!MESSAGE "regex - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "regex - Win32 Release Unicode" (based on "Win32 (x86) Static Library")
!MESSAGE "regex - Win32 Debug Unicode" (based on "Win32 (x86) Static Library")
+!MESSAGE "regex - Win32 Release With Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MD /O1 /I "." /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
-# SUBTRACT CPP /YX
+# ADD CPP /nologo /MD /W4 /O1 /I "." /I "../lib/msw" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /Zi /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W4 /Gm /Zi /Od /I "." /I "../lib/mswd" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /O1 /I "." /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT BASE CPP /YX
-# ADD CPP /nologo /MD /O1 /I "." /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
-# SUBTRACT CPP /YX
+# ADD CPP /nologo /MD /W4 /O1 /I "." /I "../lib/mswu" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\lib\regex.lib"
-# ADD LIB32 /nologo /out:"..\..\lib\regex.lib"
+# ADD LIB32 /nologo /out:"..\..\lib\regexu.lib"
!ELSEIF "$(CFG)" == "regex - Win32 Debug Unicode"
# PROP Intermediate_Dir "regex___Win32_Debug_Unicode"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /Gm /Zi /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /Zi /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W4 /Gm /Zi /Od /I "." /I "../lib/mswud" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\lib\regexd.lib"
-# ADD LIB32 /nologo /out:"..\..\lib\regexd.lib"
+# ADD LIB32 /nologo /out:"..\..\lib\regexud.lib"
+
+!ELSEIF "$(CFG)" == "regex - Win32 Release With Debug Info"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "regex___Win32_Release_With_Debug_Info"
+# PROP BASE Intermediate_Dir "regex___Win32_Release_With_Debug_Info"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "regex___Win32_Release_With_Debug_Info"
+# PROP Intermediate_Dir "regex___Win32_Release_With_Debug_Info"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /O1 /I "." /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
+# SUBTRACT BASE CPP /YX
+# ADD CPP /nologo /MD /W4 /Zi /O1 /I "." /I "../lib/msw" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
+# ADD BASE RSC /l 0x809 /d "NDEBUG"
+# ADD RSC /l 0x809 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\lib\regex.lib"
+# ADD LIB32 /nologo /out:"..\..\lib\regex.lib"
!ENDIF
# Name "regex - Win32 Debug"
# Name "regex - Win32 Release Unicode"
# Name "regex - Win32 Debug Unicode"
+# Name "regex - Win32 Release With Debug Info"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\regguts.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\include\wx\msw\setup.h
+
+!IF "$(CFG)" == "regex - Win32 Release"
+
+# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\msw\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "regex - Win32 Debug"
+
+# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\mswd\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "regex - Win32 Release Unicode"
+
+# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\mswu\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "regex - Win32 Debug Unicode"
+
+# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\mswud\setup.h
+
+"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\mswud\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "regex - Win32 Release With Debug Info"
+
+# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\msw\wx\setup.h
+
+# End Custom Build
+
+!ENDIF
+
# End Source File
# End Group
# End Target