// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
#include "wx/msw/imaglist.h"
#include "wx/msw/private.h"
-#if !defined(__GNUWIN32_OLD__) && !defined(__TWIN32__)
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
// returns the mask if it's valid, otherwise the bitmap mask and, if it's not
// valid neither, a "solid" mask (no transparent zones at all)
-static wxBitmap GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
+static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask);
// ============================================================================
// implementation
// 'bitmap' and 'mask'.
int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask)
{
- wxBitmap bmpMask = GetMaskForImage(bitmap, mask);
- HBITMAP hbmpMask = wxInvertMask(GetHbitmapOf(bmpMask));
+ HBITMAP hbmpMask = GetMaskForImage(bitmap, mask);
int index = ImageList_Add(GetHImageList(), GetHbitmapOf(bitmap), hbmpMask);
if ( index == -1 )
// 'bitmap'.
int wxImageList::Add(const wxBitmap& bitmap, const wxColour& maskColour)
{
-#ifdef __TWIN32__
- wxFAIL_MSG(_T("ImageList_AddMasked not implemented in TWIN32"));
- return -1;
-#else
int index = ImageList_AddMasked(GetHImageList(),
GetHbitmapOf(bitmap),
wxColourToRGB(maskColour));
}
return index;
-#endif
}
// Adds a bitmap and mask from an icon.
bool wxImageList::Replace(int index,
const wxBitmap& bitmap, const wxBitmap& mask)
{
-#ifdef __TWIN32__
- wxFAIL_MSG(_T("ImageList_Replace not implemented in TWIN32"));
- return FALSE;
-#else
- wxBitmap bmpMask = GetMaskForImage(bitmap, mask);
- HBITMAP hbmpMask = wxInvertMask(GetHbitmapOf(bmpMask));
+ HBITMAP hbmpMask = GetMaskForImage(bitmap, mask);
bool ok = ImageList_Replace(GetHImageList(), index,
GetHbitmapOf(bitmap), hbmpMask) != 0;
::DeleteObject(hbmpMask);
return ok;
-#endif
}
// Replaces a bitmap and mask from an icon.
// Removes the image at the given index.
bool wxImageList::Remove(int index)
{
-#ifdef __TWIN32__
- wxFAIL_MSG(_T("ImageList_Replace not implemented in TWIN32"));
- return FALSE;
-#else
bool ok = ImageList_Remove(GetHImageList(), index) != 0;
if ( !ok )
{
}
return ok;
-#endif
}
// Remove all images
int flags,
bool solidBackground)
{
-#ifdef __TWIN32__
- wxFAIL_MSG(_T("ImageList_Replace not implemented in TWIN32"));
- return FALSE;
-#else
HDC hDC = GetHdcOf(dc);
wxCHECK_MSG( hDC, FALSE, _T("invalid wxDC in wxImageList::Draw") );
}
return ok;
-#endif
}
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
-static wxBitmap GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
+static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
{
- wxBitmap bmpMask;
+ HBITMAP hbmpMask;
+ wxMask *pMask;
+ bool deleteMask = FALSE;
if ( mask.Ok() )
{
- bmpMask = mask;
+ hbmpMask = GetHbitmapOf(mask);
+ pMask = NULL;
}
else
{
- wxMask *pMask = bitmap.GetMask();
- if ( pMask )
+ pMask = bitmap.GetMask();
+ if ( !pMask )
{
- bmpMask.SetHBITMAP(pMask->GetMaskBitmap());
+ // use the light grey count as transparent: the trouble here is
+ // that the light grey might have been changed by Windows behind
+ // our back, so use the standard colour map to get its real value
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+ wxColour col;
+ wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from);
+
+ pMask = new wxMask(bitmap, col);
+
+ deleteMask = TRUE;
}
+
+ hbmpMask = (HBITMAP)pMask->GetMaskBitmap();
}
- if ( !bmpMask.Ok() )
+ // windows mask convention is opposite to the wxWindows one
+ HBITMAP hbmpMaskInv = wxInvertMask(hbmpMask);
+
+ if ( deleteMask )
{
- // create a non transparent mask - apparently, this is needed under
- // Win9x (it doesn't behave correctly if it's passed 0 mask)
- bmpMask.Create(bitmap.GetWidth(), bitmap.GetHeight(), 1);
-
- wxMemoryDC dcMem;
- dcMem.SelectObject(bmpMask);
- dcMem.Clear();
- dcMem.SelectObject(wxNullBitmap);
+ delete pMask;
}
- return bmpMask;
+ return hbmpMaskInv;
}
#endif // Win95