/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.cpp
+// Name: src/x11/cursor.cpp
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/cursor.h"
-#include "wx/gdicmn.h"
-#include "wx/icon.h"
-#include "wx/app.h"
-#include "wx/utils.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/icon.h"
+ #include "wx/gdicmn.h"
+#endif
#include "wx/x11/private.h"
public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
WXCursor m_cursor;
WXDisplay *m_display;
#if wxUSE_NANOX
// TODO Create some standard cursors from bitmaps.
-
-
+
+
#else
// !wxUSE_NANOX
-
+
M_CURSORDATA->m_display = wxGlobalDisplay();
wxASSERT_MSG( M_CURSORDATA->m_display, wxT("No display") );
-
+
int x_cur = XC_left_ptr;
switch (cursorId)
{
wxTheApp->ProcessIdle();
}
-void wxBeginBusyCursor( wxCursor *WXUNUSED(cursor) )
+void wxBeginBusyCursor( const wxCursor *WXUNUSED(cursor) )
{
if (gs_busyCount++ > 0)
return;