#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxColour;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
// ========================================================================
// wxPen
wxPen();
wxPen(const wxColour& col, int width = 1, int style = wxSOLID);
wxPen(const wxBitmap& stipple, int width);
- ~wxPen();
+ virtual ~wxPen();
// wxObjectRefData
wxObjectRefData *CreateRefData() const;
inline bool operator != (const wxPen& pen) const
{ return m_refData != pen.m_refData; }
- virtual bool Ok() const { return (m_refData != NULL) ; }
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const { return (m_refData != NULL) ; }
void SetColour(const wxColour& col) ;
void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
wxBitmap *GetStipple() const;
WX_NSColor GetNSColor();
- int GetCocoaLineDash(const float **pattern);
+ int GetCocoaLineDash(const CGFloat **pattern);
};
#endif // __WX_COCOA_PEN_H__