if ( style & wxALIGN_RIGHT )
msStyle |= BS_LEFTTEXT;
+ if ( style & wxCLIP_SIBLINGS )
+ msStyle |= WS_CLIPSIBLINGS;
+
// We perhaps have different concepts of 3D here - a 3D border,
// versus a 3D button.
// So we only wish to give a border if this is specified
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
- // the height of a standard button in the dialog units is 8,
- // translate this to pixels (as one dialog unit is precisely equal to
- // 8 character heights, it's just the char height)
- s_checkSize = dc.GetCharHeight();
+ s_checkSize = (3*dc.GetCharHeight())/2;
}
wxString str = wxGetWindowText(GetHWND());
// wxBitmapCheckBox
// ----------------------------------------------------------------------------
-bool wxBitmapCheckBox::Create(wxWindow *parent, wxWindowID id, const wxBitmap *label,
+bool wxBitmapCheckBox::Create(wxWindow *parent, wxWindowID id, const wxBitmap *WXUNUSED(label),
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
return TRUE;
}
-void wxBitmapCheckBox::SetLabel(const wxBitmap& bitmap)
+void wxBitmapCheckBox::SetLabel(const wxBitmap& WXUNUSED(bitmap))
{
wxFAIL_MSG(wxT("not implemented"));
}