// Author: David Elliott
// Modified by:
// Created: 2002/12/26
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Copyright: (c) 2002 David Elliott
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_WINDOW_H__
#import <Foundation/NSGeometry.h>
#endif //def __OBJC__
+DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
+
class wxWindowCocoaHider;
-class wxWindowCocoaScroller;
+class wxWindowCocoaScrollView;
// ========================================================================
// wxWindowCocoa
DECLARE_NO_COPY_CLASS(wxWindowCocoa)
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
- friend class wxWindowCocoaScroller;
+ friend class wxWindowCocoaScrollView;
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
// Add/remove children
void CocoaAddChild(wxWindowCocoa *child);
void CocoaRemoveFromParent(void);
+#ifdef __OBJC__
+ // Returns an autoreleased NSAffineTransform which can be applied
+ // to a graphics context currently using the view's coordinate system
+ // (such as the one locked when drawRect is called or after a call
+ // to [NSView lockFocus]) such that further drawing is done using
+ // the wxWidgets coordinate system.
+ WX_NSAffineTransform CocoaGetWxToBoundsTransform();
+#endif //def __OBJC__
protected:
// enable==false: disables the control
// enable==true: enables the control IF it should be enabled
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
wxWindowCocoaHider *m_cocoaHider;
- wxWindowCocoaScroller *m_cocoaScroller;
+ wxWindowCocoaScrollView *m_wxCocoaScrollView;
bool m_isInPaint;
static wxWindow *sm_capturedWindow;
virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
// NOTE: position is 10,10 to make it "obvious" that it's out of place
return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));
}
+ // These functions translate NSPoint or NSRect between the coordinate
+ // system of Cocoa's boudns rect and wx's coordinate system.
+ NSPoint CocoaTransformBoundsToWx(NSPoint pointBounds);
+ NSRect CocoaTransformBoundsToWx(NSRect rectBounds);
+ NSPoint CocoaTransformWxToBounds(NSPoint pointWx);
+ NSRect CocoaTransformWxToBounds(NSRect rectWx);
#endif //def __OBJC__
// ------------------------------------------------------------------------
// Implementation
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
+ virtual void Refresh(bool eraseBack = true, const wxRect *rect = NULL);
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
+ // label handling
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
const wxFont *theFont = NULL) const;
// Scroll stuff
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
+ int range, bool refresh = true);
+ virtual void SetScrollPos(int orient, int pos, bool refresh = true);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;