// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+
+#define wxSOUND_SYNC 0
+#define wxSOUND_ASYNC 1
+#define wxSOUND_LOOP 2
+
+
/**
@class wxSound
*/
bool Create(const wxString& fileName, bool isResource = false);
+ /**
+ Constructs a wave object from in-memory data.
+
+ @param size
+ Size of the buffer pointer to by @a data.
+ @param data
+ The buffer containing the sound data in WAV format.
+ */
+ bool Create(size_t size, const void* data);
+
/**
Returns @true if the object contains a successfully loaded file or resource,
@false otherwise.