- // Implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); }
-#if wxUSE_UNICODE
- wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
-#endif
-
- ~wxColour();
-
- bool Ok() const { return m_refData != NULL; }
-
- bool operator == ( const wxColour& col ) const;
- bool operator != ( const wxColour& col ) const { return !(*this == col); }
-
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // We don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
+ bool operator==(const wxColour& col) const;
+ bool operator!=(const wxColour& col) const { return !(*this == col); }