// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread
- void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
// returns TRUE if the main thread has GUI lock
- inline bool WXDLLEXPORT wxGuiOwnedByMainThread();
+ extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
// wakes up the main thread if it's sleeping inside ::GetMessage()
- inline void WXDLLEXPORT wxWakeUpMainThread();
+ extern void WXDLLEXPORT wxWakeUpMainThread();
#else // !MSW
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { }