// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __VMS
+#define XShapeQueryExtension XSHAPEQUERYEXTENSION
+#endif
+
#include "wx/x11/privx.h"
#ifdef HAVE_XSHAPE
-#include <X11/extensions/shape.h>
-#include "wx/region.h"
-#include "wx/bitmap.h"
-#include "wx/dcmemory.h"
+
+ #ifndef WX_PRECOMP
+ #include "wx/bitmap.h"
+ #include "wx/region.h"
+ #endif
+
+ #ifdef __VMS
+ #include "wx/vms_x_fix.h"
+ #include <X11/shape.h>
+ #else
+ #include <X11/extensions/shape.h>
+ #endif
+
+ #include "wx/dcmemory.h"
#endif
// ----------------------------------------------------------------------------
else
{
// wxRegion::ConvertToBitmap gives us the wrong Pixmap:
- // polichrome and with black and whire reversed
+ // polychrome and with black and white reversed
wxRect box = region.GetBox();
wxBitmap bmp(box.GetRight(), box.GetBottom(), 1);
wxMemoryDC dc;
dc.SelectObject(bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
- dc.SetClippingRegion(region);
+ dc.SetDeviceClippingRegion(region);
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
XColor* colors = (XColor*) m_visualColormap;
for (int i = 0; i < m_visualColormapSize; i++)
- colors[i].pixel = i;
+ colors[i].pixel = i;
XQueryColors( dpy, DefaultColormap(dpy, vi->screen),
colors, m_visualColormapSize );
index |= (g >> (5 - m_visualGreenPrec)) << m_visualGreenShift;
index |= (b >> (5 - m_visualBluePrec)) << m_visualBlueShift;
}
- m_colorCube[ (r*1024) + (g*32) + b ] = index;
+ m_colorCube[ (r*1024) + (g*32) + b ] = (unsigned char)index;
}
}
}