#include "wx/list.h" // we use wxList in inline functions
+class WXDLLEXPORT wxDCBase;
+
+class WXDLLEXPORT wxDrawObject
+{
+public:
+
+ wxDrawObject()
+ {
+ ResetBoundingBox();
+ }
+
+ virtual ~wxDrawObject() { }
+
+ virtual void Draw(wxDCBase& dc) const { }
+
+ virtual void CalcBoundingBox(wxCoord x, wxCoord y)
+ {
+ if ( m_isBBoxValid )
+ {
+ if ( x < m_minX ) m_minX = x;
+ if ( y < m_minY ) m_minY = y;
+ if ( x > m_maxX ) m_maxX = x;
+ if ( y > m_maxY ) m_maxY = y;
+ }
+ else
+ {
+ m_isBBoxValid = TRUE;
+
+ m_minX = x;
+ m_minY = y;
+ m_maxX = x;
+ m_maxY = y;
+ }
+ }
+
+ void ResetBoundingBox()
+ {
+ m_isBBoxValid = FALSE;
+
+ m_minX = m_maxX = m_minY = m_maxY = 0;
+ }
+
+ // Get the final bounding box of the PostScript or Metafile picture.
+
+ wxCoord MinX() const { return m_minX; }
+ wxCoord MaxX() const { return m_maxX; }
+ wxCoord MinY() const { return m_minY; }
+ wxCoord MaxY() const { return m_maxY; }
+
+ //to define the type of object for derived objects
+ virtual int GetType()=0;
+
+protected:
+ //for boundingbox calculation
+ bool m_isBBoxValid:1;
+ //for boundingbox calculation
+ wxCoord m_minX, m_minY, m_maxX, m_maxY;
+};
+
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
// graphic primitives
// ------------------
+ virtual void DrawObject(wxDrawObject* drawobject)
+ {
+ drawobject->Draw(*this);
+ CalcBoundingBox(drawobject->MinX(),drawobject->MinY());
+ CalcBoundingBox(drawobject->MaxX(),drawobject->MaxY());
+ }
+
void FloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE)
{ DoFloodFill(x, y, col, style); }