+ int overflowCols = 0;
+
+ if (attr.GetOverflow())
+ {
+ int cols = grid.GetNumberCols();
+ int best_width = GetBestSize(grid,attr,dc,row,col).GetWidth();
+ int cell_rows, cell_cols;
+ attr.GetSize( &cell_rows, &cell_cols ); // shouldn't get here if <=0
+ if ((best_width > rectCell.width) && (col < cols) && grid.GetTable())
+ {
+ int i, c_cols, c_rows;
+ for (i = col+cell_cols; i < cols; i++)
+ {
+ bool is_empty = TRUE;
+ for (int j=row; j<row+cell_rows; j++)
+ {
+ // check w/ anchor cell for multicell block
+ grid.GetCellSize(j, i, &c_rows, &c_cols);
+ if (c_rows > 0) c_rows = 0;
+ if (!grid.GetTable()->IsEmptyCell(j+c_rows, i))
+ {
+ is_empty = FALSE;
+ break;
+ }
+ }
+ if (is_empty)
+ rect.width += grid.GetColSize(i);
+ else
+ {
+ i--;
+ break;
+ }
+ if (rect.width >= best_width) break;
+ }
+ overflowCols = i - col - cell_cols + 1;
+ if (overflowCols >= cols) overflowCols = cols - 1;
+ }
+
+ if (overflowCols > 0) // redraw overflow cells w/ proper hilight
+ {
+ hAlign = wxALIGN_LEFT; // if oveflowed then it's left aligned
+ wxRect clip = rect;
+ clip.x += rectCell.width;
+ // draw each overflow cell individually
+ int col_end = col+cell_cols+overflowCols;
+ if (col_end >= grid.GetNumberCols())
+ col_end = grid.GetNumberCols() - 1;
+ for (int i = col+cell_cols; i <= col_end; i++)
+ {
+ clip.width = grid.GetColSize(i) - 1;
+ dc.DestroyClippingRegion();
+ dc.SetClippingRegion(clip);
+
+ SetTextColoursAndFont(grid, attr, dc,
+ grid.IsInSelection(row,i));
+
+ grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
+ rect, hAlign, vAlign);
+ clip.x += grid.GetColSize(i) - 1;
+ }
+
+ rect = rectCell;
+ rect.Inflate(-1);
+ rect.width++;
+ dc.DestroyClippingRegion();
+ }
+ }
+
+ // now we only have to draw the text
+ SetTextColoursAndFont(grid, attr, dc, isSelected);