// classes
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxBrush;
-class WXDLLIMPEXP_CORE wxColour;
-class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBrush;
+class WXDLLIMPEXP_FWD_CORE wxColour;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
//-----------------------------------------------------------------------------
// wxBrush
//-----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxBrush: public wxBrushBase
+class WXDLLIMPEXP_CORE wxBrush : public wxBrushBase
{
public:
wxBrush() { }
wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
- ~wxBrush();
+ virtual ~wxBrush();
- bool Ok() const { return m_refData != NULL; }
-
- bool operator == ( const wxBrush& brush ) const;
- bool operator != (const wxBrush& brush) const { return !(*this == brush); }
+ bool operator==(const wxBrush& brush) const;
+ bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
virtual int GetStyle() const;
wxColour &GetColour() const;
void SetStipple( const wxBitmap& stipple );
protected:
- // ref counting code
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
DECLARE_DYNAMIC_CLASS(wxBrush)
};
-#endif
-// _WX_BRUSH_H_
+#endif // _WX_BRUSH_H_