bool
wxWindowMSW::MSWShowWithEffect(bool show,
wxShowEffect effect,
- unsigned timeout,
- wxDirection dir)
+ unsigned timeout)
{
if ( !wxWindowBase::Show(show) )
return false;
timeout = 200; // this is the default animation timeout, per MSDN
DWORD dwFlags = show ? 0 : AW_HIDE;
- bool needsDir = false;
+
switch ( effect )
{
- case wxSHOW_EFFECT_ROLL:
- needsDir = true;
+ case wxSHOW_EFFECT_ROLL_TO_LEFT:
+ dwFlags |= AW_HOR_NEGATIVE;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+ dwFlags |= AW_HOR_POSITIVE;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_TOP:
+ dwFlags |= AW_VER_NEGATIVE;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+ dwFlags |= AW_VER_POSITIVE;
break;
- case wxSHOW_EFFECT_SLIDE:
- needsDir = true;
- dwFlags |= AW_SLIDE;
+ case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+ dwFlags |= AW_SLIDE | AW_HOR_NEGATIVE;
+ break;
+
+ case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+ dwFlags |= AW_SLIDE | AW_HOR_POSITIVE;
+ break;
+
+ case wxSHOW_EFFECT_SLIDE_TO_TOP:
+ dwFlags |= AW_SLIDE | AW_VER_NEGATIVE;
+ break;
+
+ case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+ dwFlags |= AW_SLIDE | AW_VER_POSITIVE;
break;
case wxSHOW_EFFECT_BLEND:
return false;
}
- if ( needsDir )
- {
- switch ( dir )
- {
- case wxTOP:
- dwFlags |= AW_VER_NEGATIVE;
- break;
-
- case wxBOTTOM:
- dwFlags |= AW_VER_POSITIVE;
- break;
-
- case wxLEFT:
- dwFlags |= AW_HOR_NEGATIVE;
- break;
-
- case wxRIGHT:
- dwFlags |= AW_HOR_POSITIVE;
- break;
-
- default:
- wxFAIL_MSG( _T("unknown window effect direction") );
- return false;
- }
- }
- else // animation effect which doesn't need the direction
- {
- wxASSERT_MSG( dir == wxBOTTOM,
- _T("non-default direction used unnecessarily") );
- }
-
-
if ( !(*s_pfnAnimateWindow)(GetHwnd(), timeout, dwFlags) )
{
wxLogLastError(_T("AnimateWindow"));