class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxPalette;
// ----------------------------------------------------------------------------
// Bitmap data
public:
int m_numColors;
+#if wxUSE_PALETTE
wxPalette m_bitmapPalette;
+#endif // wxUSE_PALETTE
int m_quality;
// MSW-specific
wxBitmap(char **data) { CreateFromXpm((const char **)data); }
// Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
+#if wxUSE_IMAGE
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1)
+ { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE
+
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
virtual ~wxBitmap();
+#if wxUSE_IMAGE
+ wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
+
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
-
+
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
void SetQuality(int q);
+#if wxUSE_PALETTE
wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
+#endif // wxUSE_PALETTE
wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
+#if wxUSE_PALETTE
#if WXWIN_COMPATIBILITY
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_PALETTE
// Implementation
public:
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
+#if wxUSE_IMAGE
+ // creates the bitmap from wxImage, supposed to be called from ctor
+ bool CreateFromImage(const wxImage& image, int depth);
+#endif // wxUSE_IMAGE
+
private:
#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32