// Colour
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxColour : public wxObject
+class WXDLLEXPORT wxColour : public wxColourBase
{
public:
// constructors
// default
wxColour() { Init(); }
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
- // from separate RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue )
- { Set(red, green, blue); }
-
- // from packed RGB
- wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // implicit conversion from the colour name
- wxColour(const wxString &colourName) { InitFromName(colourName); }
- wxColour(const wxChar *colourName) { InitFromName(colourName); }
// dtor
~wxColour();
- // other methods
- // -------------
-
- // to have the matching Create also for this class
- void Create( unsigned char red, unsigned char green, unsigned char blue )
- { Set(red, green, blue); }
-
- // Set() functions
- void Set(unsigned char red, unsigned char green, unsigned char blue);
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
// accessors
// ---------
WXCOLORREF GetPixel() const { return m_pixel; };
- void InitFromName(const wxString& colourName);
public:
WXCOLORREF m_pixel;
// Helper function
void Init();
+ virtual void InitWith(unsigned char red, unsigned char green, unsigned char blue);
+
private:
bool m_isInit;
unsigned char m_red;