#endif
#include "wx/cursor.h"
+#include "wx/utils.h"
#include "gdk/gdk.h"
case wxCURSOR_LEFT_BUTTON: gdk_cur = GDK_LEFTBUTTON; break;
case wxCURSOR_MIDDLE_BUTTON: gdk_cur = GDK_MIDDLEBUTTON; break;
case wxCURSOR_RIGHT_BUTTON: gdk_cur = GDK_RIGHTBUTTON; break;
+ case wxCURSOR_BULLSEYE: gdk_cur = GDK_TARGET; break;
+
+ case wxCURSOR_POINT_LEFT: gdk_cur = GDK_SB_LEFT_ARROW; break;
+ case wxCURSOR_POINT_RIGHT: gdk_cur = GDK_SB_RIGHT_ARROW; break;
/*
case wxCURSOR_DOUBLE_ARROW: gdk_cur = GDK_DOUBLE_ARROW; break;
case wxCURSOR_CROSS_REVERSE: gdk_cur = GDK_CROSS_REVERSE; break;
case wxCURSOR_BASED_ARROW_DOWN: gdk_cur = GDK_BASED_ARROW_DOWN; break;
*/
default:
- wxFAIL_MSG(_T("unsupported cursor type"));
+ wxFAIL_MSG(wxT("unsupported cursor type"));
// will use the standard one
case wxCURSOR_ARROW:
wxSetCursor( gs_savedCursor );
gs_savedCursor = wxNullCursor;
+
+ wxYield();
}
void wxBeginBusyCursor( wxCursor *WXUNUSED(cursor) )
return;
wxASSERT_MSG( !gs_savedCursor.Ok(),
- _T("forgot to call wxEndBusyCursor, will leak memory") );
+ wxT("forgot to call wxEndBusyCursor, will leak memory") );
gs_savedCursor = g_globalCursor;
-
+
wxSetCursor( wxCursor(wxCURSOR_WATCH) );
+
+ wxYield();
}
bool wxIsBusy()
void wxSetCursor( const wxCursor& cursor )
{
- if (g_isIdle)
+ if (g_isIdle)
wxapp_install_idle_handler();
g_globalCursor = cursor;