// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Stefan Neis (2003)
-//
+//
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include "wx/app.h"
+#include "wx/apptrait.h"
#include "wx/module.h"
#include "wx/intl.h"
#include "wx/utils.h"
wxMutex* p_wxMainMutex;
// OS2 substitute for Tls pointer the current parent thread object
-wxThread* m_pThread; // pointer to the wxWindows thread object
+wxThread* m_pThread; // pointer to the wxWidgets thread object
// if it's FALSE, some secondary thread is holding the GUI lock
static bool gs_bGuiOwnedByMainThread = TRUE;
private:
// Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
// PM also has no real Tls mechanism to index pointers by so we'll just
- // keep track of the wxWindows parent object here.
+ // keep track of the wxWidgets parent object here.
TID m_hThread; // handle and ID of the thread
wxThreadState m_eState; // state, see wxThreadState enum
unsigned int m_nPriority; // thread priority in "wx" units
}
else // do run thread
{
+ wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
+ unsigned long ulHab;
+ if (traits)
+ traits->InitializeGui(ulHab);
dwRet = (DWORD)pThread->Entry();
+ if (traits)
+ traits->TerminateGui(ulHab);
- // enter m_critsect before changing the thread state
- pThread->m_critsect.Enter();
+ // enter m_critsect before changing the thread state
+ pThread->m_critsect.Enter();
- bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
+ bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
- pThread->m_internal->SetState(STATE_EXITED);
- pThread->m_critsect.Leave();
+ pThread->m_internal->SetState(STATE_EXITED);
+ pThread->m_critsect.Leave();
}
pThread->OnExit();
unsigned int nPriority
)
{
- // translate wxWindows priority to the PM one
+ // translate wxWidgets priority to the PM one
ULONG ulOS2_PriorityClass;
ULONG ulOS2_SubPriority;
ULONG ulrc;
)
{
int tid;
-
+
if (!uStackSize)
uStackSize = 131072;
pThread->m_critsect.Enter();
tid = _beginthread(wxThreadInternal::OS2ThreadStart,
- NULL, uStackSize, pThread);
+ NULL, uStackSize, pThread);
if(tid == -1)
{
wxLogSysError(_("Can't create thread"));
{
if (m_internal->GetState() == STATE_NEW)
{
- m_internal->SetState(STATE_RUNNING);
+ m_internal->SetState(STATE_RUNNING);
m_critsect.Leave();
- return wxTHREAD_NO_ERROR;
+ return wxTHREAD_NO_ERROR;
}
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
{
// set flag for wxIsWaitingForThread()
gs_bWaitingForThread = TRUE;
- }
+ }
// ask the thread to terminate
if ( shouldCancel )
m_internal->Cancel();
}
-#if wxUSE_GUI
+#if 0
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
}
result = ::DosWaitThread(&hThread, DCWW_NOWAIT);
- // FIXME: We ought to have a message processing loop here!!
+ // FIXME: We ought to have a message processing loop here!!
switch ( result )
- {
- case ERROR_INTERRUPT:
- case ERROR_THREAD_NOT_TERMINATED:
- break;
- case ERROR_INVALID_THREADID:
+ {
+ case ERROR_INTERRUPT:
+ case ERROR_THREAD_NOT_TERMINATED:
+ break;
+ case ERROR_INVALID_THREADID:
case NO_ERROR:
// thread we're waiting for just terminated
- // or even does not exist any more.
- result = NO_ERROR;
- break;
+ // or even does not exist any more.
+ result = NO_ERROR;
+ break;
default:
wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
}
- if ( IsMain() )
- {
- // event processing - needed if we are the main thread
- // to give other threads a chance to do remaining GUI
- // processing and terminate cleanly.
- wxTheApp->HandleSockets();
- if (wxTheApp->Pending())
- if ( !wxTheApp->DoMessage() )
- {
- // WM_QUIT received: kill the thread
- Kill();
-
- return wxTHREAD_KILLED;
- }
- else
- wxUsleep(10);
- }
- else
- wxUsleep(10);
+ if ( IsMain() )
+ {
+ // event processing - needed if we are the main thread
+ // to give other threads a chance to do remaining GUI
+ // processing and terminate cleanly.
+ wxTheApp->HandleSockets();
+ if (wxTheApp->Pending())
+ if ( !wxTheApp->DoMessage() )
+ {
+ // WM_QUIT received: kill the thread
+ Kill();
+
+ return wxTHREAD_KILLED;
+ }
+ else
+ wxUsleep(10);
+ }
+ else
+ wxUsleep(10);
} while ( result != NO_ERROR );
#else // !wxUSE_GUI
// simply wait for the thread to terminate