#include "wx/wxprec.h"
-#include "wx/gdicmn.h"
#include "wx/colour.h"
+#ifndef WX_PRECOMP
+ #include "wx/gdicmn.h"
+#endif
+
#include "wx/mac/private.h"
IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
-static void wxComposeRGBColor( WXCOLORREF* color , int red, int blue, int green );
-static void wxComposeRGBColor( WXCOLORREF* color , int red, int blue, int green )
+wxColour::wxColour(const RGBColor& col)
{
- RGBColor* col = (RGBColor*) color;
- col->red = (red << 8) + red;
- col->blue = (blue << 8) + blue;
- col->green = (green << 8) + green;
+ InitRGBColor(col);
}
-void wxColour::Init()
+wxColour::wxColour(CGColorRef col)
{
- m_isInit = false;
- m_red =
- m_blue =
- m_green = 0;
+ InitCGColorRef(col);
+}
- wxComposeRGBColor( &m_pixel, m_red, m_blue, m_green );
+void wxColour::GetRGBColor( RGBColor *col ) const
+{
+ col->red = (m_red << 8) + m_red;
+ col->blue = (m_blue << 8) + m_blue;
+ col->green = (m_green << 8) + m_green;
}
-void wxColour::InitFromName(const wxString& name)
+wxColour& wxColour::operator=(const RGBColor& col)
{
- if ( wxTheColourDatabase )
- {
- wxColour col = wxTheColourDatabase->Find( name );
- if ( col.Ok() )
- {
- *this = col;
- return;
- }
- }
+ InitRGBColor(col);
+ return *this;
+}
- // leave invalid
- Init();
+wxColour& wxColour::operator=(CGColorRef col)
+{
+ InitCGColorRef(col);
+ return *this;
}
-wxColour::~wxColour ()
+wxColour& wxColour::operator=(const wxColour& col)
{
+ m_red = col.m_red;
+ m_green = col.m_green;
+ m_blue = col.m_blue;
+ m_alpha = col.m_alpha;
+ m_cgColour = col.m_cgColour;
+ return *this;
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
+void wxColour::InitRGBA (ChannelType r, ChannelType g, ChannelType b, ChannelType a)
{
m_red = r;
m_green = g;
m_blue = b;
- m_isInit = true;
+ m_alpha = a ;
- wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green );
+ CGColorRef col = 0 ;
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( CGColorCreateGenericRGB )
+ col = CGColorCreateGenericRGB( (CGFloat)(r / 255.0), (CGFloat) (g / 255.0), (CGFloat) (b / 255.0), (CGFloat) (a / 255.0) );
+ else
+#endif
+ {
+ CGFloat components[4] = { (CGFloat)(r / 255.0), (CGFloat) (g / 255.0), (CGFloat) (b / 255.0), (CGFloat) (a / 255.0) } ;
+ col = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
+ }
+ m_cgColour.reset( col );
}
-void wxColour::Set( const WXCOLORREF* color )
+void wxColour::InitRGBColor( const RGBColor& col )
{
- RGBColor* col = (RGBColor*) color;
- memcpy( &m_pixel, color, 6 );
- m_red = col->red >> 8;
- m_blue = col->blue >> 8;
- m_green = col->green >> 8;
+ m_red = col.red >> 8;
+ m_blue = col.blue >> 8;
+ m_green = col.green >> 8;
+ m_alpha = wxALPHA_OPAQUE;
+ CGColorRef cfcol;
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( CGColorCreateGenericRGB )
+ cfcol = CGColorCreateGenericRGB((CGFloat)(col.red / 65535.0), (CGFloat)(col.green / 65535.0),
+ (CGFloat)(col.blue / 65535.0), (CGFloat) 1.0 );
+ else
+#endif
+ {
+ CGFloat components[4] = { (CGFloat)(col.red / 65535.0), (CGFloat)(col.green / 65535.0),
+ (CGFloat)(col.blue / 65535.0), (CGFloat) 1.0 } ;
+ cfcol = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
+ }
+ m_cgColour.reset( cfcol );
}
+
+void wxColour::InitCGColorRef( CGColorRef col )
+{
+ m_cgColour.reset( col );
+ size_t noComp = CGColorGetNumberOfComponents( col );
+ if ( noComp >= 1 && noComp <= 4 )
+ {
+ // TODO verify whether we really are on a RGB color space
+ m_alpha = wxALPHA_OPAQUE;
+ const CGFloat *components = CGColorGetComponents( col );
+ if ( noComp >= 3 )
+ {
+ m_red = (int)(components[0]*255+0.5);
+ m_green = (int)(components[1]*255+0.5);
+ m_blue = (int)(components[2]*255+0.5);
+ if ( noComp == 4 )
+ m_alpha = (int)(components[3]*255+0.5);
+ }
+ else
+ {
+ m_red = (int)(components[0]*255+0.5);
+ m_green = (int)(components[0]*255+0.5);
+ m_blue = (int)(components[0]*255+0.5);
+ }
+ }
+ else
+ {
+ m_alpha = wxALPHA_OPAQUE;
+ m_red = m_green = m_blue = 0;
+ }
+}
+
+bool wxColour::operator == (const wxColour& colour) const
+{
+ return ( (IsOk() == colour.IsOk()) && (!IsOk() ||
+ CGColorEqualToColor( m_cgColour, colour.m_cgColour ) ) );
+}
+
+