// -----------------------------------------------------------------------------
// headers
// -----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "list.h"
+ #pragma implementation "list.h"
#endif
// For compilers that support precompilation, includes "wx.h".
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
- switch (m_keyType) {
-
+ switch (m_keyType)
+ {
case wxKEY_INTEGER:
{
long key;
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to append") );
- wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
+ // we use wxDefaultListKey even though it is the default parameter value
+ // because gcc under Mac OS X seems to miscompile this call otherwise
+ wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object,
+ wxDefaultListKey);
return AppendCommon(node);
}
next = m_nodeFirst;
}
- wxNodeBase *node = CreateNode(prev, next, object);
+ // wxDefaultListKey: see comment in Append() above
+ wxNodeBase *node = CreateNode(prev, next, object, wxDefaultListKey);
if ( !m_nodeFirst )
{
m_nodeLast = node;