]> git.saurik.com Git - wxWidgets.git/blobdiff - src/os2/thread.cpp
removed GSocket_[Un]Streamed
[wxWidgets.git] / src / os2 / thread.cpp
index c20cdf3b1f9bfdd82f1ad19072901d33c036a44e..6bfb019a73190bc068e0eefb4abfeb8758f5fcd8 100644 (file)
@@ -6,7 +6,7 @@
 // Created:     04/22/98
 // RCS-ID:      $Id$
 // Copyright:   (c) Stefan Neis (2003)
-//                         
+//
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
@@ -26,6 +26,7 @@
 #include <stdio.h>
 
 #include "wx/app.h"
+#include "wx/apptrait.h"
 #include "wx/module.h"
 #include "wx/intl.h"
 #include "wx/utils.h"
@@ -61,7 +62,7 @@ static ULONG                        s_ulIdMainThread = 1;
 wxMutex*                            p_wxMainMutex;
 
 // OS2 substitute for Tls pointer the current parent thread object
-wxThread*                           m_pThread;    // pointer to the wxWindows thread object
+wxThread*                           m_pThread;    // pointer to the wxWidgets thread object
 
 // if it's FALSE, some secondary thread is holding the GUI lock
 static bool gs_bGuiOwnedByMainThread = TRUE;
@@ -382,7 +383,7 @@ public:
 private:
     // Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
     // PM also has no real Tls mechanism to index pointers by so we'll just
-    // keep track of the wxWindows parent object here.
+    // keep track of the wxWidgets parent object here.
     TID                             m_hThread;    // handle and ID of the thread
     wxThreadState                   m_eState;     // state, see wxThreadState enum
     unsigned int                    m_nPriority;  // thread priority in "wx" units
@@ -409,15 +410,21 @@ void wxThreadInternal::OS2ThreadStart(
     }
     else // do run thread
     {
+        wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
+        unsigned long ulHab;
+        if (traits)
+            traits->InitializeGui(ulHab);
         dwRet = (DWORD)pThread->Entry();
+        if (traits)
+            traits->TerminateGui(ulHab);
 
-       // enter m_critsect before changing the thread state
-       pThread->m_critsect.Enter();
+        // enter m_critsect before changing the thread state
+        pThread->m_critsect.Enter();
 
-       bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
+        bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
 
-       pThread->m_internal->SetState(STATE_EXITED);
-       pThread->m_critsect.Leave();
+        pThread->m_internal->SetState(STATE_EXITED);
+        pThread->m_critsect.Leave();
     }
     pThread->OnExit();
 
@@ -436,7 +443,7 @@ void wxThreadInternal::SetPriority(
   unsigned int                      nPriority
 )
 {
-    // translate wxWindows priority to the PM one
+    // translate wxWidgets priority to the PM one
     ULONG                           ulOS2_PriorityClass;
     ULONG                           ulOS2_SubPriority;
     ULONG                           ulrc;
@@ -473,12 +480,12 @@ bool wxThreadInternal::Create(
 )
 {
     int                          tid;
-    
+
     if (!uStackSize)
       uStackSize = 131072;
     pThread->m_critsect.Enter();
     tid = _beginthread(wxThreadInternal::OS2ThreadStart,
-                            NULL, uStackSize, pThread);
+                             NULL, uStackSize, pThread);
     if(tid == -1)
     {
         wxLogSysError(_("Can't create thread"));
@@ -655,9 +662,9 @@ wxThreadError wxThread::Resume()
 {
     if (m_internal->GetState() == STATE_NEW)
     {
-       m_internal->SetState(STATE_RUNNING);
+        m_internal->SetState(STATE_RUNNING);
         m_critsect.Leave();
-       return wxTHREAD_NO_ERROR;
+        return wxTHREAD_NO_ERROR;
     }
 
     wxCriticalSectionLocker         lock((wxCriticalSection &)m_critsect);
@@ -727,7 +734,7 @@ wxThreadError wxThread::Delete(ExitCode *pRc)
         {
             // set flag for wxIsWaitingForThread()
             gs_bWaitingForThread = TRUE;
-       }
+        }
 
         // ask the thread to terminate
         if ( shouldCancel )
@@ -737,7 +744,7 @@ wxThreadError wxThread::Delete(ExitCode *pRc)
             m_internal->Cancel();
         }
 
-#if wxUSE_GUI
+#if 0
         // we can't just wait for the thread to terminate because it might be
         // calling some GUI functions and so it will never terminate before we
         // process the Windows messages that result from these functions
@@ -755,41 +762,41 @@ wxThreadError wxThread::Delete(ExitCode *pRc)
             }
 
             result = ::DosWaitThread(&hThread, DCWW_NOWAIT);
-           // FIXME: We ought to have a message processing loop here!!
+            // FIXME: We ought to have a message processing loop here!!
 
             switch ( result )
-           {
-               case ERROR_INTERRUPT:
-               case ERROR_THREAD_NOT_TERMINATED:
-                   break;
-               case ERROR_INVALID_THREADID:
+            {
+                case ERROR_INTERRUPT:
+                case ERROR_THREAD_NOT_TERMINATED:
+                    break;
+                case ERROR_INVALID_THREADID:
                 case NO_ERROR:
                     // thread we're waiting for just terminated
-                   // or even does not exist any more.
-                   result = NO_ERROR;
-                   break;
+                    // or even does not exist any more.
+                    result = NO_ERROR;
+                    break;
                 default:
                     wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
             }
-           if ( IsMain() )
-           {
-               // event processing - needed if we are the main thread
-               // to give other threads a chance to do remaining GUI
-               // processing and terminate cleanly.
-               wxTheApp->HandleSockets();
-               if (wxTheApp->Pending())
-                 if ( !wxTheApp->DoMessage() )
-                 {
-                     // WM_QUIT received: kill the thread
-                     Kill();
-
-                     return wxTHREAD_KILLED;
-                 }
-                 else
-                   wxUsleep(10);
-           }
-           else
-               wxUsleep(10);
+            if ( IsMain() )
+            {
+                // event processing - needed if we are the main thread
+                // to give other threads a chance to do remaining GUI
+                // processing and terminate cleanly.
+                wxTheApp->HandleSockets();
+                if (wxTheApp->Pending())
+                  if ( !wxTheApp->DoMessage() )
+                  {
+                      // WM_QUIT received: kill the thread
+                      Kill();
+
+                      return wxTHREAD_KILLED;
+                  }
+                  else
+                    wxUsleep(10);
+            }
+            else
+                wxUsleep(10);
         } while ( result != NO_ERROR );
 #else // !wxUSE_GUI
         // simply wait for the thread to terminate