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[wxWidgets.git] / src / mac / classic / glcanvas.cpp
diff --git a/src/mac/classic/glcanvas.cpp b/src/mac/classic/glcanvas.cpp
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+/////////////////////////////////////////////////////////////////////////////
+// Name:        glcanvas.cpp
+// Purpose:     wxGLCanvas, for using OpenGL with wxWindows under Macintosh
+// Author:      Stefan Csomor
+// Modified by:
+// Created:     1998-01-01
+// RCS-ID:      $Id$
+// Copyright:   (c) Stefan Csomor
+// Licence:       wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "glcanvas.h"
+#endif
+
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+#pragma hdrstop
+#endif
+
+#include "wx/setup.h"
+
+#if wxUSE_GLCANVAS
+
+#ifndef WX_PRECOMP
+#include "wx/frame.h"
+#endif
+
+#include "wx/settings.h"
+#include "wx/log.h"
+
+#include "wx/glcanvas.h"
+#include "wx/mac/uma.h"
+
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
+/*
+* GLContext implementation
+*/
+
+wxGLContext::wxGLContext(
+                         AGLPixelFormat fmt, wxGLCanvas *win,
+                         const wxPalette& palette,
+                         const wxGLContext *other        /* for sharing display lists */
+                         )
+{
+    m_window = win;
+    
+    m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetRootWindow()));
+    
+    m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL);
+    wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+    
+    GLboolean b;
+    b = aglSetDrawable(m_glContext, m_drawable);
+    wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") );
+    aglEnable(m_glContext , AGL_BUFFER_RECT ) ;
+    b = aglSetCurrentContext(m_glContext);
+    wxCHECK_RET( b, wxT("Couldn't activate OpenGl context") );
+}
+
+wxGLContext::~wxGLContext()
+{
+    if (m_glContext)
+    {
+        aglSetCurrentContext(NULL);
+        aglDestroyContext(m_glContext);
+    }
+}
+
+void wxGLContext::SwapBuffers()
+{
+    if (m_glContext)
+    {
+        aglSwapBuffers(m_glContext);
+    }
+}
+
+void wxGLContext::SetCurrent()
+{
+    if (m_glContext)
+    {
+        aglSetCurrentContext(m_glContext);
+    }
+}
+
+void wxGLContext::Update()
+{
+    if (m_glContext)
+    {
+        aglUpdateContext(m_glContext);
+    }
+}
+
+void wxGLContext::SetColour(const wxChar *colour)
+{
+    wxColour col = wxTheColourDatabase->Find(colour);
+    if (col.Ok())
+    {
+        float r = (float)(col.Red()/256.0);
+        float g = (float)(col.Green()/256.0);
+        float b = (float)(col.Blue()/256.0);
+        glColor3f( r, g, b);
+    }
+}
+
+
+/*
+* wxGLCanvas implementation
+*/
+
+IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
+    EVT_SIZE(wxGLCanvas::OnSize)
+END_EVENT_TABLE()
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
+                       const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+                       int *attribList, const wxPalette& palette)
+{
+    Create(parent, NULL, id, pos, size, style, name, attribList, palette);
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+                       const wxGLContext *shared, wxWindowID id,
+                       const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+                       int *attribList, const wxPalette& palette )
+{
+    Create(parent, shared, id, pos, size, style, name, attribList, palette);
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
+                       const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+                       int *attribList, const wxPalette& palette )
+{
+    Create(parent, shared ? shared->GetContext() : NULL, id, pos, size, style, name, attribList, palette);
+}
+
+wxGLCanvas::~wxGLCanvas()
+{
+    if (m_glContext != NULL) {
+        delete m_glContext;
+        m_glContext = NULL;
+    }
+}
+
+static AGLPixelFormat ChoosePixelFormat(const int *attribList)
+{
+    GLint data[512];
+    GLint defaultAttribs[] = { AGL_RGBA, 
+        AGL_DOUBLEBUFFER, 
+        AGL_MINIMUM_POLICY, 
+        AGL_DEPTH_SIZE, 1,  // use largest available depth buffer
+        AGL_RED_SIZE, 1, 
+        AGL_GREEN_SIZE, 1, 
+        AGL_BLUE_SIZE, 1, 
+        AGL_ALPHA_SIZE, 0, 
+        AGL_NONE };
+    GLint *attribs;
+    if (!attribList)
+    {
+        attribs = defaultAttribs;
+    }
+    else
+    {
+        int arg=0, p=0;
+        
+        data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
+        while( (attribList[arg]!=0) && (p<512) )
+        {
+            switch( attribList[arg++] )
+            {
+            case WX_GL_RGBA: data[p++] = AGL_RGBA; break;
+            case WX_GL_BUFFER_SIZE:
+                data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_LEVEL:
+                data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break;
+            case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break;
+            case WX_GL_STEREO: data[p++] = AGL_STEREO; break;
+            case WX_GL_AUX_BUFFERS:
+                data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_RED:
+                data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_GREEN:
+                data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_BLUE:
+                data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_ALPHA:
+                data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_DEPTH_SIZE: 
+                data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_STENCIL_SIZE: 
+                data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_ACCUM_RED:
+                data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_ACCUM_GREEN:
+                data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_ACCUM_BLUE:
+                data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
+            case WX_GL_MIN_ACCUM_ALPHA:
+                data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
+            default:
+                break;
+            }
+        }       
+        data[p] = 0; 
+        
+        attribs = data;
+    }
+    
+    return aglChoosePixelFormat(NULL, 0, attribs);
+}
+
+bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
+                        const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+                        int *attribList, const wxPalette& palette)
+{
+    wxWindow::Create( parent, id, pos, size, style, name );
+    
+    AGLPixelFormat fmt = ChoosePixelFormat(attribList);
+    wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
+    
+    m_glContext = new wxGLContext(fmt, this, palette, shared);
+    m_macCanvasIsShown = true ;
+    aglDestroyPixelFormat(fmt);
+    
+    return true;
+}
+
+void wxGLCanvas::SwapBuffers()
+{
+    if (m_glContext)
+        m_glContext->SwapBuffers();
+}
+
+void wxGLCanvas::UpdateContext()
+{
+    if (m_glContext)
+        m_glContext->Update();
+}
+
+void wxGLCanvas::SetViewport()
+{
+    // viewport is initially set to entire port
+    // adjust glViewport to just this window
+    int x = 0 ;
+    int y = 0 ;
+    
+    wxWindow* iter = this ;
+    while( iter->GetParent() )
+    {
+       iter = iter->GetParent() ;
+    }
+    
+    if ( iter && iter->IsTopLevel() )
+    {
+           MacClientToRootWindow( &x , &y ) ;
+           int width, height;
+           GetClientSize(& width, & height);
+           Rect bounds ;
+           GetWindowPortBounds( MAC_WXHWND(MacGetRootWindow()) , &bounds ) ;
+           GLint parms[4] ;
+           parms[0] = x ;
+           parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
+           parms[2] = width ;
+           parms[3] = height ;
+           
+           if ( !m_macCanvasIsShown )
+               parms[0] += 20000 ;
+           aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
+       }
+}
+
+void wxGLCanvas::OnSize(wxSizeEvent& event)
+{
+    MacUpdateView() ;
+}
+
+void wxGLCanvas::MacUpdateView()
+{
+    if (m_glContext)
+    {
+        UpdateContext();
+        m_glContext->SetCurrent();
+        SetViewport();
+    }
+}
+
+void wxGLCanvas::MacSuperChangedPosition()
+{
+    MacUpdateView() ;
+    wxWindow::MacSuperChangedPosition() ;
+}
+
+void wxGLCanvas::MacTopLevelWindowChangedPosition()
+{
+    MacUpdateView() ;
+    wxWindow::MacTopLevelWindowChangedPosition() ;
+}
+
+void wxGLCanvas::SetCurrent()
+{
+    if (m_glContext)
+    {
+        m_glContext->SetCurrent();
+    }
+}
+
+void wxGLCanvas::SetColour(const wxChar *colour)
+{
+    if (m_glContext)
+        m_glContext->SetColour(colour);
+}
+
+bool wxGLCanvas::Show(bool show) 
+{
+    if ( !wxWindow::Show( show ) )
+        return FALSE ;
+        
+    if ( !show )
+    {
+        if ( m_macCanvasIsShown )
+        {
+            m_macCanvasIsShown = false ;
+            SetViewport() ;
+        }
+    }
+    else
+    {
+        if ( MacIsReallyShown() && !m_macCanvasIsShown )
+        {
+            m_macCanvasIsShown = true ;
+            SetViewport() ;
+        }
+    }
+    return TRUE ;
+}
+
+void wxGLCanvas::MacSuperShown( bool show ) 
+{
+    if ( !show )
+    {
+        if ( m_macCanvasIsShown )
+        {
+            m_macCanvasIsShown = false ;
+            SetViewport() ;
+        }
+    }
+    else
+    {
+        if ( MacIsReallyShown() && !m_macCanvasIsShown )
+        {
+            m_macCanvasIsShown = true ;
+            SetViewport() ;
+        }
+    }
+        
+    wxWindow::MacSuperShown( show ) ;
+}
+
+//---------------------------------------------------------------------------
+// wxGLApp
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLApp, wxApp)
+
+bool wxGLApp::InitGLVisual(int *attribList)
+{
+    AGLPixelFormat fmt = ChoosePixelFormat(attribList);
+    if (fmt != NULL) {
+        aglDestroyPixelFormat(fmt);
+        return true;
+    } else
+        return false;
+}
+
+wxGLApp::~wxGLApp(void)
+{
+}
+
+#endif // wxUSE_GLCANVAS