void DecTo(const wxSize& sz)
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
+ void Scale(float xscale, float yscale)
+ { x = (int)(x*xscale); y = (int)(y*yscale); }
+
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
void SetWidth(int w) { x = w; }
// return true if the point is (not strcitly) inside the rect
bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+ // return true if the rectangle is (not strcitly) inside the rect
+ bool Inside(const wxRect& rect) const;
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
- ~wxResourceCache();
+ virtual ~wxResourceCache();
};
// ---------------------------------------------------------------------------