WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
-WXDLLEXPORT_DATA(extern wxWindow*) wxWndHook;
+class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
public:
// construction
wxFrameBase();
+#ifdef __DARWIN__
+ virtual ~wxFrameBase() { }
+#endif
wxFrame *New(wxWindow *parent,
wxWindowID id,
// menu bar functions
// ------------------
- virtual void SetMenuBar(wxMenuBar *menubar) = 0;
+#if wxUSE_MENUS
+ virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+#endif // wxUSE_MENUS
// call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
void OnCloseWindow(wxCloseEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
void OnSize(wxSizeEvent& event);
+
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+#if wxUSE_MENUS
// send wxUpdateUIEvents for all menu items (called from OnIdle())
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+#endif // wxUSE_MENUS
protected:
// the frame main menu/status/tool bars
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
+ // test whether this window makes part of the frame
+ virtual bool IsOneOfBars(const wxWindow *win) const;
+
+#if wxUSE_MENUS
+ // override to update menu bar position when the frame size changes
+ virtual void PositionMenuBar() { }
+
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
wxMenuBar *m_frameMenuBar;
+#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // send the iconize event, return TRUE if processed
+ bool SendIconizeEvent(bool iconized = TRUE);
+
// the frame icon
wxIcon m_icon;
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
-#elif defined(__WXMOTIF__)
- #include "wx/motif/frame.h"
+ #define wxFrameNative wxFrameMSW
#elif defined(__WXGTK__)
#include "wx/gtk/frame.h"
-#elif defined(__WXQT__)
- #include "wx/qt/frame.h"
+ #define wxFrameNative wxFrameGTK
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/mac/frame.h"
+ #define wxFrameNative wxFrameMac
+#elif defined(__WXMGL__)
+ #include "wx/mgl/frame.h"
+ #define wxFrameNative wxFrameMGL
#elif defined(__WXPM__)
#include "wx/os2/frame.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/frame.h"
+ #define wxFrameNative wxFrameOS2
#endif
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/frame.h"
+#else // !__WXUNIVERSAL__
+ #ifdef wxFrameNative
+ class WXDLLEXPORT wxFrame : public wxFrameNative
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+ #endif // wxFrameNative
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+
#endif
// _WX_FRAME_H_BASE_