void DecTo(const wxSize& sz)
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
+ void Scale(float xscale, float yscale)
+ { x = (int)(x*xscale); y = (int)(y*yscale); }
+
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
void SetWidth(int w) { x = w; }
wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
+
+ wxPoint operator-() const { return wxPoint(-x, -y); }
};
// ---------------------------------------------------------------------------
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
+ int GetLeft() const { return x; }
+ int GetTop() const { return y; }
+ int GetBottom() const { return y + height - 1; }
+ int GetRight() const { return x + width - 1; }
+
+ void SetLeft(int left) { x = left; }
+ void SetRight(int right) { width = right - x + 1; }
+ void SetTop(int top) { y = top; }
+ void SetBottom(int bottom) { height = bottom - y + 1; }
+
wxPoint GetTopLeft() const { return GetPosition(); }
wxPoint GetLeftTop() const { return GetTopLeft(); }
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
- int GetLeft() const { return x; }
- int GetTop() const { return y; }
- int GetBottom() const { return y + height - 1; }
- int GetRight() const { return x + width - 1; }
+ wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
+ wxPoint GetRightTop() const { return GetTopRight(); }
+ void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
+ void SetRightTop(const wxPoint &p) { SetTopLeft(p); }
- void SetLeft(int left) { x = left; }
- void SetRight(int right) { width = right - x + 1; }
- void SetTop(int top) { y = top; }
- void SetBottom(int bottom) { height = bottom - y + 1; }
+ wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
+ wxPoint GetLeftBottom() const { return GetBottomLeft(); }
+ void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
+ void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
// operations with rect
wxRect& Inflate(wxCoord dx, wxCoord dy);
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
// return true if the point is (not strcitly) inside the rect
- bool Inside(int x, int y) const;
- bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
+ bool Contains(int x, int y) const;
+ bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
+ // return true if the rectangle is (not strcitly) inside the rect
+ bool Contains(const wxRect& rect) const;
+
+#if WXWIN_COMPATIBILITY_2_6
+ // use Contains() instead
+ wxDEPRECATED( bool Inside(int x, int y) const );
+ wxDEPRECATED( bool Inside(const wxPoint& pt) const );
+ wxDEPRECATED( bool Inside(const wxRect& rect) const );
+#endif // WXWIN_COMPATIBILITY_2_6
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
int x, y, width, height;
};
+#if WXWIN_COMPATIBILITY_2_6
+inline bool wxRect::Inside(int x, int y) const { return Contains(x, y); }
+inline bool wxRect::Inside(const wxPoint& pt) const { return Contains(pt); }
+inline bool wxRect::Inside(const wxRect& rect) const { return Contains(rect); }
+#endif // WXWIN_COMPATIBILITY_2_6
+
+
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
- ~wxResourceCache();
+ virtual ~wxResourceCache();
};
// ---------------------------------------------------------------------------