+
+// comparison
+inline bool operator==(const wxPoint& p1, const wxPoint& p2)
+{
+ return p1.x == p2.x && p1.y == p2.y;
+}
+
+inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
+{
+ return !(p1 == p2);
+}
+
+
+// arithmetic operations (component wise)
+inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
+{
+ return wxPoint(p1.x + p2.x, p1.y + p2.y);
+}
+
+inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
+{
+ return wxPoint(p1.x - p2.x, p1.y - p2.y);
+}
+
+inline wxPoint operator+(const wxPoint& p, const wxSize& s)
+{
+ return wxPoint(p.x + s.x, p.y + s.y);
+}
+
+inline wxPoint operator-(const wxPoint& p, const wxSize& s)
+{
+ return wxPoint(p.x - s.x, p.y - s.y);
+}
+
+inline wxPoint operator+(const wxSize& s, const wxPoint& p)
+{
+ return wxPoint(p.x + s.x, p.y + s.y);
+}
+
+inline wxPoint operator-(const wxSize& s, const wxPoint& p)
+{
+ return wxPoint(s.x - p.x, s.y - p.y);
+}
+
+inline wxPoint operator-(const wxPoint& p)
+{
+ return wxPoint(-p.x, -p.y);
+}
+
+