%import _defs.i
%import misc.i
+
+%{
+ static wxString wxPyEmptyStr("");
+%}
+
//---------------------------------------------------------------------------
// class wxGDIImage {
wxFONTENCODING_MAX
};
+
class wxFont {
public:
- // I'll do it this way to use long-lived objects and not have to
- // worry about when python may delete the object.
- %addmethods {
- wxFont( int pointSize, int family, int style, int weight,
- int underline=FALSE, char* faceName = "",
- wxFontEncoding encoding=wxFONTENCODING_DEFAULT) {
-
- return wxTheFontList->FindOrCreateFont(pointSize, family, style, weight,
- underline, faceName, encoding);
- }
- // NO Destructor.
- }
+ wxFont( int pointSize, int family, int style, int weight,
+ int underline=FALSE, char* faceName = "",
+ wxFontEncoding encoding=wxFONTENCODING_DEFAULT);
+ ~wxFont();
bool Ok();
-
wxString GetFaceName();
int GetFamily();
#ifdef __WXMSW__
}
%}
+
+class wxFontList {
+public:
+
+ void AddFont(wxFont* font);
+ wxFont * FindOrCreateFont(int point_size, int family, int style, int weight,
+ bool underline = FALSE, const char* facename = NULL,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ void RemoveFont(wxFont *font);
+};
+
+
//----------------------------------------------------------------------
class wxColour {
};
%new wxColour* wxNamedColour(const wxString& colorName);
+
%{ // Alternate 'constructor'
wxColour* wxNamedColour(const wxString& colorName) {
return new wxColour(colorName);
%}
-//----------------------------------------------------------------------
-
-class wxPen {
+class wxColourDatabase {
public:
- // I'll do it this way to use long-lived objects and not have to
- // worry about when python may delete the object.
+
+ wxColour *FindColour(const wxString& colour);
+ wxString FindName(const wxColour& colour) const;
+
%addmethods {
- wxPen(wxColour* colour, int width=1, int style=wxSOLID) {
- return wxThePenList->FindOrCreatePen(*colour, width, style);
+ void Append(const wxString& name, int red, int green, int blue) {
+ self->Append(name.c_str(), new wxColour(red, green, blue));
}
- // NO Destructor.
}
+};
+
+
+//----------------------------------------------------------------------
+
+
+class wxPen {
+public:
+ wxPen(wxColour& colour, int width=1, int style=wxSOLID);
+ ~wxPen();
int GetCap();
wxColour& GetColour();
#endif
};
+
+class wxPenList {
+public:
+
+ void AddPen(wxPen* pen);
+ wxPen* FindOrCreatePen(const wxColour& colour, int width, int style);
+ void RemovePen(wxPen* pen);
+};
+
+
+
//----------------------------------------------------------------------
class wxBrush {
public:
- // I'll do it this way to use long-lived objects and not have to
- // worry about when python may delete the object.
- %addmethods {
- wxBrush(const wxColour* colour, int style=wxSOLID) {
- return wxTheBrushList->FindOrCreateBrush(*colour, style);
- }
- // NO Destructor.
- }
-
-// wxBrush(const wxColour& colour, int style=wxSOLID);
+ wxBrush(const wxColour& colour, int style=wxSOLID);
+ ~wxBrush();
wxColour& GetColour();
wxBitmap * GetStipple();
void SetStyle(int style);
};
+
+class wxBrushList {
+public:
+
+ void AddBrush(wxBrush *brush);
+ wxBrush * FindOrCreateBrush(const wxColour& colour, int style);
+ void RemoveBrush(wxBrush *brush);
+};
+
//----------------------------------------------------------------------
//---------------------------------------------------------------------------
-#ifdef __WXMSW__
-class wxPrinterDC : public wxDC {
-public:
- wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output,
- bool interactive = TRUE, int orientation = wxPORTRAIT);
-};
-#endif
-
-//---------------------------------------------------------------------------
#ifdef __WXMSW__
class wxMetaFileDC : public wxDC {
extern wxFont wxNullFont;
extern wxColour wxNullColour;
+
+extern wxFontList* wxTheFontList;
+extern wxPenList* wxThePenList;
+extern wxBrushlist* wxTheBrushList;
+extern wxColourDatabase* wxTheColourDatabase;
+
+
%readwrite
%{
#endif