.
\wxheading{Return value}
-Returns {\tt FALSE} if a transfer failed.
+Returns {\tt false} if a transfer failed.
\wxheading{See also}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+\membersection{wxWindow::UnregisterHotKey}\label{wxwindowunregisterhotkey}
+
+\func{bool}{UnregisterHotKey}{\param{int}{ hotkeyId}}
+
+Unregisters a system wide hotkey.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was unregistered successfully, {\tt false} if the id was invalid.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}
+
+\membersection{wxWindow::Update}\label{wxwindowupdate}
+
+\func{virtual void}{Update}{\void}
+
+Calling this method immediately repaints the invalidated area of the window
+while this would usually only happen when the flow of control returns to the
+event loop. Notice that this function doesn't refresh the window and does
+nothing if the window hadn't been already repainted. Use
+\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
+window unconditionally.
+
+\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
+
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE_UI_NONE}}
+
+This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
+the window. The particular implementation depends on the window; for
+example a wxToolBar will send an update UI event for each toolbar button,
+and a wxFrame will send an update UI event for each menubar menu item.
+You can call this function from your application to ensure that your
+UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
+are concerned). This may be necessary if you have called
+\helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} or
+\helpref{wxUpdateUIEvent::SetUpdateInterval}{wxupdateuieventsetupdateinterval} to
+limit the overhead that wxWindows incurs by sending update UI events in idle time.
+
+{\it flags} should be a bitlist of one or more of the following values.
+
+\begin{verbatim}
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE = 0x0000, // No particular value
+ wxUPDATE_UI_RECURSE = 0x0001, // Call the function for descendants
+ wxUPDATE_UI_FROMIDLE = 0x0002 // Invoked from On(Internal)Idle
+};
+\end{verbatim}
+
+If you are calling this function from an OnInternalIdle or OnIdle
+function, make sure you pass the wxUPDATE\_UI\_FROMIDLE flag, since
+this tells the window to only update the UI elements that need
+to be updated in idle time. Some windows update their elements
+only when necessary, for example when a menu is about to be shown.
+The following is an example of how to call UpdateWindowUI from
+an idle function.
+
+\begin{verbatim}
+void MyWindow::OnInternalIdle()
+{
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxUpdateUIEvent}{wxupdateuievent},
+\helpref{wxWindow::DoUpdateWindowUI}{wxwindowdoupdatewindowui},
+\helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle}
+
\membersection{wxWindow::Validate}\label{wxwindowvalidate}
\func{virtual bool}{Validate}{\void}
\wxheading{Return value}
-Returns {\tt FALSE} if any of the validations failed.
+Returns {\tt false} if any of the validations failed.
\wxheading{See also}
Moves the pointer to the given position on the window.
+{\bf NB: } This function is not supported under Mac because Apple Human
+Interface Guidelines forbid moving the mouse cursor programmatically.
+
\wxheading{Parameters}
\docparam{x}{The new x position for the cursor.}