#include "wx/strvararg.h"
#include "wx/string.h"
#include "wx/crt.h"
+#include "wx/private/wxprintf.h"
// ============================================================================
// implementation
}
#if wxUSE_UNICODE_UTF8 && !wxUSE_UTF8_LOCALE_ONLY
-wxArgNormalizerWchar<const wxString&>::wxArgNormalizerWchar(const wxString& s)
- : wxArgNormalizerWithBuffer<wchar_t>(s.wc_str())
+wxArgNormalizerWchar<const wxString&>::wxArgNormalizerWchar(
+ const wxString& s,
+ const wxFormatString *fmt, unsigned index)
+ : wxArgNormalizerWithBuffer<wchar_t>(s.wc_str(), fmt, index)
{
}
-wxArgNormalizerWchar<const wxCStrData&>::wxArgNormalizerWchar(const wxCStrData& s)
- : wxArgNormalizerWithBuffer<wchar_t>(s.AsWCharBuf())
+wxArgNormalizerWchar<const wxCStrData&>::wxArgNormalizerWchar(
+ const wxCStrData& s,
+ const wxFormatString *fmt, unsigned index)
+ : wxArgNormalizerWithBuffer<wchar_t>(s.AsWCharBuf(), fmt, index)
{
}
#endif // wxUSE_UNICODE_UTF8 && !wxUSE_UTF8_LOCALE_ONLY
return wxEmptyString;
#if wxUSE_UTF8_LOCALE_ONLY
- return wxString(wx_reinterpret_cast(const char*, m_ptr));
+ return wxString(reinterpret_cast<const char*>(m_ptr));
#else
#if wxUSE_UNICODE_UTF8
if ( wxLocaleIsUtf8 )
- return wxString(wx_reinterpret_cast(const char*, m_ptr));
+ return wxString(reinterpret_cast<const char*>(m_ptr));
else
#endif
- return wxString(wx_reinterpret_cast(const wxChar*, m_ptr));
+ return wxString(reinterpret_cast<const wxChar*>(m_ptr));
#endif // !wxUSE_UTF8_LOCALE_ONLY
}
And, of course, the same should be done for %c as well.
- 4) Finally, in UTF-8 build when calling ANSI printf() function, we need to
- translate %c to %s, because not every Unicode character can be
- represented by a char.
-
wxScanf() family of functions is simpler, because we don't normalize their
variadic arguments and we only have to handle 2) above and only for widechar
SizeModifier WXUNUSED(size),
CharType& outConv, SizeModifier& outSize)
{
- // added complication: %c should be translated to %s in UTF-8 build
- outConv = 's';
- outSize = Size_Default;
+ // chars are represented using wchar_t in both builds, so this is
+ // the same as above
+ outConv = 'c';
+ outSize = Size_Long;
}
};
#endif // wxUSE_UNICODE_UTF8
return m_convertedWChar.data();
}
#endif // wxUSE_UNICODE && !wxUSE_UTF8_LOCALE_ONLY
+
+wxString wxFormatString::InputAsString() const
+{
+ if ( m_str )
+ return *m_str;
+ if ( m_cstr )
+ return m_cstr->AsString();
+ if ( m_wchar )
+ return wxString(m_wchar);
+ if ( m_char )
+ return wxString(m_char);
+
+ wxFAIL_MSG( "invalid wxFormatString - not initialized?" );
+ return wxString();
+}
+
+// ----------------------------------------------------------------------------
+// wxFormatString::GetArgumentType()
+// ----------------------------------------------------------------------------
+
+namespace
+{
+
+template<typename CharType>
+wxFormatString::ArgumentType DoGetArgumentType(const CharType *format,
+ unsigned n)
+{
+ wxCHECK_MSG( format, wxFormatString::Arg_Other,
+ "empty format string not allowed here" );
+
+ wxPrintfConvSpecParser<CharType> parser(format);
+
+ wxCHECK_MSG( parser.pspec[n-1] != NULL, wxFormatString::Arg_Other,
+ "requested argument not found - invalid format string?" );
+
+ switch ( parser.pspec[n-1]->m_type )
+ {
+ case wxPAT_CHAR:
+ case wxPAT_WCHAR:
+ return wxFormatString::Arg_Char;
+
+ default:
+ return wxFormatString::Arg_Other;
+ }
+}
+
+} // anonymous namespace
+
+wxFormatString::ArgumentType wxFormatString::GetArgumentType(unsigned n) const
+{
+ if ( m_char )
+ return DoGetArgumentType(m_char.data(), n);
+ else if ( m_wchar )
+ return DoGetArgumentType(m_wchar.data(), n);
+ else if ( m_str )
+ return DoGetArgumentType(m_str->wx_str(), n);
+ else if ( m_cstr )
+ return DoGetArgumentType(m_cstr->AsInternal(), n);
+
+ wxFAIL_MSG( "unreachable code" );
+ return Arg_Other;
+}