wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+wxFontBase::~wxFontBase()
+{
+ // this destructor is required for Darwin
+}
+
/* static */
wxFont *wxFontBase::New(int size,
int family,
// format there anyhow (but there is a well-defined standard for X11 fonts used
// by wxGTK and wxMotif)
-#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__)
+#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__) || defined (__WXPM__)
wxString wxNativeFontInfo::ToUserString() const
{
desc << _T(' ') << size;
}
+#if wxUSE_FONTMAP
wxFontEncoding enc = GetEncoding();
if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
{
desc << _T(' ') << wxTheFontMapper->GetEncodingName(enc);
}
+#endif // wxUSE_FONTMAP
return desc;
}
wxString face;
unsigned long size;
+
+#if wxUSE_FONTMAP
wxFontEncoding encoding;
+#endif // wxUSE_FONTMAP
while ( tokenizer.HasMoreTokens() )
{
{
SetPointSize(size);
}
+#if wxUSE_FONTMAP
else if ( (encoding = wxTheFontMapper->CharsetToEncoding(token, FALSE))
!= wxFONTENCODING_DEFAULT )
{
SetEncoding(encoding);
}
+#endif // wxUSE_FONTMAP
else // assume it is the face name
{
if ( !face.empty() )
return TRUE;
}
-#endif // generic or wxMSW
+#endif // generic or wxMSW or wxOS2